mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
Merge branch 'master' of https://github.com/Steffo99/ld42
This commit is contained in:
commit
7c85f50f10
36 changed files with 1730 additions and 131 deletions
63
Assets/Prefabs/Enemy.prefab
generated
63
Assets/Prefabs/Enemy.prefab
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33
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33
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298
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298
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propertyPath: m_Points.m_Paths.Array.data[0].Array.data[0].y
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value: 0.31887054
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objectReference: {fileID: 0}
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m_IsPrefabAsset: 0
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m_IsPrefabAsset: 0
|
||||||
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|
|
@ -24,11 +24,11 @@ public class EnemyShipAi : MonoBehaviour {
|
||||||
void Start () {
|
void Start () {
|
||||||
rb = GetComponent<Rigidbody2D>();
|
rb = GetComponent<Rigidbody2D>();
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
jetFuel = maxJetFuel;
|
jetFuel = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
timeBeforeChangingTarget += Time.deltaTime;
|
timeSinceLastTarget += Time.deltaTime;
|
||||||
//Find a target fish
|
//Find a target fish
|
||||||
if(target == null || timeSinceLastTarget > timeBeforeChangingTarget)
|
if(target == null || timeSinceLastTarget > timeBeforeChangingTarget)
|
||||||
{
|
{
|
||||||
|
@ -72,7 +72,7 @@ public class EnemyShipAi : MonoBehaviour {
|
||||||
harpoonInstance.transform.position = transform.position + direction;
|
harpoonInstance.transform.position = transform.position + direction;
|
||||||
harpoonInstance.transform.rotation = transform.rotation;
|
harpoonInstance.transform.rotation = transform.rotation;
|
||||||
harpoonInstance.GetComponent<Rigidbody2D>().AddForce(direction * shootForce);
|
harpoonInstance.GetComponent<Rigidbody2D>().AddForce(direction * shootForce);
|
||||||
harpoonInstance.GetComponent<SpriteRenderer>().flipX = spriteRenderer.flipX;
|
harpoonInstance.GetComponent<SpriteRenderer>().flipX = transform.localScale.x < 0;
|
||||||
harpoonInstance.layer = 9;
|
harpoonInstance.layer = 9;
|
||||||
Linker linker = harpoonInstance.GetComponentInChildren<Linker>();
|
Linker linker = harpoonInstance.GetComponentInChildren<Linker>();
|
||||||
linker.firstObject = gameObject;
|
linker.firstObject = gameObject;
|
||||||
|
@ -86,13 +86,14 @@ public class EnemyShipAi : MonoBehaviour {
|
||||||
if (transform.position.x - target.transform.position.x < 0f)
|
if (transform.position.x - target.transform.position.x < 0f)
|
||||||
{
|
{
|
||||||
rb.AddForce(Vector2.right * horizontalSpeed * power);
|
rb.AddForce(Vector2.right * horizontalSpeed * power);
|
||||||
spriteRenderer.flipX = true;
|
transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||||
}
|
}
|
||||||
//Left
|
//Left
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
rb.AddForce(Vector2.right * -horizontalSpeed * power);
|
rb.AddForce(Vector2.right * -horizontalSpeed * power);
|
||||||
spriteRenderer.flipX = false;
|
spriteRenderer.flipX = false;
|
||||||
|
transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||||
}
|
}
|
||||||
//Enable the jetpack
|
//Enable the jetpack
|
||||||
if(jetFuel == maxJetFuel)
|
if(jetFuel == maxJetFuel)
|
||||||
|
|
|
@ -19,7 +19,7 @@ public class FishAi : MonoBehaviour {
|
||||||
|
|
||||||
void ChangeDirection()
|
void ChangeDirection()
|
||||||
{
|
{
|
||||||
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f));
|
direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 0.4f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
|
|
|
@ -7,17 +7,18 @@ public class FishCatcher : MonoBehaviour {
|
||||||
public int fishCaught = 0;
|
public int fishCaught = 0;
|
||||||
public Sprite[] fishPileSprites;
|
public Sprite[] fishPileSprites;
|
||||||
public int[] fishPileStages;
|
public int[] fishPileStages;
|
||||||
|
public GameObject fishPile;
|
||||||
|
|
||||||
private SpriteRenderer fishPileRenderer;
|
private SpriteRenderer fishPileRenderer;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
fishPileRenderer = GetComponent<SpriteRenderer>();
|
fishPileRenderer = fishPile.GetComponent<SpriteRenderer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
if(collision.gameObject.tag == "Fish")
|
if (collision.gameObject.tag == "Fish" && collision.gameObject.GetComponent<FishAi>().hook != null)
|
||||||
{
|
{
|
||||||
fishCaught++;
|
fishCaught++;
|
||||||
Destroy(collision.gameObject);
|
Destroy(collision.gameObject);
|
||||||
|
|
|
@ -33,20 +33,25 @@ public class Harpoon : MonoBehaviour {
|
||||||
{
|
{
|
||||||
rb.MoveRotation(-Vector2.Angle(transform.position - linker.firstObject.transform.position, Vector2.right) - 90f);
|
rb.MoveRotation(-Vector2.Angle(transform.position - linker.firstObject.transform.position, Vector2.right) - 90f);
|
||||||
}
|
}
|
||||||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
|
Cannon cannon = linker.firstObject.GetComponent<Cannon>();
|
||||||
if(Vector3.Distance(transform.position, linker.firstObject.transform.position) < 0.2f)
|
if(cannon != null)
|
||||||
{
|
{
|
||||||
Cannon cannon = linker.firstObject.GetComponent<Cannon>();
|
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
|
||||||
if(cannon != null)
|
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
|
||||||
{
|
{
|
||||||
cannon.harpoonAvailable = true;
|
cannon.harpoonAvailable = true;
|
||||||
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
else
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
|
||||||
|
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
|
||||||
{
|
{
|
||||||
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
||||||
enemyShipAi.harpoonAvailable = true;
|
enemyShipAi.harpoonAvailable = true;
|
||||||
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
12
Assets/Scripts/InitCrosshair.cs
Normal file
12
Assets/Scripts/InitCrosshair.cs
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InitCrosshair : MonoBehaviour {
|
||||||
|
|
||||||
|
public Texture2D crosshair;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
Cursor.SetCursor(crosshair, new Vector2(15, 14), CursorMode.Auto);
|
||||||
|
}
|
||||||
|
}
|
11
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Assets/Scripts/InitCrosshair.cs.meta
generated
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|
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|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
Loading…
Reference in a new issue