mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
Merge branch 'master' of https://github.com/Steffo99/ld42
This commit is contained in:
commit
8ebe590ea3
7 changed files with 902 additions and 6 deletions
19
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7
Assets/Scenes/Results.unity.meta
generated
Normal file
7
Assets/Scenes/Results.unity.meta
generated
Normal file
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@ -2,11 +2,12 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class Countdown : MonoBehaviour {
|
public class Countdown : MonoBehaviour {
|
||||||
|
|
||||||
public float startingTime = 500f;
|
public float startingTime = 500f;
|
||||||
|
public GameObject script;
|
||||||
private float currentTime = 500f;
|
private float currentTime = 500f;
|
||||||
private Text timerText;
|
private Text timerText;
|
||||||
|
|
||||||
|
@ -26,6 +27,11 @@ public class Countdown : MonoBehaviour {
|
||||||
|
|
||||||
void TheEnd()
|
void TheEnd()
|
||||||
{
|
{
|
||||||
//Do something
|
FishCatcher presi;
|
||||||
|
presi = script.GetComponent<FishCatcher>();
|
||||||
|
int score = presi.fishCaught;
|
||||||
|
Debug.Log(score);
|
||||||
|
PlayerPrefs.SetInt("player_score", score);
|
||||||
|
SceneManager.LoadSceneAsync("Results", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
3
Assets/Scripts/Countdown.cs.meta
generated
3
Assets/Scripts/Countdown.cs.meta
generated
|
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37
Assets/Scripts/FishSpawnerEnding.cs
Normal file
37
Assets/Scripts/FishSpawnerEnding.cs
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class FishSpawnerEnding : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public float spawnTime = 5f;
|
||||||
|
public float randomFactor = 1f;
|
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|
public GameObject fish;
|
||||||
|
public GameObject sea;
|
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|
public Text punteggio;
|
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|
private float timeToSpawn;
|
||||||
|
private int toSpawn;
|
||||||
|
private int spawned = 0;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||||
|
toSpawn = PlayerPrefs.GetInt("player_score");
|
||||||
|
}
|
||||||
|
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||||||
|
void Update()
|
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|
{
|
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|
timeToSpawn -= Time.deltaTime;
|
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|
if (timeToSpawn <= 0 && spawned < toSpawn)
|
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|
{
|
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|
GameObject newFish = Instantiate(fish);
|
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|
newFish.transform.position = transform.position;
|
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|
newFish.GetComponent<FishAi>().sea = sea;
|
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|
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
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|
spawned++;
|
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|
punteggio.text = spawned.ToString();
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|
}
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|
}
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|
}
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11
Assets/Scripts/FishSpawnerEnding.cs.meta
generated
Normal file
11
Assets/Scripts/FishSpawnerEnding.cs.meta
generated
Normal file
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Loading…
Reference in a new issue