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https://github.com/Steffo99/bleach-beach.git
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asd
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parent
5d85a303dc
commit
69a2bcc6f0
3 changed files with 7 additions and 7 deletions
2
Assets/Prefabs/Fish Spawner.prefab
generated
2
Assets/Prefabs/Fish Spawner.prefab
generated
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@ -34,7 +34,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1634593922401586}
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m_GameObject: {fileID: 1634593922401586}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 10.24, y: 27.43, z: 0}
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m_LocalPosition: {x: 3.39, y: 28.18, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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4
Assets/Prefabs/Terrain.prefab
generated
4
Assets/Prefabs/Terrain.prefab
generated
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@ -362,8 +362,8 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: -1570049999
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m_SortingLayer: 0
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m_SortingLayer: 2
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 3504427cef78c5a4ea13eadb8bac91a5, type: 3}
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m_Sprite: {fileID: 21300000, guid: 3504427cef78c5a4ea13eadb8bac91a5, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -21,12 +21,12 @@ public class Cannon : MonoBehaviour {
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private void Update ()
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private void Update ()
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{
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{
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Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
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Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
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transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
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spriteRenderer.flipX = direction.x < 0;
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if (harpoonAvailable)
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if (harpoonAvailable)
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{
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{
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Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
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Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
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transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
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spriteRenderer.flipX = direction.x < 0;
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if (Input.GetMouseButton(0))
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if (Input.GetMouseButton(0))
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{
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{
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force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
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force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
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