mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
Merge branch 'master' of https://github.com/Steffo99/ld42
This commit is contained in:
commit
73a07bb64d
47 changed files with 7419 additions and 399 deletions
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88
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6
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generated
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1
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--- !u!114 &114815898204907146
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
|
@ -203,7 +229,7 @@ MonoBehaviour:
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|||
- {fileID: 21300000, guid: 69cfde8a6e90b4e4f875f925ecdf4ead, type: 3}
|
||||
- {fileID: 21300000, guid: ab4f5ce491a45fa4ba43f2e031b26bd1, type: 3}
|
||||
- {fileID: 21300000, guid: 2749b8097b8dea44b91b5119d5cfd775, type: 3}
|
||||
fishPileStages: 01000000020000000300000004000000050000000600000007000000
|
||||
fishPileStages: 010000000200000003000000040000000a0000001100000019000000
|
||||
fishPile: {fileID: 1707044546218068}
|
||||
--- !u!114 &114893472868460232
|
||||
MonoBehaviour:
|
||||
|
|
21
Assets/Prefabs/Terrain.prefab
generated
21
Assets/Prefabs/Terrain.prefab
generated
|
@ -21,6 +21,7 @@ GameObject:
|
|||
- component: {fileID: 4023639078503100}
|
||||
- component: {fileID: 212998951973022566}
|
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- component: {fileID: 60970885189888988}
|
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- component: {fileID: 50624838385847748}
|
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m_Layer: 0
|
||||
m_Name: Terrain
|
||||
m_TagString: Untagged
|
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|
@ -41,6 +42,26 @@ Transform:
|
|||
m_Father: {fileID: 0}
|
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m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!50 &50624838385847748
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||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 100100000}
|
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m_GameObject: {fileID: 1451878951753834}
|
||||
m_BodyType: 2
|
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m_Simulated: 1
|
||||
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|
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m_UseAutoMass: 0
|
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m_Mass: 1
|
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m_Material: {fileID: 6200000, guid: ff5412443ab09e34591cb119b17ec799, type: 2}
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m_CollisionDetection: 0
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m_Constraints: 0
|
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--- !u!60 &60970885189888988
|
||||
PolygonCollider2D:
|
||||
m_ObjectHideFlags: 1
|
||||
|
|
56
Assets/Prefabs/Time left.prefab
generated
56
Assets/Prefabs/Time left.prefab
generated
|
@ -9,19 +9,19 @@ Prefab:
|
|||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 0}
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m_RootGameObject: {fileID: 1365020258240812}
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m_RootGameObject: {fileID: 1360003442690508}
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m_IsPrefabAsset: 1
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--- !u!1 &1365020258240812
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||||
--- !u!1 &1360003442690508
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GameObject:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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serializedVersion: 6
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- component: {fileID: 224434015513733384}
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- component: {fileID: 222494154202823632}
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|
||||
- component: {fileID: 114688263243653950}
|
||||
m_Layer: 5
|
||||
m_Name: Time left
|
||||
m_TagString: Untagged
|
||||
|
@ -29,28 +29,12 @@ GameObject:
|
|||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
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m_IsActive: 1
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--- !u!114 &114128334027664462
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--- !u!114 &114296788321880674
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MonoBehaviour:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1365020258240812}
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m_Script: {fileID: 11500000, guid: 80f6e912b74c1744d83aedb0e365fa93, type: 3}
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script: {fileID: 0}
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nave1: {fileID: 0}
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nave2: {fileID: 0}
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nave3: {fileID: 0}
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--- !u!114 &114654271599845820
|
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MonoBehaviour:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1365020258240812}
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m_GameObject: {fileID: 1360003442690508}
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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|
@ -78,19 +62,35 @@ MonoBehaviour:
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m_VerticalOverflow: 0
|
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m_LineSpacing: 1
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m_Text: X:XX
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--- !u!222 &222494154202823632
