mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
temp
This commit is contained in:
parent
f46973c47a
commit
751ba76215
19 changed files with 1131 additions and 207 deletions
85
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85
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|
|
2
Assets/Prefabs/Terrain.prefab
generated
2
Assets/Prefabs/Terrain.prefab
generated
|
@ -26,7 +26,7 @@ GameObject:
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 4294967295
|
||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
--- !u!4 &4023639078503100
|
--- !u!4 &4023639078503100
|
||||||
Transform:
|
Transform:
|
||||||
|
|
924
Assets/Scenes/Game.unity
generated
924
Assets/Scenes/Game.unity
generated
File diff suppressed because it is too large
Load diff
45
Assets/Scenes/MainMenu.unity
generated
45
Assets/Scenes/MainMenu.unity
generated
|
@ -145,6 +145,9 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
fishCaught: 0
|
fishCaught: 0
|
||||||
|
fishPileSprites: []
|
||||||
|
fishPileStages:
|
||||||
|
fishPile: {fileID: 0}
|
||||||
--- !u!114 &215901070
|
--- !u!114 &215901070
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -199,6 +202,48 @@ Transform:
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -5.727}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -5.727}
|
||||||
|
--- !u!1001 &303581856
|
||||||
|
Prefab:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
m_TransformParent: {fileID: 0}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: 4722408669233146, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4722408669233146, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4722408669233146, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4722408669233146, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4722408669233146, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4722408669233146, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4722408669233146, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4722408669233146, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
propertyPath: m_RootOrder
|
||||||
|
value: 9
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: c5ddb823086133341948764b93db7721, type: 2}
|
||||||
|
m_IsPrefabAsset: 0
|
||||||
--- !u!1 &366541447
|
--- !u!1 &366541447
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -12,12 +12,10 @@ public class Cannon : MonoBehaviour {
|
||||||
public float startingForce = 1f;
|
public float startingForce = 1f;
|
||||||
private float force = 1f;
|
private float force = 1f;
|
||||||
|
|
||||||
private SpriteRenderer hullSpriteRenderer;
|
|
||||||
private SpriteRenderer spriteRenderer;
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
hullSpriteRenderer = hull.GetComponent<SpriteRenderer>();
|
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
//Disable enemy and player collisions
|
//Disable enemy and player collisions
|
||||||
Physics2D.IgnoreLayerCollision(8, 8);
|
Physics2D.IgnoreLayerCollision(8, 8);
|
||||||
|
|
31
Assets/Scripts/Countdown.cs
Normal file
31
Assets/Scripts/Countdown.cs
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Countdown : MonoBehaviour {
|
||||||
|
|
||||||
|
public float startingTime = 500f;
|
||||||
|
|
||||||
|
private float currentTime = 500f;
|
||||||
|
private Text timerText;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
currentTime = startingTime;
|
||||||
|
timerText = GetComponent<Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
currentTime -= Time.deltaTime;
|
||||||
|
timerText.text = string.Format("{0}:{1:00}", (int)currentTime / 60, (int)currentTime % 60);
|
||||||
|
if(currentTime <= 0f)
|
||||||
|
{
|
||||||
|
TheEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TheEnd()
|
||||||
|
{
|
||||||
|
//Do something
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Countdown.cs.meta
generated
Normal file
11
Assets/Scripts/Countdown.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 80f6e912b74c1744d83aedb0e365fa93
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -32,14 +32,22 @@ public class EnemyShipAi : MonoBehaviour {
|
||||||
//Find a target fish
|
//Find a target fish
|
||||||
if(target == null || timeSinceLastTarget > timeBeforeChangingTarget)
|
if(target == null || timeSinceLastTarget > timeBeforeChangingTarget)
|
||||||
{
|
{
|
||||||
if(target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
target.GetComponent<FishAi>().targetedBy = null;
|
FishAi fishAi = target.GetComponent<FishAi>();
|
||||||
|
if (fishAi != null)
|
||||||
|
{
|
||||||
|
fishAi.targetedBy = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
target = FindClosestFish(GameObject.FindGameObjectsWithTag("Fish"));
|
target = FindClosestFish(GameObject.FindGameObjectsWithTag("Fish"));
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
