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target.transform.position.x) / maximumDistanceFromFish) - 1f, 0f, 1f); + //Shoot an harpoon if it's close enough and it's available + if (power == 0f && harpoonAvailable) + { + //Disable the jetpack + usingJet = false; + //Find the direction between the fish and the ship + Vector3 direction = (target.transform.position - transform.position).normalized; + //Shoot the harpoon + GameObject harpoonInstance = Instantiate(harpoon); + harpoonInstance.transform.position = transform.position + direction; + harpoonInstance.transform.rotation = transform.rotation; + harpoonInstance.GetComponent().AddForce(direction * shootForce); + harpoonInstance.GetComponent().flipX = spriteRenderer.flipX; + harpoonInstance.layer = 9; + Linker linker = harpoonInstance.GetComponentInChildren(); + linker.firstObject = gameObject; + linker.secondObject = harpoonInstance; + harpoonAvailable = false; + } + //Apply a force towards that direction if too far away + else + { + //Right + if (transform.position.x - target.transform.position.x < 0f) + { + rb.AddForce(Vector2.right * horizontalSpeed * power); + spriteRenderer.flipX = true; + } + //Left + else + { + rb.AddForce(Vector2.right * -horizontalSpeed * power); + spriteRenderer.flipX = false; + } + //Enable the jetpack + if(jetFuel == maxJetFuel) + { + usingJet = true; + } + //Use the jetpack + if(usingJet) + { + jetFuel -= Time.fixedDeltaTime; + rb.AddForce(Vector2.up * verticalSpeed); + if(jetFuel <= 0) + { + usingJet = false; + } + } + else + { + jetFuel = Mathf.Clamp(jetFuel + Time.fixedDeltaTime * jetFuelRechargeSpeed, 0f, maxJetFuel); + } + } + } + } + + GameObject FindClosestFish(GameObject[] fish) + { + GameObject result = null; + float minimumDistance = Mathf.Infinity; + foreach (GameObject fishInstance in fish) + { + if (fishInstance.GetComponent().targetedBy != null) continue; + float distance = Vector3.Distance(fishInstance.transform.position, transform.position); + if (distance < minimumDistance) + { + minimumDistance = distance; + result = fishInstance; + } + } + return result; + } + +} diff --git a/Assets/Scripts/EnemyShipAi.cs.meta b/Assets/Scripts/EnemyShipAi.cs.meta new file mode 100644 index 0000000..244137d --- /dev/null +++ b/Assets/Scripts/EnemyShipAi.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 705389440a45f5f48aa5ede6519821e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FishAi.cs b/Assets/Scripts/FishAi.cs index af05b34..d151f09 100644 --- a/Assets/Scripts/FishAi.cs +++ b/Assets/Scripts/FishAi.cs @@ -8,6 +8,7 @@ public class FishAi : MonoBehaviour { public float speed = 2f; public GameObject hook = null; public GameObject sea; + public GameObject targetedBy; private Vector3 direction; private Rigidbody2D rb; diff --git a/Assets/Scripts/Harpoon.cs b/Assets/Scripts/Harpoon.cs index d07bb75..17ce830 100644 --- a/Assets/Scripts/Harpoon.cs +++ b/Assets/Scripts/Harpoon.cs @@ -27,18 +27,25 @@ public class Harpoon : MonoBehaviour { { if (transform.position.y > linker.firstObject.transform.position.y) { - rb.MoveRotation(Vector2.Angle(transform.position - linker.firstObject.transform.position, Vector2.right) - 90f); } else { - rb.MoveRotation(-Vector2.Angle(transform.position - linker.firstObject.transform.position, Vector2.right) - 90f); } rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime)); if(Vector3.Distance(transform.position, linker.firstObject.transform.position) < 0.2f) { - linker.firstObject.GetComponent().harpoonAvailable = true; + Cannon cannon = linker.firstObject.GetComponent(); + if(cannon != null) + { + cannon.harpoonAvailable = true; + } + else + { + EnemyShipAi enemyShipAi = linker.firstObject.GetComponent(); + enemyShipAi.harpoonAvailable = true; + } Destroy(gameObject); } } diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index b7bd480..f6a40e1 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -6,10 +6,10 @@ public class PlayerMovement : MonoBehaviour { private Rigidbody2D rb; public GameObject hull; - public float horizontalShipSpeed = 50; - public float verticalShipSpeed = 20; + public float horizontalShipSpeed = 5f; + public float verticalShipSpeed = 30; public float maxJetFuel = 2f; - public float jetFuelRechargeSpeed = 0.5f; + public float jetFuelRechargeSpeed = 0.1f; private float jetFuel; void Start () {