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Maxim Lobovsky 2018-08-13 20:24:09 +02:00
commit 73a07bb64d
47 changed files with 7419 additions and 399 deletions

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View file

@ -20,6 +20,8 @@ public class Cannon : MonoBehaviour {
//Disable enemy and player collisions
Physics2D.IgnoreLayerCollision(8, 8);
Physics2D.IgnoreLayerCollision(9, 9);
Physics2D.IgnoreLayerCollision(8, 10);
Physics2D.IgnoreLayerCollision(9, 10);
}
private void Update ()

View file

@ -42,7 +42,7 @@ public class Countdown : MonoBehaviour {
{
if(punteggi[a] > score)
{
vincitore = "A.I.";
vincitore = "AI";
}
}
Debug.Log(score);

View file

@ -49,7 +49,7 @@ public class EnemyShipAi : MonoBehaviour {
fishAi.targetedBy = gameObject;
}
}
timeBeforeChangingTarget = 0f;
timeSinceLastTarget = 0f;
}
}

View file

@ -6,6 +6,7 @@ public class FishAi : MonoBehaviour {
public float timeBetweenDirectionChanges = 1f;
public float speed = 2f;
public int value = 1;
public GameObject hook = null;
public GameObject sea;
public GameObject targetedBy;
@ -35,6 +36,10 @@ public class FishAi : MonoBehaviour {
{
rb.MovePosition(hook.transform.position);
}
if(Physics2D.OverlapPoint(transform.position) != GetComponent<Collider2D>())
{
ChangeDirection();
}
}
void OnCollisionEnter2D(Collision2D collision)

View file

@ -18,9 +18,10 @@ public class FishCatcher : MonoBehaviour {
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Fish" && collision.gameObject.GetComponent<FishAi>().hook != null)
FishAi fishAi = collision.gameObject.GetComponent<FishAi>();
if (collision.gameObject.tag == "Fish" && fishAi.hook != null)
{
fishCaught++;
fishCaught += fishAi.value;
Destroy(collision.gameObject);
CheckStages();
}
@ -41,7 +42,7 @@ public class FishCatcher : MonoBehaviour {
{
break;
}
if (fishCaught > fishPileStages[currentStage])
if (fishCaught >= fishPileStages[currentStage])
{
currentStage++;
}

View file

@ -21,7 +21,7 @@ public class FishSpawner : MonoBehaviour {
GameObject newFish = Instantiate(fish);
newFish.transform.position = transform.position;
newFish.GetComponent<FishAi>().sea = sea;
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
timeToSpawn = Random.Range(spawnTime, spawnTime + randomFactor);
}
if(transform.position.y > sea.transform.position.y)
{

View file

@ -34,11 +34,18 @@ public class FishSpawnerEnding : MonoBehaviour
newFish.GetComponent<FishAi>().sea = sea;
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
spawned++;
punteggio.text = spawned.ToString();
punteggio.text = spawned.ToString() + " fish";
}
if (spawned >= toSpawn)
{
winner.text = vincitore+" wins!";
if(vincitore == "Player")
{
winner.text = "You win!";
}
else if(vincitore == "AI")
{
winner.text = "The bots win!";
}
}
}
}

View file

@ -5,6 +5,7 @@ using UnityEngine;
public class Harpoon : MonoBehaviour {
public float returnSpeed = 5f;
public GameObject fish;
private Rigidbody2D rb;
private bool going = true;
@ -39,8 +40,7 @@ public class Harpoon : MonoBehaviour {
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
{
cannon.harpoonAvailable = true;
Destroy(gameObject);
Invoke("SelfDestruct", 0.1f);
}
}
else
@ -48,9 +48,7 @@ public class Harpoon : MonoBehaviour {
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
{
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
enemyShipAi.harpoonAvailable = true;
Destroy(gameObject);
Invoke("SelfDestruct", 0.1f);
}
}
}
@ -69,8 +67,41 @@ public class Harpoon : MonoBehaviour {
}
if (collision.gameObject.tag == "Fish")
{
collision.gameObject.GetComponent<FishAi>().hook = gameObject;
FishAi fishAi = collision.gameObject.GetComponent<FishAi>();
fishAi.hook = gameObject;
}
}
void OnTriggerEnter2D(Collider2D other)
{
FishCatcher fc = other.gameObject.GetComponentInParent<FishCatcher>();
if (fc != null && fc.fishCaught > 0 && other.gameObject.layer != gameObject.layer)
{
fc.LoseFish();
Invoke("SpawnCaughtFish", 0.1f);
}
}
void SelfDestruct()
{
Cannon cannon = linker.firstObject.GetComponent<Cannon>();
if(cannon != null)
{
cannon.harpoonAvailable = true;
}
else
{
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
enemyShipAi.harpoonAvailable = true;
}
Destroy(gameObject);
}
void SpawnCaughtFish()
{
GameObject newFish = Instantiate(fish);
newFish.transform.position = transform.position;
newFish.GetComponent<FishAi>().sea = GameObject.FindGameObjectWithTag("SeaTextures");
newFish.GetComponent<FishAi>().hook = gameObject;
}
}

12
Assets/Scripts/Invert.cs Normal file
View file

@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Invert : MonoBehaviour {
public Shader shader;
void Start () {
Camera.main.SetReplacementShader(shader, "RenderType");
}
}

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