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idk what i was doing

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Steffo 2018-08-18 18:05:26 +02:00
parent 08687f67b0
commit 8969e56f0d
23 changed files with 494 additions and 851 deletions

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View file

@ -130,16 +130,14 @@ public class EnemyShipAi : MonoBehaviour {
break;
}
FishCatcher fishCatcher = fishInstance.GetComponentInParent<FishCatcher>();
if (fishCatcher != null && fishCatcher.fishCaught > 0)
if (fishCatcher != null)
{
if (fishCatcher.gameObject.layer == 9)
if (fishCatcher.gameObject.layer == 9 || fishCatcher.fishCaught > 0)
{
distance = Mathf.Infinity;
}
else
{
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
continue;
}
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
}
else
{

View file

@ -13,7 +13,9 @@ public class FishCatcher : MonoBehaviour {
private void Start()
{
fishPile = transform.Find("Fish Pile").gameObject;
fishPileRenderer = fishPile.GetComponent<SpriteRenderer>();
Camera.main.GetComponent<FollowGameObject>().target = gameObject;
}
private void OnCollisionEnter2D(Collision2D collision)

View file

@ -7,7 +7,7 @@ public class FollowGameObject : MonoBehaviour {
public GameObject target;
public Vector2 limitFirstCorner;
public Vector2 limitSecondCorner;
void Update () {
if (target != null)
{

View file

@ -12,16 +12,16 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: org.RoyalGames.LD42
productName: LD42
companyName: org.RoyalGames.BleachBeach
productName: Bleach Beach
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@ -256,8 +256,16 @@ PlayerSettings:
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m_BuildTargetGraphicsAPIs: []

View file

@ -0,0 +1,24 @@
function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}

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@ -0,0 +1,20 @@
.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
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.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
.webgl-content .footer .fullscreen-warning {font-size: smaller;}

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26
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@ -0,0 +1,26 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Bleach Beach</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGL.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="gameContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">Bleach Beach</div>
<div class="fullscreen-warning">⚠️ If possible, please download the Windows build, as the game wasn't designed to be played on WebGL.</div>
</div>
</div>
</body>
</html>