|
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--- !u!114 &114688263243653950
|
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
|
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m_GameObject: {fileID: 1360003442690508}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 80f6e912b74c1744d83aedb0e365fa93, type: 3}
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m_EditorClassIdentifier:
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startingTime: 240
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script: {fileID: 0}
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nave1: {fileID: 0}
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nave2: {fileID: 0}
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nave3: {fileID: 0}
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--- !u!222 &222045099866073808
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CanvasRenderer:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1365020258240812}
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m_GameObject: {fileID: 1360003442690508}
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m_CullTransparentMesh: 0
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--- !u!224 &224434015513733384
|
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--- !u!224 &224482254420098404
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RectTransform:
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||||
m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1365020258240812}
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m_GameObject: {fileID: 1360003442690508}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.15, y: 0.15, z: 0.15}
|
||||
|
|
2
Assets/Prefabs/Time left.prefab.meta
generated
2
Assets/Prefabs/Time left.prefab.meta
generated
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
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guid: de8e91ffd22ee45459f4d929276aab08
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guid: bc06cb2f1b218344a98d1b869a67ec65
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NativeFormatImporter:
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externalObjects: {}
|
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mainObjectFileID: 100100000
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|
|
6225
Assets/Scenes/Game.unity
generated
6225
Assets/Scenes/Game.unity
generated
File diff suppressed because it is too large
Load diff
28
Assets/Scenes/Results.unity
generated
28
Assets/Scenes/Results.unity
generated
|
@ -360,11 +360,11 @@ RectTransform:
|
|||
m_Father: {fileID: 2050323200}
|
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m_RootOrder: 0
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
|
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m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 473, y: 286}
|
||||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -25}
|
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m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
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--- !u!114 &824294110
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -391,13 +391,13 @@ MonoBehaviour:
|
|||
m_BestFit: 1
|
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m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 0
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m_AlignByGeometry: 0
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m_RichText: 1
|
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m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Your score is
|
||||
m_Text: You caught
|
||||
--- !u!222 &824294111
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -563,11 +563,11 @@ RectTransform:
|
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m_Father: {fileID: 2050323200}
|
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m_RootOrder: 1
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
|
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: 473.6, y: 240}
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m_AnchorMin: {x: 0.5, y: 1}
|
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m_AnchorMax: {x: 0.5, y: 1}
|
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m_AnchoredPosition: {x: 0, y: -60}
|
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m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &1625724831
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -755,11 +755,11 @@ RectTransform:
|
|||
m_Father: {fileID: 2050323200}
|
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m_RootOrder: 2
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0.5, y: 0.5}
|
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: 472.6, y: 184.9}
|
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m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
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m_AnchoredPosition: {x: 0, y: -121.9}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &2030790938
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -20,6 +20,8 @@ public class Cannon : MonoBehaviour {
|
|||
//Disable enemy and player collisions
|
||||
Physics2D.IgnoreLayerCollision(8, 8);
|
||||
Physics2D.IgnoreLayerCollision(9, 9);
|
||||
Physics2D.IgnoreLayerCollision(8, 10);
|
||||
Physics2D.IgnoreLayerCollision(9, 10);
|
||||
}
|
||||
|
||||
private void Update ()
|
||||
|
|
|
@ -42,7 +42,7 @@ public class Countdown : MonoBehaviour {
|
|||
{
|
||||
if(punteggi[a] > score)
|
||||
{
|
||||
vincitore = "A.I.";
|
||||
vincitore = "AI";
|
||||
}
|
||||
}
|
||||
Debug.Log(score);
|
||||
|
|
|
@ -49,7 +49,7 @@ public class EnemyShipAi : MonoBehaviour {
|
|||
