mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 19:04:19 +00:00
Add fish stealing
This commit is contained in:
parent
a26fe1fa56
commit
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26 changed files with 815 additions and 214 deletions
71
Assets/Animations/Bass.anim
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71
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69
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|
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|
||||||
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|
shootForce: 5
|
||||||
|
@ -175,12 +201,12 @@ MonoBehaviour:
|
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|
harpoonAvailable: 1
|
||||||
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|
maxJetFuel: 2
|
||||||
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|
jetFuelRechargeSpeed: 0.1
|
||||||
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||||||
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||||||
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|
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|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
|
|
6
Assets/Prefabs/Fish.prefab
generated
6
Assets/Prefabs/Fish.prefab
generated
|
@ -38,7 +38,7 @@ Transform:
|
||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1615301965237016}
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m_GameObject: {fileID: 1615301965237016}
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@ -80,7 +80,7 @@ BoxCollider2D:
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|
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|
adaptiveTilingThreshold: 0.5
|
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@ -121,6 +121,8 @@ MonoBehaviour:
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|
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|
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|
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m_ObjectHideFlags: 1
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|
32
Assets/Prefabs/Ship.prefab
generated
32
Assets/Prefabs/Ship.prefab
generated
|
@ -55,6 +55,7 @@ GameObject:
|
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m_Component:
|
m_Component:
|
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- component: {fileID: 4811992088834386}
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- component: {fileID: 4811992088834386}
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- component: {fileID: 212513540302985290}
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|
- component: {fileID: 61023326388071292}
|
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m_Layer: 8
|
m_Layer: 8
|
||||||
m_Name: Fish Pile
|
m_Name: Fish Pile
|
||||||
m_TagString: Fish
|
m_TagString: Fish
|
||||||
|
@ -86,7 +87,7 @@ Transform:
|
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m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
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m_GameObject: {fileID: 1506768218425990}
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|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
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|
m_Children:
|
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- {fileID: 4419769467158982}
|
- {fileID: 4419769467158982}
|
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|
@ -115,7 +116,7 @@ Transform:
|
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m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1707044546218068}
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m_GameObject: {fileID: 1707044546218068}
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m_Father: {fileID: 4419769467158982}
|
m_Father: {fileID: 4419769467158982}
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@ -182,6 +183,31 @@ PolygonCollider2D:
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|
- {x: 0.78310096, y: -0.51465136}
|
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- {x: 1.3078427, y: 0.32390344}
|
- {x: 1.3078427, y: 0.32390344}
|
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- {x: -1.2722943, y: 0.3283955}
|
- {x: -1.2722943, y: 0.3283955}
|
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--- !u!61 &61023326388071292
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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--- !u!114 &114815898204907146
|
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@ -203,7 +229,7 @@ MonoBehaviour:
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|
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- {fileID: 21300000, guid: 2749b8097b8dea44b91b5119d5cfd775, type: 3}
|
||||||
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|
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fishPile: {fileID: 1707044546218068}
|
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|
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--- !u!114 &114893472868460232
|
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|
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|
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|
21
Assets/Prefabs/Terrain.prefab
generated
21
Assets/Prefabs/Terrain.prefab
generated
|
@ -21,6 +21,7 @@ GameObject:
|
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- component: {fileID: 4023639078503100}
|
- component: {fileID: 4023639078503100}
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|
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|
m_Name: Terrain
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -41,6 +42,26 @@ Transform:
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|
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--- !u!50 &50624838385847748
|
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|
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229
Assets/Scenes/Game.unity
generated
229
Assets/Scenes/Game.unity
generated
|
@ -203,7 +203,7 @@ Transform:
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@ -259,6 +259,9 @@ MonoBehaviour:
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GameObject:
|
GameObject:
|
||||||
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|
|
@ -49,7 +49,7 @@ public class EnemyShipAi : MonoBehaviour {
|
||||||
fishAi.targetedBy = gameObject;
|
fishAi.targetedBy = gameObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
timeBeforeChangingTarget = 0f;
|
timeSinceLastTarget = 0f;
|
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -35,6 +35,10 @@ public class FishAi : MonoBehaviour {
|
||||||
{
|
{
|
||||||
rb.MovePosition(hook.transform.position);
|
rb.MovePosition(hook.transform.position);
|
||||||
}
|
}
|
||||||
|
if(Physics2D.OverlapPoint(transform.position) != GetComponent<Collider2D>())
|
||||||
|
{
|
||||||
|
