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Add sea texture

Now the sea exists, apparently
This commit is contained in:
Lorenzo Balugani 2018-08-11 15:55:51 +02:00
parent e1b955bc85
commit 6ac652fa11
4 changed files with 235 additions and 13 deletions

115
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@ -2,19 +2,27 @@
using System.Collections.Generic;
using UnityEngine;
public class Tide : MonoBehaviour {
private BuoyancyEffector2D buoyancyEffector2D;
public float speed = 0.01f;
void Start () {
public class Tide : MonoBehaviour
{
public BuoyancyEffector2D buoyancyEffector2D;
public SpriteRenderer spriterenderer;
float speed = 0.01f;
// Use this for initialization
void Start()
{
buoyancyEffector2D = GetComponent<BuoyancyEffector2D>();
spriterenderer = GetComponentInChildren<SpriteRenderer>();
}
void Update () {
if(buoyancyEffector2D.surfaceLevel > 0)
// Update is called once per frame
void Update()
{
if (buoyancyEffector2D.surfaceLevel > 0)
{
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
float y = (buoyancyEffector2D.surfaceLevel * 40) - 10;
Vector3 vettore = new Vector3(0.0f, y , 0.0f);
spriterenderer.transform.position = vettore;
}
}
}
}
}

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