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https://github.com/Steffo99/bleach-beach.git
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Add fish counter + Ending screen now works
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5 changed files with 743 additions and 51 deletions
19
Assets/Scenes/Game.unity
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19
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@ -2,6 +2,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class Countdown : MonoBehaviour {
|
public class Countdown : MonoBehaviour {
|
||||||
|
|
||||||
|
@ -31,5 +32,6 @@ public class Countdown : MonoBehaviour {
|
||||||
int score = presi.fishCaught;
|
int score = presi.fishCaught;
|
||||||
Debug.Log(score);
|
Debug.Log(score);
|
||||||
PlayerPrefs.SetInt("player_score", score);
|
PlayerPrefs.SetInt("player_score", score);
|
||||||
|
SceneManager.LoadSceneAsync("Results", LoadSceneMode.Single);
|
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}
|
}
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}
|
}
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||||||
|
|
37
Assets/Scripts/FishSpawnerEnding.cs
Normal file
37
Assets/Scripts/FishSpawnerEnding.cs
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
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|
|
||||||
|
public class FishSpawnerEnding : MonoBehaviour
|
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|
{
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|
|
||||||
|
public float spawnTime = 5f;
|
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|
public float randomFactor = 1f;
|
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|
public GameObject fish;
|
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|
public GameObject sea;
|
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|
public Text punteggio;
|
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|
private float timeToSpawn;
|
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|
private int toSpawn;
|
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|
private int spawned = 0;
|
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|
|
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|
void Start()
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|
{
|
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|
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||||
|
toSpawn = PlayerPrefs.GetInt("player_score");
|
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|
}
|
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|
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|
void Update()
|
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|
{
|
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|
timeToSpawn -= Time.deltaTime;
|
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|
if (timeToSpawn <= 0 && spawned < toSpawn)
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|
{
|
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|
GameObject newFish = Instantiate(fish);
|
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|
newFish.transform.position = transform.position;
|
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|
newFish.GetComponent<FishAi>().sea = sea;
|
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|
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
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|
spawned++;
|
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|
punteggio.text = spawned.ToString();
|
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|
}
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}
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|
}
|
11
Assets/Scripts/FishSpawnerEnding.cs.meta
generated
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11
Assets/Scripts/FishSpawnerEnding.cs.meta
generated
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Loading…
Reference in a new issue