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mirror of https://github.com/Steffo99/bleach-beach.git synced 2024-12-04 19:04:19 +00:00
This commit is contained in:
Lorenzo Balugani 2018-08-13 15:27:50 +02:00
commit 7c85f50f10
36 changed files with 1730 additions and 131 deletions

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@ -24,11 +24,11 @@ public class EnemyShipAi : MonoBehaviour {
void Start () { void Start () {
rb = GetComponent<Rigidbody2D>(); rb = GetComponent<Rigidbody2D>();
spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer = GetComponent<SpriteRenderer>();
jetFuel = maxJetFuel; jetFuel = 0f;
} }
void Update () { void Update () {
timeBeforeChangingTarget += Time.deltaTime; timeSinceLastTarget += Time.deltaTime;
//Find a target fish //Find a target fish
if(target == null || timeSinceLastTarget > timeBeforeChangingTarget) if(target == null || timeSinceLastTarget > timeBeforeChangingTarget)
{ {
@ -72,7 +72,7 @@ public class EnemyShipAi : MonoBehaviour {
harpoonInstance.transform.position = transform.position + direction; harpoonInstance.transform.position = transform.position + direction;
harpoonInstance.transform.rotation = transform.rotation; harpoonInstance.transform.rotation = transform.rotation;
harpoonInstance.GetComponent<Rigidbody2D>().AddForce(direction * shootForce); harpoonInstance.GetComponent<Rigidbody2D>().AddForce(direction * shootForce);
harpoonInstance.GetComponent<SpriteRenderer>().flipX = spriteRenderer.flipX; harpoonInstance.GetComponent<SpriteRenderer>().flipX = transform.localScale.x < 0;
harpoonInstance.layer = 9; harpoonInstance.layer = 9;
Linker linker = harpoonInstance.GetComponentInChildren<Linker>(); Linker linker = harpoonInstance.GetComponentInChildren<Linker>();
linker.firstObject = gameObject; linker.firstObject = gameObject;
@ -86,13 +86,14 @@ public class EnemyShipAi : MonoBehaviour {
if (transform.position.x - target.transform.position.x < 0f) if (transform.position.x - target.transform.position.x < 0f)
{ {
rb.AddForce(Vector2.right * horizontalSpeed * power); rb.AddForce(Vector2.right * horizontalSpeed * power);
spriteRenderer.flipX = true; transform.localScale = new Vector3(-1f, 1f, 1f);
} }
//Left //Left
else else
{ {
rb.AddForce(Vector2.right * -horizontalSpeed * power); rb.AddForce(Vector2.right * -horizontalSpeed * power);
spriteRenderer.flipX = false; spriteRenderer.flipX = false;
transform.localScale = new Vector3(-1f, 1f, 1f);
} }
//Enable the jetpack //Enable the jetpack
if(jetFuel == maxJetFuel) if(jetFuel == maxJetFuel)

View file

@ -19,7 +19,7 @@ public class FishAi : MonoBehaviour {
void ChangeDirection() void ChangeDirection()
{ {
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f)); direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 0.4f));
} }
void Update () { void Update () {

View file

@ -7,17 +7,18 @@ public class FishCatcher : MonoBehaviour {
public int fishCaught = 0; public int fishCaught = 0;
public Sprite[] fishPileSprites; public Sprite[] fishPileSprites;
public int[] fishPileStages; public int[] fishPileStages;
public GameObject fishPile;
private SpriteRenderer fishPileRenderer; private SpriteRenderer fishPileRenderer;
private void Start() private void Start()
{ {
fishPileRenderer = GetComponent<SpriteRenderer>(); fishPileRenderer = fishPile.GetComponent<SpriteRenderer>();
} }
private void OnCollisionEnter2D(Collision2D collision) private void OnCollisionEnter2D(Collision2D collision)
{ {
if(collision.gameObject.tag == "Fish") if (collision.gameObject.tag == "Fish" && collision.gameObject.GetComponent<FishAi>().hook != null)
{ {
fishCaught++; fishCaught++;
Destroy(collision.gameObject); Destroy(collision.gameObject);

View file

@ -33,20 +33,25 @@ public class Harpoon : MonoBehaviour {
{ {
rb.MoveRotation(-Vector2.Angle(transform.position - linker.firstObject.transform.position, Vector2.right) - 90f); rb.MoveRotation(-Vector2.Angle(transform.position - linker.firstObject.transform.position, Vector2.right) - 90f);
} }
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime)); Cannon cannon = linker.firstObject.GetComponent<Cannon>();
if(Vector3.Distance(transform.position, linker.firstObject.transform.position) < 0.2f) if(cannon != null)
{ {
Cannon cannon = linker.firstObject.GetComponent<Cannon>(); rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
if(cannon != null) if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
{ {
cannon.harpoonAvailable = true; cannon.harpoonAvailable = true;
Destroy(gameObject);
} }
else }
else
{
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
{ {
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>(); EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
enemyShipAi.harpoonAvailable = true; enemyShipAi.harpoonAvailable = true;
Destroy(gameObject);
} }
Destroy(gameObject);
} }
} }
} }

View file

@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InitCrosshair : MonoBehaviour {
public Texture2D crosshair;
void Start () {
Cursor.SetCursor(crosshair, new Vector2(15, 14), CursorMode.Auto);
}
}

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