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Steffo 2018-08-11 11:53:33 +02:00
parent 689c72c165
commit 1c5886f5de
4 changed files with 34 additions and 8 deletions

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11
Assets/Scripts/PlayerMovement.cs.meta generated Normal file
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@ -2,17 +2,17 @@
using System.Collections.Generic;
using UnityEngine;
public class Marea : MonoBehaviour {
public BuoyancyEffector2D buoyancyEffector2D;
float speed = 0.01f;
// Use this for initialization
public class Tide : MonoBehaviour {
private BuoyancyEffector2D buoyancyEffector2D;
public float speed = 0.01f;
void Start () {
buoyancyEffector2D = GetComponent<BuoyancyEffector2D>();
}
// Update is called once per frame
void Update () {
if(buoyancyEffector2D.surfaceLevel>0)
if(buoyancyEffector2D.surfaceLevel > 0)
{
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
}