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https://github.com/Steffo99/bleach-beach.git
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Mash of stuff
This commit is contained in:
parent
3b28091bde
commit
531a76ad09
30 changed files with 543 additions and 105 deletions
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|
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10
Assets/Prefabs/Harpoon.prefab
generated
10
Assets/Prefabs/Harpoon.prefab
generated
|
@ -36,7 +36,7 @@ Transform:
|
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m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
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@ -127,7 +127,7 @@ HingeJoint2D:
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m_Motor:
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m_Motor:
|
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|
m_MotorSpeed: 0
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|
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m_UpperAngle: 250
|
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|
60
Assets/Prefabs/Ship.prefab
generated
60
Assets/Prefabs/Ship.prefab
generated
|
@ -11,6 +11,22 @@ Prefab:
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m_SourcePrefab: {fileID: 0}
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m_RootGameObject: {fileID: 1506768218425990}
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- component: {fileID: 114498127896577538}
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|
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|
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--- !u!1 &1396569450907664
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--- !u!1 &1396569450907664
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GameObject:
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GameObject:
|
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|
m_ObjectHideFlags: 0
|
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|
@ -66,10 +82,11 @@ Transform:
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1506768218425990}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 4967707696773828}
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- {fileID: 4419769467158982}
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m_Father: {fileID: 0}
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@ -83,10 +100,10 @@ Transform:
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m_GameObject: {fileID: 1396569450907664}
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m_GameObject: {fileID: 1396569450907664}
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--- !u!4 &4811992088834386
|
--- !u!4 &4811992088834386
|
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Transform:
|
Transform:
|
||||||
|
@ -99,7 +116,20 @@ Transform:
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 4279439219186522}
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--- !u!4 &4967707696773828
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 4279439219186522}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!50 &50107883579770240
|
--- !u!50 &50107883579770240
|
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Rigidbody2D:
|
Rigidbody2D:
|
||||||
|
@ -120,7 +150,7 @@ Rigidbody2D:
|
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m_Interpolate: 0
|
m_Interpolate: 0
|
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|
m_SleepingMode: 1
|
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|
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|
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|
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--- !u!60 &60759684842668732
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--- !u!60 &60759684842668732
|
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PolygonCollider2D:
|
PolygonCollider2D:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
|
@ -149,6 +179,22 @@ PolygonCollider2D:
|
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- {x: 0.78310096, y: -0.51465136}
|
- {x: 0.78310096, y: -0.51465136}
|
||||||
- {x: 1.3078427, y: 0.32390344}
|
- {x: 1.3078427, y: 0.32390344}
|
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- {x: -1.2722943, y: 0.3283955}
|
- {x: -1.2722943, y: 0.3283955}
|
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|
--- !u!114 &114498127896577538
|
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|
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tail: {fileID: 1172082933451472, guid: 288f16ae5eaa16440b89da431723b1c2, type: 2}
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tailOffset: {x: -0.08, y: -0.85, z: 0}
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|
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--- !u!114 &114893472868460232
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--- !u!114 &114893472868460232
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|
MonoBehaviour:
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@ -160,7 +206,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 91d88e1722c056f47a710df9123b44a9, type: 3}
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rb: {fileID: 50107883579770240}
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hull: {fileID: 1396569450907664}
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--- !u!212 &212928515413584804
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--- !u!212 &212928515413584804
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|
41
Assets/Prefabs/_Fish_.prefab
generated
41
Assets/Prefabs/_Fish_.prefab
generated
|
@ -1,41 +0,0 @@
|
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%YAML 1.1
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|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1001 &100100000
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39
Assets/Scenes/Game.unity
generated
39
Assets/Scenes/Game.unity
generated
|
@ -127,11 +127,11 @@ Prefab:
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m_Modifications:
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propertyPath: m_LocalPosition.z
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@ -157,6 +157,31 @@ Prefab:
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@ -209,6 +234,16 @@ Prefab:
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@ -11,16 +11,40 @@ public class ChainLinker : MonoBehaviour {
|
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public int chainNumber;
|
public int chainNumber;
|
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|
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void Start () {
|
void Start () {
|
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GameObject tailInstance = Instantiate(tail, transform);
|
GameObject lastChain = null;
|
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GameObject nextChain = Instantiate(chain, transform);
|
GameObject nextChain = null;
|
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nextChain.transform.position = tailInstance.transform.position + tailOffset;
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|
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tailInstance.GetComponent<HingeJoint2D>().connectedBody = nextChain.GetComponent<Rigidbody2D>();
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|
