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//Do something + FishCatcher presi; + presi = script.GetComponent(); + int score = presi.fishCaught; + Debug.Log(score); + PlayerPrefs.SetInt("player_score", score); + SceneManager.LoadSceneAsync("Results", LoadSceneMode.Single); } } diff --git a/Assets/Scripts/Countdown.cs.meta b/Assets/Scripts/Countdown.cs.meta index ffb304e..2aa1ae1 100644 --- a/Assets/Scripts/Countdown.cs.meta +++ b/Assets/Scripts/Countdown.cs.meta @@ -3,7 +3,8 @@ guid: 80f6e912b74c1744d83aedb0e365fa93 MonoImporter: externalObjects: {} serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - script: {instanceID: 0} executionOrder: 0 icon: {instanceID: 0} userData: diff --git a/Assets/Scripts/FishSpawnerEnding.cs b/Assets/Scripts/FishSpawnerEnding.cs new file mode 100644 index 0000000..9113281 --- /dev/null +++ b/Assets/Scripts/FishSpawnerEnding.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class FishSpawnerEnding : MonoBehaviour +{ + + public float spawnTime = 5f; + public float randomFactor = 1f; + public GameObject fish; + public GameObject sea; + public Text punteggio; + private float timeToSpawn; + private int toSpawn; + private int spawned = 0; + + void Start() + { + timeToSpawn = Random.Range(spawnTime - 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