target.GetComponent<FishAi>().targetedBy = gameObject;
|
FishAi fishAi = target.GetComponent<FishAi>();
|
||||||
|
if (fishAi != null)
|
||||||
|
{
|
||||||
|
fishAi.targetedBy = gameObject;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
timeBeforeChangingTarget = 0f;
|
timeBeforeChangingTarget = 0f;
|
||||||
}
|
}
|
||||||
|
@ -112,11 +120,32 @@ public class EnemyShipAi : MonoBehaviour {
|
||||||
GameObject FindClosestFish(GameObject[] fish)
|
GameObject FindClosestFish(GameObject[] fish)
|
||||||
{
|
{
|
||||||
GameObject result = null;
|
GameObject result = null;
|
||||||
|
float distance;
|
||||||
float minimumDistance = Mathf.Infinity;
|
float minimumDistance = Mathf.Infinity;
|
||||||
foreach (GameObject fishInstance in fish)
|
foreach (GameObject fishInstance in fish)
|
||||||
{
|
{
|
||||||
if (fishInstance.GetComponent<FishAi>().targetedBy != null) continue;
|
if(fishInstance == null)
|
||||||
float distance = Vector3.Distance(fishInstance.transform.position, transform.position);
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
FishCatcher fishCatcher = fishInstance.GetComponentInParent<FishCatcher>();
|
||||||
|
if (fishCatcher != null && fishCatcher.fishCaught > 0)
|
||||||
|
{
|
||||||
|
if (fishCatcher.gameObject.layer == 9)
|
||||||
|
{
|
||||||
|
distance = Mathf.Infinity;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FishAi fishAi = fishInstance.GetComponent<FishAi>();
|
||||||
|
if (fishAi != null && fishAi.targetedBy != null) continue;
|
||||||
|
distance = Vector3.Distance(fishInstance.transform.position, transform.position);
|
||||||
|
}
|
||||||
if (distance < minimumDistance)
|
if (distance < minimumDistance)
|
||||||
{
|
{
|
||||||
minimumDistance = distance;
|
minimumDistance = distance;
|
||||||
|
|
20
Assets/Scripts/ExitWithEsc.cs
Normal file
20
Assets/Scripts/ExitWithEsc.cs
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ExitWithEsc : MonoBehaviour {
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if(Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Application.Quit() is not available in the Unity Editor.");
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ExitWithEsc.cs.meta
generated
Normal file
11
Assets/Scripts/ExitWithEsc.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c5fa8e61b016ab40a3e18ba5ecae525
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -5,6 +5,15 @@ using UnityEngine;
|
||||||
public class FishCatcher : MonoBehaviour {
|
public class FishCatcher : MonoBehaviour {
|
||||||
|
|
||||||
public int fishCaught = 0;
|
public int fishCaught = 0;
|
||||||
|
public Sprite[] fishPileSprites;
|
||||||
|
public int[] fishPileStages;
|
||||||
|
|
||||||
|
private SpriteRenderer fishPileRenderer;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
fishPileRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
|
@ -12,6 +21,31 @@ public class FishCatcher : MonoBehaviour {
|
||||||
{
|
{
|
||||||
fishCaught++;
|
fishCaught++;
|
||||||
Destroy(collision.gameObject);
|
Destroy(collision.gameObject);
|
||||||
|
CheckStages();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void LoseFish()
|
||||||
|
{
|
||||||
|
fishCaught--;
|
||||||
|
CheckStages();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckStages()
|
||||||
|
{
|
||||||
|
int currentStage = 0;
|
||||||
|
while(true)
|
||||||
|
{
|
||||||
|
if (currentStage == fishPileStages.Length)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (fishCaught > fishPileStages[currentStage])
|
||||||
|
{
|
||||||
|
currentStage++;
|
||||||
|
}
|
||||||
|
else break;
|
||||||
|
}
|
||||||
|
fishPileRenderer.sprite = fishPileSprites[currentStage];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -56,6 +56,10 @@ public class Harpoon : MonoBehaviour {
|
||||||
if (going)
|
if (going)
|
||||||
{
|
{
|
||||||
going = false;
|
going = false;
|
||||||
|
if(rb == null)
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
rb.bodyType = RigidbodyType2D.Kinematic;
|
rb.bodyType = RigidbodyType2D.Kinematic;
|
||||||
}
|
}
|
||||||
if (collision.gameObject.tag == "Fish")
|
if (collision.gameObject.tag == "Fish")
|
||||||
|
|
2
Assets/Scripts/Harpoon.cs.meta
generated
2
Assets/Scripts/Harpoon.cs.meta
generated
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 100
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
|
@ -19,7 +19,7 @@ public class Tide : MonoBehaviour
|
||||||
if (buoyancyEffector2D.surfaceLevel > 0)
|
if (buoyancyEffector2D.surfaceLevel > 0)
|
||||||
{
|
{
|
||||||
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
|
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
|
||||||
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 40);
|
|
||||||
}
|
}
|
||||||
|
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 40);
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue