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https://github.com/Steffo99/bleach-beach.git
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14 changed files with 813 additions and 784 deletions
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12
Assets/Scripts/FollowGameObject.cs
Normal file
12
Assets/Scripts/FollowGameObject.cs
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FollowGameObject : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject target;
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
transform.position = new Vector3(target.transform.position.x, target.transform.position.y);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/FollowGameObject.cs.meta
generated
Normal file
11
Assets/Scripts/FollowGameObject.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: fd512583b04cd7946b3a98cb56ce031c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -4,28 +4,28 @@ using UnityEngine;
|
||||||
|
|
||||||
public class PlayerMovement : MonoBehaviour {
|
public class PlayerMovement : MonoBehaviour {
|
||||||
|
|
||||||
public Rigidbody2D rigidbody;
|
public Rigidbody2D rb;
|
||||||
public float horizontalShipSpeed = 35;
|
public float horizontalShipSpeed = 35;
|
||||||
public float verticalShipSpeed = 10;
|
public float verticalShipSpeed = 10;
|
||||||
|
|
||||||
void Start () {
|
void Start () {
|
||||||
rigidbody = GetComponent<Rigidbody2D>();
|
rb = GetComponent<Rigidbody2D>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate () {
|
void FixedUpdate () {
|
||||||
if (Input.GetKey(KeyCode.LeftArrow))
|
if (Input.GetKey(KeyCode.LeftArrow))
|
||||||
{
|
{
|
||||||
transform.localScale = new Vector3(-1, 1, 1);
|
transform.localScale = new Vector3(-1, 1, 1);
|
||||||
rigidbody.AddForce(Vector2.left * horizontalShipSpeed);
|
rb.AddForce(Vector2.left * horizontalShipSpeed);
|
||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.RightArrow))
|
if (Input.GetKey(KeyCode.RightArrow))
|
||||||
{
|
{
|
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transform.localScale = new Vector3(1, 1, 1);
|
transform.localScale = new Vector3(1, 1, 1);
|
||||||
rigidbody.AddForce(Vector2.right * horizontalShipSpeed);
|
rb.AddForce(Vector2.right * horizontalShipSpeed);
|
||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.UpArrow))
|
if (Input.GetKey(KeyCode.UpArrow))
|
||||||
{
|
{
|
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rigidbody.AddForce(Vector2.up * verticalShipSpeed);
|
rb.AddForce(Vector2.up * verticalShipSpeed);
|
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}
|
}
|
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}
|
}
|
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}
|
}
|
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|
|
|
@ -31,7 +31,7 @@ TextureImporter:
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aniso: -1
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mipBias: -100
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wrapU: 1
|
wrapU: 1
|
Loading…
Reference in a new issue