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randomFactor, spawnTime + randomFactor); toSpawn = PlayerPrefs.GetInt("player_score"); + vincitore = PlayerPrefs.GetString("winner"); } void Update() @@ -33,5 +36,9 @@ public class FishSpawnerEnding : MonoBehaviour spawned++; punteggio.text = spawned.ToString(); } + if (spawned >= toSpawn) + { + winner.text = vincitore; + } } }