mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
idk what i was doing
This commit is contained in:
parent
08687f67b0
commit
8969e56f0d
23 changed files with 494 additions and 851 deletions
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|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 0.0039999997, y: 0.0039999997, z: 0.0039999997}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 366541451}
|
|
||||||
m_RootOrder: 4
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
|
||||||
m_AnchoredPosition: {x: 23.8, y: -2}
|
|
||||||
m_SizeDelta: {x: 3056.39, y: 1167.2}
|
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
||||||
--- !u!114 &1750903379
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInternal: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1750903377}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
m_RaycastTarget: 1
|
|
||||||
m_OnCullStateChanged:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
|
||||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
||||||
m_FontData:
|
|
||||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
m_FontSize: 300
|
|
||||||
m_FontStyle: 0
|
|
||||||
m_BestFit: 0
|
|
||||||
m_MinSize: 10
|
|
||||||
m_MaxSize: 300
|
|
||||||
m_Alignment: 0
|
|
||||||
m_AlignByGeometry: 0
|
|
||||||
m_RichText: 1
|
|
||||||
m_HorizontalOverflow: 0
|
|
||||||
m_VerticalOverflow: 0
|
|
||||||
m_LineSpacing: 1
|
|
||||||
m_Text: Start -->
|
|
||||||
--- !u!222 &1750903380
|
|
||||||
CanvasRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInternal: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1750903377}
|
|
||||||
m_CullTransparentMesh: 0
|
|
||||||
--- !u!1 &2033480559
|
--- !u!1 &2033480559
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1441,5 +1166,5 @@ Transform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 8
|
m_RootOrder: 6
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -130,16 +130,14 @@ public class EnemyShipAi : MonoBehaviour {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
FishCatcher fishCatcher = fishInstance.GetComponentInParent<FishCatcher>();
|
FishCatcher fishCatcher = fishInstance.GetComponentInParent<FishCatcher>();
|
||||||
if (fishCatcher != null && fishCatcher.fishCaught > 0)
|
|
||||||
|
if (fishCatcher != null)
|
||||||
{
|
{
|
||||||
if (fishCatcher.gameObject.layer == 9)
|
if (fishCatcher.gameObject.layer == 9 || fishCatcher.fishCaught > 0)
|
||||||
{
|
{
|
||||||
distance = Mathf.Infinity;
|
continue;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
|
|
||||||
}
|
}
|
||||||
|
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,7 +13,9 @@ public class FishCatcher : MonoBehaviour {
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
fishPile = transform.Find("Fish Pile").gameObject;
|
||||||
fishPileRenderer = fishPile.GetComponent<SpriteRenderer>();
|
fishPileRenderer = fishPile.GetComponent<SpriteRenderer>();
|
||||||
|
Camera.main.GetComponent<FollowGameObject>().target = gameObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
|
|
@ -7,7 +7,7 @@ public class FollowGameObject : MonoBehaviour {
|
||||||
public GameObject target;
|
public GameObject target;
|
||||||
public Vector2 limitFirstCorner;
|
public Vector2 limitFirstCorner;
|
||||||
public Vector2 limitSecondCorner;
|
public Vector2 limitSecondCorner;
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
|
|
20
ProjectSettings/ProjectSettings.asset
generated
20
ProjectSettings/ProjectSettings.asset
generated
|
@ -12,16 +12,16 @@ PlayerSettings:
|
||||||
targetDevice: 2
|
targetDevice: 2
|
||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: org.RoyalGames.LD42
|
companyName: org.RoyalGames.BleachBeach
|
||||||
productName: LD42
|
productName: Bleach Beach
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 1
|
||||||
m_SplashScreenOverlayOpacity: 1
|
m_SplashScreenOverlayOpacity: 1
|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 1
|
||||||
m_SplashScreenLogoStyle: 1
|
m_SplashScreenLogoStyle: 0
|
||||||
m_SplashScreenDrawMode: 0
|
m_SplashScreenDrawMode: 0
|
||||||
m_SplashScreenBackgroundAnimationZoom: 1
|
m_SplashScreenBackgroundAnimationZoom: 1
|
||||||
m_SplashScreenLogoAnimationZoom: 1
|
m_SplashScreenLogoAnimationZoom: 1
|
||||||
|
@ -256,8 +256,16 @@ PlayerSettings:
|
||||||
height: 180
|
height: 180
|
||||||
banner: {fileID: 0}
|
banner: {fileID: 0}
|
||||||
androidGamepadSupportLevel: 0
|
androidGamepadSupportLevel: 0
|
||||||
resolutionDialogBanner: {fileID: 0}
|
resolutionDialogBanner: {fileID: 2800000, guid: 07c0841a1cd5f3748ad0ac2271ea38d4,
|
||||||
m_BuildTargetIcons: []
|
type: 3}
|
||||||
|
m_BuildTargetIcons:
|
||||||
|
- m_BuildTarget:
|
||||||
|
m_Icons:
|
||||||
|
- serializedVersion: 2
|
||||||
|
m_Icon: {fileID: 2800000, guid: 9c0adcc89cc523b429af19427691f792, type: 3}
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_Kind: 0
|
||||||
m_BuildTargetPlatformIcons: []
|
m_BuildTargetPlatformIcons: []
|
||||||
m_BuildTargetBatching: []
|
m_BuildTargetBatching: []
|
||||||
m_BuildTargetGraphicsAPIs: []
|
m_BuildTargetGraphicsAPIs: []
|
||||||
|
|
24
