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m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3293,7 +3293,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3339,7 +3339,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3385,7 +3385,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3431,7 +3431,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3477,7 +3477,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3523,7 +3523,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3569,7 +3569,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3615,7 +3615,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - 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m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -4213,7 +4213,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: a15b7468ef7ee074198a85ff5d2bd3ae, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Prefabs/Ship.prefab b/Assets/Prefabs/Ship.prefab index 31bc26f..2cc167e 100644 --- a/Assets/Prefabs/Ship.prefab +++ b/Assets/Prefabs/Ship.prefab @@ -40,7 +40,7 @@ GameObject: - component: {fileID: 114893472868460232} m_Layer: 8 m_Name: Ship - m_TagString: Untagged + m_TagString: Player m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -246,7 +246,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: -1570049999 m_SortingLayer: 2 - m_SortingOrder: 1 + m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: bdd08b099cc1c614096f43a9ccf99b59, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -292,7 +292,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 2 m_Sprite: {fileID: 21300000, guid: 1f841006c9147454d8eca3d3cae86c0f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Prefabs/Terrain.prefab b/Assets/Prefabs/Terrain.prefab index 501087d..a995e9c 100644 --- a/Assets/Prefabs/Terrain.prefab +++ b/Assets/Prefabs/Terrain.prefab @@ -362,8 +362,8 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 0 - m_SortingLayer: 0 + m_SortingLayerID: -1570049999 + m_SortingLayer: 2 m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: 3504427cef78c5a4ea13eadb8bac91a5, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index d824aea..d3f97da 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -150,7 +150,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 4978811670595372, guid: 633eed510cb97614896a65613c2eb772, type: 2} propertyPath: m_RootOrder - value: 4 + value: 5 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 633eed510cb97614896a65613c2eb772, type: 2} @@ -192,7 +192,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 4059627635461364, guid: acb6270a21e7fa744878210a4df90d27, type: 2} propertyPath: m_RootOrder - value: 2 + value: 3 objectReference: {fileID: 0} - target: {fileID: 114070643257783382, guid: acb6270a21e7fa744878210a4df90d27, type: 2} @@ -244,7 +244,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 4023639078503100, guid: 0514a38f22bae454d821a12517a141c4, type: 2} propertyPath: m_RootOrder - value: 3 + value: 4 objectReference: {fileID: 0} - target: {fileID: 60970885189888988, guid: 0514a38f22bae454d821a12517a141c4, type: 2} @@ -395,6 +395,58 @@ Prefab: m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 4dc0408b236da9847b1c799161bbd70a, type: 2} m_IsPrefabAsset: 0 +--- !u!1001 &1076540941 +Prefab: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2} + propertyPath: m_LocalPosition.x + value: 3.39 + objectReference: {fileID: 0} + - target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2} + propertyPath: m_LocalPosition.y + value: 28.18 + objectReference: {fileID: 0} + - target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4955254497044876, guid: 343a89599f7365845937eb14b4669b20, type: 2} + propertyPath: m_RootOrder + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 114324088513504716, guid: 343a89599f7365845937eb14b4669b20, + type: 2} + propertyPath: spawnTime + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 114324088513504716, guid: 343a89599f7365845937eb14b4669b20, + type: 2} + propertyPath: randomFactor + value: 0.2 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 343a89599f7365845937eb14b4669b20, type: 2} + m_IsPrefabAsset: 0 --- !u!1001 &1406564692 Prefab: m_ObjectHideFlags: 0 @@ -432,7 +484,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 4279439219186522, guid: 1cf703958a669d942a42326499701367, type: 2} propertyPath: m_RootOrder - value: 1 + value: 2 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 1cf703958a669d942a42326499701367, type: 2} diff --git a/Assets/Scripts/Cannon.cs b/Assets/Scripts/Cannon.cs index c460ddf..0be9c90 100644 --- a/Assets/Scripts/Cannon.cs +++ b/Assets/Scripts/Cannon.cs @@ -21,17 +21,17 @@ public class Cannon : MonoBehaviour { private void Update () { - Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position); - Vector2 direction = (Vector2)Input.mousePosition - screenPosition; - transform.rotation = Quaternion.LookRotation(Vector3.forward, direction); - spriteRenderer.flipX = direction.x < 0; if (harpoonAvailable) { - if (Input.GetKey(KeyCode.Space)) + Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position); + Vector2 direction = (Vector2)Input.mousePosition - screenPosition; + transform.rotation = