mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
Here comes everything!
This commit is contained in:
parent
751ba76215
commit
4066eaa72f
28 changed files with 1371 additions and 112 deletions
63
Assets/Prefabs/Enemy.prefab
generated
63
Assets/Prefabs/Enemy.prefab
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@ -24,11 +24,11 @@ public class EnemyShipAi : MonoBehaviour {
|
|||
void Start () {
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
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jetFuel = maxJetFuel;
|
||||
jetFuel = 0f;
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}
|
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|
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void Update () {
|
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timeBeforeChangingTarget += Time.deltaTime;
|
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timeSinceLastTarget += Time.deltaTime;
|
||||
//Find a target fish
|
||||
if(target == null || timeSinceLastTarget > timeBeforeChangingTarget)
|
||||
{
|
||||
|
@ -72,7 +72,7 @@ public class EnemyShipAi : MonoBehaviour {
|
|||
harpoonInstance.transform.position = transform.position + direction;
|
||||
harpoonInstance.transform.rotation = transform.rotation;
|
||||
harpoonInstance.GetComponent<Rigidbody2D>().AddForce(direction * shootForce);
|
||||
harpoonInstance.GetComponent<SpriteRenderer>().flipX = spriteRenderer.flipX;
|
||||
harpoonInstance.GetComponent<SpriteRenderer>().flipX = transform.localScale.x < 0;
|
||||
harpoonInstance.layer = 9;
|
||||
Linker linker = harpoonInstance.GetComponentInChildren<Linker>();
|
||||
linker.firstObject = gameObject;
|
||||
|
@ -86,13 +86,14 @@ public class EnemyShipAi : MonoBehaviour {
|
|||
if (transform.position.x - target.transform.position.x < 0f)
|
||||
{
|
||||
rb.AddForce(Vector2.right * horizontalSpeed * power);
|
||||
spriteRenderer.flipX = true;
|
||||
transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
//Left
|
||||
else
|
||||
{
|
||||
rb.AddForce(Vector2.right * -horizontalSpeed * power);
|
||||
spriteRenderer.flipX = false;
|
||||
transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
//Enable the jetpack
|
||||
if(jetFuel == maxJetFuel)
|
||||
|
|
|
@ -19,7 +19,7 @@ public class FishAi : MonoBehaviour {
|
|||
|
||||
void ChangeDirection()
|
||||
{
|
||||
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f));
|
||||
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 0.4f));
|
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}
|
||||
|
||||
void Update () {
|
||||
|
|
|
@ -7,17 +7,18 @@ public class FishCatcher : MonoBehaviour {
|
|||
public int fishCaught = 0;
|
||||
public Sprite[] fishPileSprites;
|
||||
public int[] fishPileStages;
|
||||
public GameObject fishPile;
|
||||
|
||||
private SpriteRenderer fishPileRenderer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
fishPileRenderer = GetComponent<SpriteRenderer>();
|
||||
fishPileRenderer = fishPile.GetComponent<SpriteRenderer>();
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if(collision.gameObject.tag == "Fish")
|
||||
if (collision.gameObject.tag == "Fish" && collision.gameObject.GetComponent<FishAi>().hook != null)
|
||||
{
|
||||
fishCaught++;
|
||||
Destroy(collision.gameObject);
|
||||
|
|
|
@ -33,23 +33,28 @@ public class Harpoon : MonoBehaviour {
|
|||
{
|
||||
rb.MoveRotation(-Vector2.Angle(transform.position - linker.firstObject.transform.position, Vector2.right) - 90f);
|
||||
}
|
||||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
|
||||
if(Vector3.Distance(transform.position, linker.firstObject.transform.position) < 0.2f)
|
||||
{
|
||||
Cannon cannon = linker.firstObject.GetComponent<Cannon>();
|
||||
if(cannon != null)
|
||||
{
|
||||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
|
||||
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
|
||||
{
|
||||
cannon.harpoonAvailable = true;
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
|
||||
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
|
||||
{
|
||||
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
||||
enemyShipAi.harpoonAvailable = true;
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
|
|
12
Assets/Scripts/InitCrosshair.cs
Normal file
12
Assets/Scripts/InitCrosshair.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class InitCrosshair : MonoBehaviour {
|
||||
|
||||
public Texture2D crosshair;
|
||||
|
||||
void Start () {
|
||||
Cursor.SetCursor(crosshair, new Vector2(15, 14), CursorMode.Auto);
|
||||
}
|
||||
}
|
11
Assets/Scripts/InitCrosshair.cs.meta
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11
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generated
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userData:
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assetBundleName:
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assetBundleVariant:
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(Stored with Git LFS)
BIN
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(Stored with Git LFS)
Binary file not shown.
121
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121
Assets/Sprites/enemyboat.png.meta
generated
Normal file
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fileIDToRecycleName: {}
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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Loading…
Reference in a new issue