WebGL/TemplateData/UnityProgress.js
Normal file
24
WebGL/TemplateData/UnityProgress.js
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
function UnityProgress(gameInstance, progress) {
|
||||||
|
if (!gameInstance.Module)
|
||||||
|
return;
|
||||||
|
if (!gameInstance.logo) {
|
||||||
|
gameInstance.logo = document.createElement("div");
|
||||||
|
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
|
||||||
|
gameInstance.container.appendChild(gameInstance.logo);
|
||||||
|
}
|
||||||
|
if (!gameInstance.progress) {
|
||||||
|
gameInstance.progress = document.createElement("div");
|
||||||
|
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
|
||||||
|
gameInstance.progress.empty = document.createElement("div");
|
||||||
|
gameInstance.progress.empty.className = "empty";
|
||||||
|
gameInstance.progress.appendChild(gameInstance.progress.empty);
|
||||||
|
gameInstance.progress.full = document.createElement("div");
|
||||||
|
gameInstance.progress.full.className = "full";
|
||||||
|
gameInstance.progress.appendChild(gameInstance.progress.full);
|
||||||
|
gameInstance.container.appendChild(gameInstance.progress);
|
||||||
|
}
|
||||||
|
gameInstance.progress.full.style.width = (100 * progress) + "%";
|
||||||
|
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
|
||||||
|
if (progress == 1)
|
||||||
|
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
|
||||||
|
}
|
BIN
WebGL/TemplateData/favicon.ico
Normal file
BIN
WebGL/TemplateData/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
BIN
WebGL/TemplateData/fullscreen.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/fullscreen.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressEmpty.Dark.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressEmpty.Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressEmpty.Light.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressEmpty.Light.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressFull.Dark.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressFull.Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressFull.Light.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressFull.Light.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressLogo.Dark.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressLogo.Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
WebGL/TemplateData/progressLogo.Light.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/progressLogo.Light.png
(Stored with Git LFS)
Normal file
Binary file not shown.
20
WebGL/TemplateData/style.css
Normal file
20
WebGL/TemplateData/style.css
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
.webgl-content * {border: 0; margin: 0; padding: 0}
|
||||||
|
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
|
||||||
|
|
||||||
|
.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
|
||||||
|
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
|
||||||
|
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
|
||||||
|
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
|
||||||
|
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}
|
||||||
|
|
||||||
|
.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
|
||||||
|
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
|
||||||
|
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}
|
||||||
|
|
||||||
|
.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
|
||||||
|
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
|
||||||
|
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
|
||||||
|
.webgl-content .footer .title {margin-right: 10px; float: right;}
|
||||||
|
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
|
||||||
|
|
||||||
|
.webgl-content .footer .fullscreen-warning {font-size: smaller;}
|
BIN
WebGL/TemplateData/webgl-logo.png
(Stored with Git LFS)
Normal file
BIN
WebGL/TemplateData/webgl-logo.png
(Stored with Git LFS)
Normal file
Binary file not shown.
26
WebGL/index.html
Normal file
26
WebGL/index.html
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en-us">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||||
|
<title>Unity WebGL Player | Bleach Beach</title>
|
||||||
|
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||||
|
<link rel="stylesheet" href="TemplateData/style.css">
|
||||||
|
<script src="TemplateData/UnityProgress.js"></script>
|
||||||
|
<script src="Build/UnityLoader.js"></script>
|
||||||
|
<script>
|
||||||
|
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGL.json", {onProgress: UnityProgress});
|
||||||
|
</script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="webgl-content">
|
||||||
|
<div id="gameContainer" style="width: 960px; height: 600px"></div>
|
||||||
|
<div class="footer">
|
||||||
|
<div class="webgl-logo"></div>
|
||||||
|
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
|
||||||
|
<div class="title">Bleach Beach</div>
|
||||||
|
<div class="fullscreen-warning">⚠️ If possible, please download the Windows build, as the game wasn't designed to be played on WebGL.</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
Loading…
Reference in a new issue