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for(int i = 0; i < chainNumber - 1; i++)
|
for(int i = 0; i < chainNumber - 1; i++)
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{
|
{
|
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GameObject lastChain = nextChain;
|
if (i > 0)
|
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nextChain = Instantiate(chain, transform);
|
{
|
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nextChain.transform.position = lastChain.transform.position + chainOffset;
|
lastChain = nextChain;
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lastChain.GetComponent<HingeJoint2D>().connectedBody = nextChain.GetComponent<Rigidbody2D>();
|
}
|
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|
if (i == chainNumber - 2)
|
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|
{
|
||||||
|
nextChain = Instantiate(tail, transform);
|
||||||
|
nextChain.transform.position = lastChain.transform.position + tailOffset;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nextChain = Instantiate(chain, transform);
|
||||||
|
if (lastChain != null)
|
||||||
|
{
|
||||||
|
nextChain.transform.position = lastChain.transform.position + chainOffset;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nextChain.transform.position = transform.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (lastChain != null)
|
||||||
|
{
|
||||||
|
nextChain.GetComponent<HingeJoint2D>().connectedBody = lastChain.GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nextChain.GetComponent<HingeJoint2D>().connectedBody = GetComponentInParent<Rigidbody2D>();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,7 +17,8 @@ public class FishSpawner : MonoBehaviour {
|
||||||
timeToSpawn -= Time.deltaTime;
|
timeToSpawn -= Time.deltaTime;
|
||||||
if(timeToSpawn <= 0)
|
if(timeToSpawn <= 0)
|
||||||
{
|
{
|
||||||
Instantiate(fish);
|
GameObject newFish = Instantiate(fish);
|
||||||
|
newFish.transform.position = transform.position;
|
||||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,7 +4,8 @@ using UnityEngine;
|
||||||
|
|
||||||
public class PlayerMovement : MonoBehaviour {
|
public class PlayerMovement : MonoBehaviour {
|
||||||
|
|
||||||
public Rigidbody2D rb;
|
private Rigidbody2D rb;
|
||||||
|
public GameObject hull;
|
||||||
public float horizontalShipSpeed = 50;
|
public float horizontalShipSpeed = 50;
|
||||||
public float verticalShipSpeed = 20;
|
public float verticalShipSpeed = 20;
|
||||||
|
|
||||||
|
@ -15,31 +16,17 @@ public class PlayerMovement : MonoBehaviour {
|
||||||
void FixedUpdate () {
|
void FixedUpdate () {
|
||||||
if (Input.GetKey(KeyCode.LeftArrow))
|
if (Input.GetKey(KeyCode.LeftArrow))
|
||||||
{
|
{
|
||||||
transform.localScale = new Vector3(-1, 1, 1);
|
hull.transform.localScale = new Vector3(-1, 1, 1);
|
||||||
if(Input.GetKey(KeyCode.RightShift))
|
rb.AddForce(Vector2.right * -horizontalShipSpeed);
|
||||||
{
|
|
||||||
rb.AddTorque(horizontalShipSpeed);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rb.AddForce(Vector2.right * -horizontalShipSpeed);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.RightArrow))
|
if (Input.GetKey(KeyCode.RightArrow))
|
||||||
{
|
{
|
||||||
transform.localScale = new Vector3(1, 1, 1);
|
hull.transform.localScale = new Vector3(1, 1, 1);
|
||||||
if (Input.GetKey(KeyCode.RightShift))
|
rb.AddForce(Vector2.right * horizontalShipSpeed);
|
||||||
{
|
|
||||||
rb.AddTorque(-horizontalShipSpeed);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rb.AddForce(Vector2.right * horizontalShipSpeed);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.UpArrow))
|
if (Input.GetKey(KeyCode.UpArrow))
|
||||||
{
|
{
|
||||||
rb.AddForce(transform.up * verticalShipSpeed);
|
rb.AddForce(Vector2.up * verticalShipSpeed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
22
Assets/Scripts/RampinoTester.cs
Normal file
22
Assets/Scripts/RampinoTester.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RampinoTester : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Rigidbody2D rb;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKey(KeyCode.Space))
|
||||||
|
{
|
||||||
|
rb.AddForce(Vector2.up * 20f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/RampinoTester.cs.meta
generated
Normal file
11
Assets/Scripts/RampinoTester.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 710b122dd43e80a4e9a381e370a91d3f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Sprites/ChainLink.png
(Stored with Git LFS)
BIN
Assets/Sprites/ChainLink.png
(Stored with Git LFS)
Binary file not shown.
12
Assets/Sprites/ChainLink.png.meta
generated
12
Assets/Sprites/ChainLink.png.meta
generated
|
@ -31,12 +31,12 @@ TextureImporter:
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 0
|
||||||
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|
aniso: -1
|
||||||
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|
mipBias: -100
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
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|
compressionQuality: 50
|
||||||
|
@ -44,9 +44,9 @@ TextureImporter:
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
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|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.42222226, y: 0.9975308}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 50
|
spritePixelsToUnits: 50
|
||||||
spriteBorder: {x: 0, y: 0, z: 1, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 1}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
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|
||||||
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|
alphaIsTransparency: 1
|
||||||
|
|
BIN
Assets/Sprites/Fish1.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Fish1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 50
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -69,6 +69,39 @@ TextureImporter:
|
||||||
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|
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|
||||||
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|
overridden: 0
|
||||||
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|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Standalone
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
compressionQuality: 50
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
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|
||||||
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|
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|
||||||
sprites: []
|
sprites: []
|
BIN
Assets/Sprites/Fish2.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Fish2.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 50
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -69,6 +69,39 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
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|
||||||
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|
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|
||||||
sprites: []
|
sprites: []
|
BIN
Assets/Sprites/pesce1.png
(Stored with Git LFS)
BIN
Assets/Sprites/pesce1.png
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/Sprites/pesce2.png
(Stored with Git LFS)
BIN
Assets/Sprites/pesce2.png
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in a new issue