mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
Add fish stealing
This commit is contained in:
parent
a26fe1fa56
commit
97e7944ebb
26 changed files with 815 additions and 214 deletions
71
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--- !u!1 &2008841353 stripped
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||||
GameObject:
|
||||
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|
|
@ -49,7 +49,7 @@ public class EnemyShipAi : MonoBehaviour {
|
|||
fishAi.targetedBy = gameObject;
|
||||
}
|
||||
}
|
||||
timeBeforeChangingTarget = 0f;
|
||||
timeSinceLastTarget = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -35,6 +35,10 @@ public class FishAi : MonoBehaviour {
|
|||
{
|
||||
rb.MovePosition(hook.transform.position);
|
||||
}
|
||||
if(Physics2D.OverlapPoint(transform.position) != GetComponent<Collider2D>())
|
||||
{
|
||||
ChangeDirection();
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision)
|
||||
|
|
|
@ -41,7 +41,7 @@ public class FishCatcher : MonoBehaviour {
|
|||
{
|
||||
break;
|
||||
}
|
||||
if (fishCaught > fishPileStages[currentStage])
|
||||
if (fishCaught >= fishPileStages[currentStage])
|
||||
{
|
||||
currentStage++;
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ public class FishSpawner : MonoBehaviour {
|
|||
GameObject newFish = Instantiate(fish);
|
||||
newFish.transform.position = transform.position;
|
||||
newFish.GetComponent<FishAi>().sea = sea;
|
||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
||||
timeToSpawn = Random.Range(spawnTime, spawnTime + randomFactor);
|
||||
}
|
||||
if(transform.position.y > sea.transform.position.y)
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
|||
public class Harpoon : MonoBehaviour {
|
||||
|
||||
public float returnSpeed = 5f;
|
||||
public GameObject fish;
|
||||
|
||||
private Rigidbody2D rb;
|
||||
private bool going = true;
|
||||
|
@ -39,8 +40,7 @@ public class Harpoon : MonoBehaviour {
|
|||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
|
||||
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
|
||||
{
|
||||
cannon.harpoonAvailable = true;
|
||||
Destroy(gameObject);
|
||||
Invoke("SelfDestruct", 0.1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -48,9 +48,7 @@ public class Harpoon : MonoBehaviour {
|
|||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
|
||||
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
|
||||
{
|
||||
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
||||
enemyShipAi.harpoonAvailable = true;
|
||||
Destroy(gameObject);
|
||||
Invoke("SelfDestruct", 0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,8 +67,41 @@ public class Harpoon : MonoBehaviour {
|
|||
}
|
||||
if (collision.gameObject.tag == "Fish")
|
||||
{
|
||||
collision.gameObject.GetComponent<FishAi>().hook = gameObject;
|
||||
FishAi fishAi = collision.gameObject.GetComponent<FishAi>();
|
||||
fishAi.hook = gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
FishCatcher fc = other.gameObject.GetComponentInParent<FishCatcher>();
|
||||
if (fc != null && fc.fishCaught > 0 && other.gameObject.layer != gameObject.layer)
|
||||
{
|
||||
fc.LoseFish();
|
||||
Invoke("SpawnCaughtFish", 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
void SelfDestruct()
|
||||
{
|
||||
Cannon cannon = linker.firstObject.GetComponent<Cannon>();
|
||||
if(cannon != null)
|
||||
{
|
||||
cannon.harpoonAvailable = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
||||
enemyShipAi.harpoonAvailable = true;
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
void SpawnCaughtFish()
|
||||
{
|
||||
GameObject newFish = Instantiate(fish);
|
||||
newFish.transform.position = transform.position;
|
||||
newFish.GetComponent<FishAi>().sea = GameObject.FindGameObjectWithTag("SeaTextures");
|
||||
newFish.GetComponent<FishAi>().hook = gameObject;
|
||||
}
|
||||
}
|
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|
|
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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textureType: 8
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textureFormatSet: 0
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platformSettings:
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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assetBundleVariant:
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88
Assets/Sprites/fiammetta12.png.meta
generated
Normal file
88
Assets/Sprites/fiammetta12.png.meta
generated
Normal file
|
@ -0,0 +1,88 @@
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|||
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3
ProjectSettings/EditorBuildSettings.asset
generated
3
ProjectSettings/EditorBuildSettings.asset
generated
|
@ -11,4 +11,7 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/Scenes/Game.unity
|
||||
guid: 0045a14fab245e64a8cb4a8f1ff53902
|
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- enabled: 1
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|
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guid: 14eaa48c4049adc49a31ec5ab5921898
|
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m_configObjects: {}
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|
|
1
ProjectSettings/TagManager.asset
generated
1
ProjectSettings/TagManager.asset
generated
|
@ -5,6 +5,7 @@ TagManager:
|
|||
serializedVersion: 2
|
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tags:
|
||||
- Fish
|
||||
- SeaTextures
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in a new issue