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Mash of stuff

This commit is contained in:
Steffo 2018-08-11 17:58:34 +02:00
parent 3b28091bde
commit 531a76ad09
30 changed files with 543 additions and 105 deletions

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@ -11,16 +11,40 @@ public class ChainLinker : MonoBehaviour {
public int chainNumber;
void Start () {
GameObject tailInstance = Instantiate(tail, transform);
GameObject nextChain = Instantiate(chain, transform);
nextChain.transform.position = tailInstance.transform.position + tailOffset;
tailInstance.GetComponent<HingeJoint2D>().connectedBody = nextChain.GetComponent<Rigidbody2D>();
GameObject lastChain = null;
GameObject nextChain = null;
for(int i = 0; i < chainNumber - 1; i++)
{
GameObject lastChain = nextChain;
nextChain = Instantiate(chain, transform);
nextChain.transform.position = lastChain.transform.position + chainOffset;
lastChain.GetComponent<HingeJoint2D>().connectedBody = nextChain.GetComponent<Rigidbody2D>();
if (i > 0)
{
lastChain = nextChain;
}
if (i == chainNumber - 2)
{
nextChain = Instantiate(tail, transform);
nextChain.transform.position = lastChain.transform.position + tailOffset;
}
else
{
nextChain = Instantiate(chain, transform);
if (lastChain != null)
{
nextChain.transform.position = lastChain.transform.position + chainOffset;
}
else
{
nextChain.transform.position = transform.position;
}
}
if (lastChain != null)
{
nextChain.GetComponent<HingeJoint2D>().connectedBody = lastChain.GetComponent<Rigidbody2D>();
}
else
{
nextChain.GetComponent<HingeJoint2D>().connectedBody = GetComponentInParent<Rigidbody2D>();
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}

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@ -17,7 +17,8 @@ public class FishSpawner : MonoBehaviour {
timeToSpawn -= Time.deltaTime;
if(timeToSpawn <= 0)
{
Instantiate(fish);
GameObject newFish = Instantiate(fish);
newFish.transform.position = transform.position;
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
}
}

View file

@ -4,7 +4,8 @@ using UnityEngine;
public class PlayerMovement : MonoBehaviour {
public Rigidbody2D rb;
private Rigidbody2D rb;
public GameObject hull;
public float horizontalShipSpeed = 50;
public float verticalShipSpeed = 20;
@ -15,31 +16,17 @@ public class PlayerMovement : MonoBehaviour {
void FixedUpdate () {
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.localScale = new Vector3(-1, 1, 1);
if(Input.GetKey(KeyCode.RightShift))
{
rb.AddTorque(horizontalShipSpeed);
}
else
{
rb.AddForce(Vector2.right * -horizontalShipSpeed);
}
hull.transform.localScale = new Vector3(-1, 1, 1);
rb.AddForce(Vector2.right * -horizontalShipSpeed);
}
if (Input.GetKey(KeyCode.RightArrow))
{
transform.localScale = new Vector3(1, 1, 1);
if (Input.GetKey(KeyCode.RightShift))
{
rb.AddTorque(-horizontalShipSpeed);
}
else
{
rb.AddForce(Vector2.right * horizontalShipSpeed);
}
hull.transform.localScale = new Vector3(1, 1, 1);
rb.AddForce(Vector2.right * horizontalShipSpeed);
}
if (Input.GetKey(KeyCode.UpArrow))
{
rb.AddForce(transform.up * verticalShipSpeed);
rb.AddForce(Vector2.up * verticalShipSpeed);
}
}
}

View file

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RampinoTester : MonoBehaviour
{
public Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
if (Input.GetKey(KeyCode.Space))
{
rb.AddForce(Vector2.up * 20f);
}
}
}

11
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