fishAi.targetedBy = gameObject;
|
||||
}
|
||||
}
|
||||
timeBeforeChangingTarget = 0f;
|
||||
timeSinceLastTarget = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@ public class FishAi : MonoBehaviour {
|
|||
|
||||
public float timeBetweenDirectionChanges = 1f;
|
||||
public float speed = 2f;
|
||||
public int value = 1;
|
||||
public GameObject hook = null;
|
||||
public GameObject sea;
|
||||
public GameObject targetedBy;
|
||||
|
@ -35,6 +36,10 @@ public class FishAi : MonoBehaviour {
|
|||
{
|
||||
rb.MovePosition(hook.transform.position);
|
||||
}
|
||||
if(Physics2D.OverlapPoint(transform.position) != GetComponent<Collider2D>())
|
||||
{
|
||||
ChangeDirection();
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision)
|
||||
|
|
|
@ -18,9 +18,10 @@ public class FishCatcher : MonoBehaviour {
|
|||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Fish" && collision.gameObject.GetComponent<FishAi>().hook != null)
|
||||
FishAi fishAi = collision.gameObject.GetComponent<FishAi>();
|
||||
if (collision.gameObject.tag == "Fish" && fishAi.hook != null)
|
||||
{
|
||||
fishCaught++;
|
||||
fishCaught += fishAi.value;
|
||||
Destroy(collision.gameObject);
|
||||
CheckStages();
|
||||
}
|
||||
|
@ -41,7 +42,7 @@ public class FishCatcher : MonoBehaviour {
|
|||
{
|
||||
break;
|
||||
}
|
||||
if (fishCaught > fishPileStages[currentStage])
|
||||
if (fishCaught >= fishPileStages[currentStage])
|
||||
{
|
||||
currentStage++;
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ public class FishSpawner : MonoBehaviour {
|
|||
GameObject newFish = Instantiate(fish);
|
||||
newFish.transform.position = transform.position;
|
||||
newFish.GetComponent<FishAi>().sea = sea;
|
||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||
timeToSpawn = Random.Range(spawnTime, spawnTime + randomFactor);
|
||||
}
|
||||
if(transform.position.y > sea.transform.position.y)
|
||||
{
|
||||
|
|
|
@ -34,11 +34,18 @@ public class FishSpawnerEnding : MonoBehaviour
|
|||
newFish.GetComponent<FishAi>().sea = sea;
|
||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||
spawned++;
|
||||
punteggio.text = spawned.ToString();
|
||||
punteggio.text = spawned.ToString() + " fish";
|
||||
}
|
||||
if (spawned >= toSpawn)
|
||||
{
|
||||
winner.text = vincitore+" wins!";
|
||||
if(vincitore == "Player")
|
||||
{
|
||||
winner.text = "You win!";
|
||||
}
|
||||
else if(vincitore == "AI")
|
||||
{
|
||||
winner.text = "The bots win!";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
|||
public class Harpoon : MonoBehaviour {
|
||||
|
||||
public float returnSpeed = 5f;
|
||||
public GameObject fish;
|
||||
|
||||
private Rigidbody2D rb;
|
||||
private bool going = true;
|
||||
|
@ -39,8 +40,7 @@ public class Harpoon : MonoBehaviour {
|
|||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
|
||||
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
|
||||
{
|
||||
cannon.harpoonAvailable = true;
|
||||
Destroy(gameObject);
|
||||
Invoke("SelfDestruct", 0.1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -48,9 +48,7 @@ public class Harpoon : MonoBehaviour {
|
|||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
|
||||
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
|
||||
{
|
||||
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
||||
enemyShipAi.harpoonAvailable = true;
|
||||
Destroy(gameObject);
|
||||
Invoke("SelfDestruct", 0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,8 +67,41 @@ public class Harpoon : MonoBehaviour {
|
|||
}
|
||||
if (collision.gameObject.tag == "Fish")
|
||||
{
|
||||
collision.gameObject.GetComponent<FishAi>().hook = gameObject;
|
||||
FishAi fishAi = collision.gameObject.GetComponent<FishAi>();
|
||||
fishAi.hook = gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
FishCatcher fc = other.gameObject.GetComponentInParent<FishCatcher>();
|
||||
if (fc != null && fc.fishCaught > 0 && other.gameObject.layer != gameObject.layer)
|
||||
{
|
||||
fc.LoseFish();
|
||||
Invoke("SpawnCaughtFish", 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
void SelfDestruct()
|
||||
{
|
||||
Cannon cannon = linker.firstObject.GetComponent<Cannon>();
|
||||
if(cannon != null)
|
||||
{
|
||||
cannon.harpoonAvailable = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
||||
enemyShipAi.harpoonAvailable = true;
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
void SpawnCaughtFish()
|
||||
{
|
||||
GameObject newFish = Instantiate(fish);
|
||||
newFish.transform.position = transform.position;
|
||||
newFish.GetComponent<FishAi>().sea = GameObject.FindGameObjectWithTag("SeaTextures");
|
||||
newFish.GetComponent<FishAi>().hook = gameObject;
|
||||
}
|
||||
}
|
||||
|
|
12
Assets/Scripts/Invert.cs
Normal file
12
Assets/Scripts/Invert.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Invert : MonoBehaviour {
|
||||
|
||||
public Shader shader;
|
||||
|
||||
void Start () {
|
||||
Camera.main.SetReplacementShader(shader, "RenderType");
|
||||
}
|
||||
}
|
11
Assets/Scripts/Invert.cs.meta
generated
Normal file
11
Assets/Scripts/Invert.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
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guid: c4d1c1631c842e947a291af3b5066cfe
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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3
ProjectSettings/EditorBuildSettings.asset
generated
3
ProjectSettings/EditorBuildSettings.asset
generated
|
@ -11,4 +11,7 @@ EditorBuildSettings:
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9
ProjectSettings/TagManager.asset
generated
9
ProjectSettings/TagManager.asset
generated
|
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|
Loading…
Reference in a new issue