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Add fish stealing

This commit is contained in:
Steffo 2018-08-13 16:53:11 +02:00
parent a26fe1fa56
commit 97e7944ebb
26 changed files with 815 additions and 214 deletions

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View file

@ -49,7 +49,7 @@ public class EnemyShipAi : MonoBehaviour {
fishAi.targetedBy = gameObject;
}
}
timeBeforeChangingTarget = 0f;
timeSinceLastTarget = 0f;
}
}

View file

@ -35,6 +35,10 @@ public class FishAi : MonoBehaviour {
{
rb.MovePosition(hook.transform.position);
}
if(Physics2D.OverlapPoint(transform.position) != GetComponent<Collider2D>())
{
ChangeDirection();
}
}
void OnCollisionEnter2D(Collision2D collision)

View file

@ -41,7 +41,7 @@ public class FishCatcher : MonoBehaviour {
{
break;
}
if (fishCaught > fishPileStages[currentStage])
if (fishCaught >= fishPileStages[currentStage])
{
currentStage++;
}

View file

@ -21,7 +21,7 @@ public class FishSpawner : MonoBehaviour {
GameObject newFish = Instantiate(fish);
newFish.transform.position = transform.position;
newFish.GetComponent<FishAi>().sea = sea;
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
timeToSpawn = Random.Range(spawnTime, spawnTime + randomFactor);
}
if(transform.position.y > sea.transform.position.y)
{

View file

@ -5,6 +5,7 @@ using UnityEngine;
public class Harpoon : MonoBehaviour {
public float returnSpeed = 5f;
public GameObject fish;
private Rigidbody2D rb;
private bool going = true;
@ -39,8 +40,7 @@ public class Harpoon : MonoBehaviour {
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
{
cannon.harpoonAvailable = true;
Destroy(gameObject);
Invoke("SelfDestruct", 0.1f);
}
}
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if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
{
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
enemyShipAi.harpoonAvailable = true;
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Invoke("SelfDestruct", 0.1f);
}
}
}
@ -69,8 +67,41 @@ public class Harpoon : MonoBehaviour {
}
if (collision.gameObject.tag == "Fish")
{
collision.gameObject.GetComponent<FishAi>().hook = gameObject;
FishAi fishAi = collision.gameObject.GetComponent<FishAi>();
fishAi.hook = gameObject;
}
}
void OnTriggerEnter2D(Collider2D other)
{
FishCatcher fc = other.gameObject.GetComponentInParent<FishCatcher>();
if (fc != null && fc.fishCaught > 0 && other.gameObject.layer != gameObject.layer)
{
fc.LoseFish();
Invoke("SpawnCaughtFish", 0.1f);
}
}
void SelfDestruct()
{
Cannon cannon = linker.firstObject.GetComponent<Cannon>();
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{
cannon.harpoonAvailable = true;
}
else
{
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
enemyShipAi.harpoonAvailable = true;
}
Destroy(gameObject);
}
void SpawnCaughtFish()
{
GameObject newFish = Instantiate(fish);
newFish.transform.position = transform.position;
newFish.GetComponent<FishAi>().sea = GameObject.FindGameObjectWithTag("SeaTextures");
newFish.GetComponent<FishAi>().hook = gameObject;
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mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 1d54f533d75c3d64f935787059fbe209
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View file

@ -11,4 +11,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Game.unity
guid: 0045a14fab245e64a8cb4a8f1ff53902
- enabled: 1
path: Assets/Scenes/Results.unity
guid: 14eaa48c4049adc49a31ec5ab5921898
m_configObjects: {}

View file

@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- Fish
- SeaTextures
layers:
- Default
- TransparentFX