mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
idk what i was doing
This commit is contained in:
parent
08687f67b0
commit
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23 changed files with 494 additions and 851 deletions
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break;
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}
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FishCatcher fishCatcher = fishInstance.GetComponentInParent<FishCatcher>();
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|
||||
if (fishCatcher.gameObject.layer == 9)
|
||||
if (fishCatcher.gameObject.layer == 9 || fishCatcher.fishCaught > 0)
|
||||
{
|
||||
distance = Mathf.Infinity;
|
||||
}
|
||||
else
|
||||
{
|
||||
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
|
||||
continue;
|
||||
}
|
||||
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -13,7 +13,9 @@ public class FishCatcher : MonoBehaviour {
|
|||
|
||||
private void Start()
|
||||
{
|
||||
fishPile = transform.Find("Fish Pile").gameObject;
|
||||
fishPileRenderer = fishPile.GetComponent<SpriteRenderer>();
|
||||
Camera.main.GetComponent<FollowGameObject>().target = gameObject;
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
|
|
|
@ -7,7 +7,7 @@ public class FollowGameObject : MonoBehaviour {
|
|||
public GameObject target;
|
||||
public Vector2 limitFirstCorner;
|
||||
public Vector2 limitSecondCorner;
|
||||
|
||||
|
||||
void Update () {
|
||||
if (target != null)
|
||||
{
|
||||
|
|
20
ProjectSettings/ProjectSettings.asset
generated
20
ProjectSettings/ProjectSettings.asset
generated
|
@ -12,16 +12,16 @@ PlayerSettings:
|
|||
targetDevice: 2
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: org.RoyalGames.LD42
|
||||
productName: LD42
|
||||
companyName: org.RoyalGames.BleachBeach
|
||||
productName: Bleach Beach
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_ShowUnitySplashScreen: 1
|
||||
m_ShowUnitySplashLogo: 1
|
||||
m_SplashScreenOverlayOpacity: 1
|
||||
m_SplashScreenAnimation: 1
|
||||
m_SplashScreenLogoStyle: 1
|
||||
m_SplashScreenLogoStyle: 0
|
||||
m_SplashScreenDrawMode: 0
|
||||
m_SplashScreenBackgroundAnimationZoom: 1
|
||||
m_SplashScreenLogoAnimationZoom: 1
|
||||
|
@ -256,8 +256,16 @@ PlayerSettings:
|
|||
height: 180
|
||||
banner: {fileID: 0}
|
||||
androidGamepadSupportLevel: 0
|
||||
resolutionDialogBanner: {fileID: 0}
|
||||
m_BuildTargetIcons: []
|
||||
resolutionDialogBanner: {fileID: 2800000, guid: 07c0841a1cd5f3748ad0ac2271ea38d4,
|
||||
type: 3}
|
||||
m_BuildTargetIcons:
|
||||
- m_BuildTarget:
|
||||
m_Icons:
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 2800000, guid: 9c0adcc89cc523b429af19427691f792, type: 3}
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Kind: 0
|
||||
m_BuildTargetPlatformIcons: []
|
||||
m_BuildTargetBatching: []
|
||||
m_BuildTargetGraphicsAPIs: []
|
||||
|
|
24
WebGL/TemplateData/UnityProgress.js
Normal file
24
WebGL/TemplateData/UnityProgress.js
Normal file
|
@ -0,0 +1,24 @@
|
|||
function UnityProgress(gameInstance, progress) {
|
||||
if (!gameInstance.Module)
|
||||
return;
|
||||
if (!gameInstance.logo) {
|
||||
gameInstance.logo = document.createElement("div");
|
||||
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
|
||||
gameInstance.container.appendChild(gameInstance.logo);
|
||||
}
|
||||
if (!gameInstance.progress) {
|
||||
gameInstance.progress = document.createElement("div");
|
||||
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
|
||||
gameInstance.progress.empty = document.createElement("div");
|
||||
gameInstance.progress.empty.className = "empty";
|
||||
gameInstance.progress.appendChild(gameInstance.progress.empty);
|
||||
gameInstance.progress.full = document.createElement("div");
|
||||
gameInstance.progress.full.className = "full";
|
||||
gameInstance.progress.appendChild(gameInstance.progress.full);
|
||||
gameInstance.container.appendChild(gameInstance.progress);
|
||||
}
|
||||
gameInstance.progress.full.style.width = (100 * progress) + "%";
|
||||
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
|
||||
if (progress == 1)
|
||||
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
|
||||
}
|
BIN
WebGL/TemplateData/favicon.ico
Normal file
BIN
WebGL/TemplateData/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
BIN
WebGL/TemplateData/fullscreen.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/fullscreen.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressEmpty.Dark.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressEmpty.Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressEmpty.Light.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressEmpty.Light.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressFull.Dark.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressFull.Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressFull.Light.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressFull.Light.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressLogo.Dark.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressLogo.Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressLogo.Light.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressLogo.Light.png
(Stored with Git LFS)
Normal file
Binary file not shown.
20
WebGL/TemplateData/style.css
Normal file
20
WebGL/TemplateData/style.css
Normal file
|
@ -0,0 +1,20 @@
|
|||
.webgl-content * {border: 0; margin: 0; padding: 0}
|
||||
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
|
||||
|
||||
.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
|
||||
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
|
||||
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
|
||||
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
|
||||
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}
|
||||
|
||||
.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
|
||||
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
|
||||
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}
|
||||
|
||||
.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
|
||||
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
|
||||
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
|
||||
.webgl-content .footer .title {margin-right: 10px; float: right;}
|
||||
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
|
||||
|
||||
.webgl-content .footer .fullscreen-warning {font-size: smaller;}
|
BIN
WebGL/TemplateData/webgl-logo.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/webgl-logo.png
(Stored with Git LFS)
Normal file
Binary file not shown.
26
WebGL/index.html
Normal file
26
WebGL/index.html
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | Bleach Beach</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
<script src="TemplateData/UnityProgress.js"></script>
|
||||
<script src="Build/UnityLoader.js"></script>
|
||||
<script>
|
||||
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGL.json", {onProgress: UnityProgress});
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<div class="webgl-content">
|
||||
<div id="gameContainer" style="width: 960px; height: 600px"></div>
|
||||
<div class="footer">
|
||||
<div class="webgl-logo"></div>
|
||||
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
|
||||
<div class="title">Bleach Beach</div>
|
||||
<div class="fullscreen-warning">⚠️ If possible, please download the Windows build, as the game wasn't designed to be played on WebGL.</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in a new issue