ChangeDirection();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionEnter2D(Collision2D collision)
|
void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
|
|
@ -41,7 +41,7 @@ public class FishCatcher : MonoBehaviour {
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (fishCaught > fishPileStages[currentStage])
|
if (fishCaught >= fishPileStages[currentStage])
|
||||||
{
|
{
|
||||||
currentStage++;
|
currentStage++;
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,7 +21,7 @@ public class FishSpawner : MonoBehaviour {
|
||||||
GameObject newFish = Instantiate(fish);
|
GameObject newFish = Instantiate(fish);
|
||||||
newFish.transform.position = transform.position;
|
newFish.transform.position = transform.position;
|
||||||
newFish.GetComponent<FishAi>().sea = sea;
|
newFish.GetComponent<FishAi>().sea = sea;
|
||||||
timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor);
|
timeToSpawn = Random.Range(spawnTime, spawnTime + randomFactor);
|
||||||
}
|
}
|
||||||
if(transform.position.y > sea.transform.position.y)
|
if(transform.position.y > sea.transform.position.y)
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||||
public class Harpoon : MonoBehaviour {
|
public class Harpoon : MonoBehaviour {
|
||||||
|
|
||||||
public float returnSpeed = 5f;
|
public float returnSpeed = 5f;
|
||||||
|
public GameObject fish;
|
||||||
|
|
||||||
private Rigidbody2D rb;
|
private Rigidbody2D rb;
|
||||||
private bool going = true;
|
private bool going = true;
|
||||||
|
@ -39,8 +40,7 @@ public class Harpoon : MonoBehaviour {
|
||||||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
|
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.parent.position, returnSpeed * Time.deltaTime));
|
||||||
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
|
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.parent.GetComponent<Collider2D>())
|
||||||
{
|
{
|
||||||
cannon.harpoonAvailable = true;
|
Invoke("SelfDestruct", 0.1f);
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -48,9 +48,7 @@ public class Harpoon : MonoBehaviour {
|
||||||
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
|
rb.MovePosition(Vector3.MoveTowards(transform.position, linker.firstObject.transform.position, returnSpeed * Time.deltaTime));
|
||||||
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
|
if(Physics2D.OverlapPoint(transform.position) == linker.firstObject.transform.GetComponent<Collider2D>())
|
||||||
{
|
{
|
||||||
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
Invoke("SelfDestruct", 0.1f);
|
||||||
enemyShipAi.harpoonAvailable = true;
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -69,8 +67,41 @@ public class Harpoon : MonoBehaviour {
|
||||||
}
|
}
|
||||||
if (collision.gameObject.tag == "Fish")
|
if (collision.gameObject.tag == "Fish")
|
||||||
{
|
{
|
||||||
collision.gameObject.GetComponent<FishAi>().hook = gameObject;
|
FishAi fishAi = collision.gameObject.GetComponent<FishAi>();
|
||||||
|
fishAi.hook = gameObject;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
FishCatcher fc = other.gameObject.GetComponentInParent<FishCatcher>();
|
||||||
|
if (fc != null && fc.fishCaught > 0 && other.gameObject.layer != gameObject.layer)
|
||||||
|
{
|
||||||
|
fc.LoseFish();
|
||||||
|
Invoke("SpawnCaughtFish", 0.1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelfDestruct()
|
||||||
|
{
|
||||||
|
Cannon cannon = linker.firstObject.GetComponent<Cannon>();
|
||||||
|
if(cannon != null)
|
||||||
|
{
|
||||||
|
cannon.harpoonAvailable = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EnemyShipAi enemyShipAi = linker.firstObject.GetComponent<EnemyShipAi>();
|
||||||
|
enemyShipAi.harpoonAvailable = true;
|
||||||
|
}
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnCaughtFish()
|
||||||
|
{
|
||||||
|
GameObject newFish = Instantiate(fish);
|
||||||
|
newFish.transform.position = transform.position;
|
||||||
|
newFish.GetComponent<FishAi>().sea = GameObject.FindGameObjectWithTag("SeaTextures");
|
||||||
|
newFish.GetComponent<FishAi>().hook = gameObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
88
Assets/Sprites/CoverBig.png.meta
generated
Normal file
88
Assets/Sprites/CoverBig.png.meta
generated
Normal file
|
@ -0,0 +1,88 @@
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grayScaleToAlpha: 0
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|
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|
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|
||||||
|
seamlessCubemap: 0
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||||||
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textureFormat: 1
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pSDShowRemoveMatteOption: 0
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88
Assets/Sprites/CoverSmall.png.meta
generated
Normal file
88
Assets/Sprites/CoverSmall.png.meta
generated
Normal file
|
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2
Assets/Sprites/Fish1.png.meta
generated
2
Assets/Sprites/Fish1.png.meta
generated
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
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alignment: 0
|
alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 50
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||||
alphaUsage: 1
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alphaUsage: 1
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||||||
|
|
2
Assets/Sprites/Fish2.png.meta
generated
2
Assets/Sprites/Fish2.png.meta
generated
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
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||||||
|
|
88
Assets/Sprites/bolla1.png.meta
generated
Normal file
88
Assets/Sprites/bolla1.png.meta
generated
Normal file
|
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88
Assets/Sprites/bolla2.png.meta
generated
Normal file
88
Assets/Sprites/bolla2.png.meta
generated
Normal file
|
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88
Assets/Sprites/fiammetta12.png.meta
generated
Normal file
88
Assets/Sprites/fiammetta12.png.meta
generated
Normal file
|
@ -0,0 +1,88 @@
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3
ProjectSettings/EditorBuildSettings.asset
generated
3
ProjectSettings/EditorBuildSettings.asset
generated
|
@ -11,4 +11,7 @@ EditorBuildSettings:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Game.unity
|
path: Assets/Scenes/Game.unity
|
||||||
guid: 0045a14fab245e64a8cb4a8f1ff53902
|
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|
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|
1
ProjectSettings/TagManager.asset
generated
1
ProjectSettings/TagManager.asset
generated
|
@ -5,6 +5,7 @@ TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags:
|
||||||
- Fish
|
- Fish
|
||||||
|
- SeaTextures
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in a new issue