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Fix small bug
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parent
7c85f50f10
commit
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2 changed files with 2 additions and 78 deletions
78
Assets/Scenes/Results.unity
generated
78
Assets/Scenes/Results.unity
generated
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@ -478,7 +478,7 @@ MonoBehaviour:
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fish: {fileID: 1615301965237016, guid: 3b07c51a898a8e342b3d0236ca47bf8c, type: 2}
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sea: {fileID: 1883986867}
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punteggio: {fileID: 1625724831}
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winner: {fileID: 1633702437}
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winner: {fileID: 2030790938}
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--- !u!1 &1497958429
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GameObject:
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m_ObjectHideFlags: 0
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@ -608,81 +608,6 @@ CanvasRenderer:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1625724829}
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m_CullTransparentMesh: 0
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--- !u!1 &1633702435
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1633702436}
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- component: {fileID: 1633702438}
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- component: {fileID: 1633702437}
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m_Layer: 5
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m_Name: wins
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1633702436
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1633702435}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2050323200}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 472.59998, y: 144.8}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1633702437
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1633702435}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 14
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m_FontStyle: 0
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m_BestFit: 1
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m_MinSize: 10
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m_MaxSize: 40
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m_Alignment: 1
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: wins!
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--- !u!222 &1633702438
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1633702435}
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m_CullTransparentMesh: 0
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--- !u!1 &1761400630
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GameObject:
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m_ObjectHideFlags: 0
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@ -963,7 +888,6 @@ RectTransform:
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- {fileID: 824294109}
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- {fileID: 1625724830}
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- {fileID: 2030790937}
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- {fileID: 1633702436}
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m_Father: {fileID: 0}
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -38,7 +38,7 @@ public class FishSpawnerEnding : MonoBehaviour
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}
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if (spawned >= toSpawn)
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{
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winner.text = vincitore;
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winner.text = vincitore+" wins!";
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}
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}
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}
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