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12
Assets/Scripts/FollowGameObject.cs
Normal file
12
Assets/Scripts/FollowGameObject.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FollowGameObject : MonoBehaviour {
|
||||
|
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public GameObject target;
|
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|
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void Update () {
|
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transform.position = new Vector3(target.transform.position.x, target.transform.position.y);
|
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}
|
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}
|
11
Assets/Scripts/FollowGameObject.cs.meta
generated
Normal file
11
Assets/Scripts/FollowGameObject.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
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@ -4,28 +4,28 @@ using UnityEngine;
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public class PlayerMovement : MonoBehaviour {
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|
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public Rigidbody2D rigidbody;
|
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public Rigidbody2D rb;
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public float horizontalShipSpeed = 35;
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public float verticalShipSpeed = 10;
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void Start () {
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rigidbody = GetComponent<Rigidbody2D>();
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rb = GetComponent<Rigidbody2D>();
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}
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void FixedUpdate () {
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{
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transform.localScale = new Vector3(-1, 1, 1);
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rb.AddForce(Vector2.left * horizontalShipSpeed);
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}
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if (Input.GetKey(KeyCode.RightArrow))
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{
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transform.localScale = new Vector3(1, 1, 1);
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rb.AddForce(Vector2.right * horizontalShipSpeed);
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}
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if (Input.GetKey(KeyCode.UpArrow))
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{
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rb.AddForce(Vector2.up * verticalShipSpeed);
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}
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}
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}
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@ -31,7 +31,7 @@ TextureImporter:
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wrapU: 1
|
Loading…
Reference in a new issue