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Steffo 2018-08-13 13:08:34 +02:00
parent f46973c47a
commit 751ba76215
19 changed files with 1131 additions and 207 deletions

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924
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@ -12,12 +12,10 @@ public class Cannon : MonoBehaviour {
public float startingForce = 1f;
private float force = 1f;
private SpriteRenderer hullSpriteRenderer;
private SpriteRenderer spriteRenderer;
private void Start()
{
hullSpriteRenderer = hull.GetComponent<SpriteRenderer>();
spriteRenderer = GetComponent<SpriteRenderer>();
//Disable enemy and player collisions
Physics2D.IgnoreLayerCollision(8, 8);

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@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Countdown : MonoBehaviour {
public float startingTime = 500f;
private float currentTime = 500f;
private Text timerText;
void Start () {
currentTime = startingTime;
timerText = GetComponent<Text>();
}
void Update () {
currentTime -= Time.deltaTime;
timerText.text = string.Format("{0}:{1:00}", (int)currentTime / 60, (int)currentTime % 60);
if(currentTime <= 0f)
{
TheEnd();
}
}
void TheEnd()
{
//Do something
}
}

11
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@ -34,12 +34,20 @@ public class EnemyShipAi : MonoBehaviour {
{
if (target != null)
{
target.GetComponent<FishAi>().targetedBy = null;
FishAi fishAi = target.GetComponent<FishAi>();
if (fishAi != null)
{
fishAi.targetedBy = null;
}
}
target = FindClosestFish(GameObject.FindGameObjectsWithTag("Fish"));
if (target != null)
{
target.GetComponent<FishAi>().targetedBy = gameObject;
FishAi fishAi = target.GetComponent<FishAi>();
if (fishAi != null)
{
fishAi.targetedBy = gameObject;
}
}
timeBeforeChangingTarget = 0f;
}
@ -112,11 +120,32 @@ public class EnemyShipAi : MonoBehaviour {
GameObject FindClosestFish(GameObject[] fish)
{
GameObject result = null;
float distance;
float minimumDistance = Mathf.Infinity;
foreach (GameObject fishInstance in fish)
{
if (fishInstance.GetComponent<FishAi>().targetedBy != null) continue;
float distance = Vector3.Distance(fishInstance.transform.position, transform.position);
if(fishInstance == null)
{
break;
}
FishCatcher fishCatcher = fishInstance.GetComponentInParent<FishCatcher>();
if (fishCatcher != null && fishCatcher.fishCaught > 0)
{
if (fishCatcher.gameObject.layer == 9)
{
distance = Mathf.Infinity;
}
else
{
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
}
}
else
{
FishAi fishAi = fishInstance.GetComponent<FishAi>();
if (fishAi != null && fishAi.targetedBy != null) continue;
distance = Vector3.Distance(fishInstance.transform.position, transform.position);
}
if (distance < minimumDistance)
{
minimumDistance = distance;

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@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExitWithEsc : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.Escape))
{
Debug.LogWarning("Application.Quit() is not available in the Unity Editor.");
Application.Quit();
}
}
}

11
Assets/Scripts/ExitWithEsc.cs.meta generated Normal file
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@ -5,6 +5,15 @@ using UnityEngine;
public class FishCatcher : MonoBehaviour {
public int fishCaught = 0;
public Sprite[] fishPileSprites;
public int[] fishPileStages;
private SpriteRenderer fishPileRenderer;
private void Start()
{
fishPileRenderer = GetComponent<SpriteRenderer>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
@ -12,6 +21,31 @@ public class FishCatcher : MonoBehaviour {
{
fishCaught++;
Destroy(collision.gameObject);
CheckStages();
}
}
public void LoseFish()
{
fishCaught--;
CheckStages();
}
private void CheckStages()
{
int currentStage = 0;
while(true)
{
if (currentStage == fishPileStages.Length)
{
break;
}
if (fishCaught > fishPileStages[currentStage])
{
currentStage++;
}
else break;
}
fishPileRenderer.sprite = fishPileSprites[currentStage];
}
}

View file

@ -56,6 +56,10 @@ public class Harpoon : MonoBehaviour {
if (going)
{
going = false;
if(rb == null)
{
rb = GetComponent<Rigidbody2D>();
}
rb.bodyType = RigidbodyType2D.Kinematic;
}
if (collision.gameObject.tag == "Fish")

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@ -19,7 +19,7 @@ public class Tide : MonoBehaviour
if (buoyancyEffector2D.surfaceLevel > 0)
{
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
}
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 40);
}
}
}