1
Fork 0
mirror of https://github.com/Steffo99/bleach-beach.git synced 2024-12-04 19:04:19 +00:00
This commit is contained in:
Maxim Lobovsky 2018-08-12 14:32:44 +02:00
commit 9e02aff81c
12 changed files with 179 additions and 72 deletions

View file

@ -60,7 +60,7 @@ Rigidbody2D:
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_CollisionDetection: 1
m_Constraints: 0
--- !u!61 &61011723006022978
BoxCollider2D:

88
Assets/Prefabs/Lighthouse.prefab generated Normal file
View file

@ -0,0 +1,88 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_SourcePrefab: {fileID: 0}
m_RootGameObject: {fileID: 1422823575259108}
m_IsPrefabAsset: 1
--- !u!1 &1422823575259108
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 6
m_Component:
- component: {fileID: 4978811670595372}
- component: {fileID: 212830947358221954}
m_Layer: 0
m_Name: Lighthouse
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4978811670595372
Transform:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1422823575259108}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.1, y: 44.5, z: 2.77}
m_LocalScale: {x: 2.7887762, y: 2.7887762, z: 2.7887762}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &212830947358221954
SpriteRenderer:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1422823575259108}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -3
m_Sprite: {fileID: 21300000, guid: aa55a5c6b0f009a428147c305780d1de, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 6.83, y: 10.42}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0

8
Assets/Prefabs/Lighthouse.prefab.meta generated Normal file
View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 633eed510cb97614896a65613c2eb772
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -101,7 +101,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1506768218425990}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 13.64, y: 40.63, z: 0}
m_LocalPosition: {x: 4.27, y: 42.06, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4419769467158982}
@ -238,7 +238,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
hull: {fileID: 1396569450907664}
horizontalShipSpeed: 5
verticalShipSpeed: 24
verticalShipSpeed: 30
maxJetFuel: 2
jetFuelRechargeSpeed: 0.1
--- !u!114 &114971120113848216
@ -252,7 +252,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7bc860ed21bbef247869c07bd6fef82f, type: 3}
m_Name:
m_EditorClassIdentifier:
rotationSpeed: 90
harpoonAvailable: 1
harpoon: {fileID: 1737609814504882, guid: 288f16ae5eaa16440b89da431723b1c2, type: 2}
force: 1000
--- !u!120 &120914689644947078
LineRenderer:
m_ObjectHideFlags: 1

View file

@ -3,17 +3,48 @@ using System.Collections.Generic;
using UnityEngine;
public class Cannon : MonoBehaviour {
public bool harpoonAvailable = true;
public GameObject harpoon;
public float maxForce = 5f;
public float forceBuildingSpeed = 2f;
public float startingForce = 1f;
private float force = 1f;
public float rotationSpeed;
public GameObject chain;
void Update () {
if(Input.GetKey(KeyCode.W))
private Linker chainLinker;
private SpriteRenderer spriteRenderer;
private void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
chainLinker = chain.GetComponent<Linker>();
}
private void Update ()
{
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
transform.rotation = Quaternion.LookRotation(Vector3.forward, direction);
spriteRenderer.flipX = direction.x < 0;
if (harpoonAvailable)
{
transform.Rotate(Vector3.forward * Time.deltaTime * rotationSpeed);
}
if (Input.GetKey(KeyCode.S))
{
transform.Rotate(Vector3.back * Time.deltaTime * rotationSpeed);
if (Input.GetKey(KeyCode.Space))
{
force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce);
}
if (Input.GetKeyUp(KeyCode.Space))
{
GameObject harpoonInstance = Instantiate(harpoon);
harpoonInstance.transform.position = transform.position + (Vector3)direction.normalized;
harpoonInstance.transform.rotation = transform.rotation;
harpoonInstance.GetComponent<Rigidbody2D>().AddForce(direction * force);
harpoonInstance.GetComponent<SpriteRenderer>().flipX = spriteRenderer.flipX;
chainLinker.secondObject = harpoonInstance;
force = startingForce;
harpoonAvailable = false;
}
}
}
}

View file

@ -1,50 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChainLinker : MonoBehaviour {
public GameObject chain;
public GameObject tail;
public Vector3 chainOffset;
public Vector3 tailOffset;
public int chainNumber;
void Start () {
GameObject lastChain = null;
GameObject nextChain = null;
for(int i = 0; i < chainNumber - 1; i++)
{
if (i > 0)
{
lastChain = nextChain;
}
if (i == chainNumber - 2)
{
nextChain = Instantiate(tail, transform);
nextChain.transform.position = lastChain.transform.position + tailOffset;
}
else
{
nextChain = Instantiate(chain, transform);
if (lastChain != null)
{
nextChain.transform.position = lastChain.transform.position + chainOffset;
}
else
{
nextChain.transform.position = transform.position;
}
}
if (lastChain != null)
{
nextChain.GetComponent<HingeJoint2D>().connectedBody = lastChain.GetComponent<Rigidbody2D>();
}
else
{
nextChain.GetComponent<HingeJoint2D>().connectedBody = GetComponentInParent<Rigidbody2D>();
}
}
}
}

25
Assets/Scripts/Harpoon.cs Normal file
View file

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Harpoon : MonoBehaviour {
private Rigidbody2D rigidbody2D;
private bool going = true;
private void Start()
{
rigidbody2D = GetComponent<Rigidbody2D>();
}
void Update () {
if(going)
{
transform.rotation = Quaternion.LookRotation(Vector3.forward, rigidbody2D.velocity.normalized);
}
else
{
}
}
}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 19e8f1cd3ef695e499687d78824c32e7
guid: ccf0966283c66ef4e83d7d3c12e61e9a
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -14,7 +14,10 @@ public class Linker : MonoBehaviour
}
void Update () {
lineRenderer.SetPosition(0, firstObject.transform.position);
lineRenderer.SetPosition(1, secondObject.transform.position);
if (firstObject != null && secondObject != null)
{
lineRenderer.SetPosition(0, firstObject.transform.position);
lineRenderer.SetPosition(1, secondObject.transform.position);
}
}
}

BIN
Assets/Sprites/Harpoon.png (Stored with Git LFS)

Binary file not shown.

View file

@ -44,7 +44,7 @@ TextureImporter:
spriteExtrude: 1
spriteMeshType: 1
alignment: 9
spritePivot: {x: 0.94438404, y: 0.38834447}
spritePivot: {x: 0.39075083, y: 0.08269283}
spritePixelsToUnits: 50
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1

View file

@ -60,7 +60,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@ -71,7 +71,7 @@ TextureImporter:
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@ -82,7 +82,7 @@ TextureImporter:
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 2048
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
@ -93,7 +93,7 @@ TextureImporter:
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: WebGL
maxTextureSize: 2048
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1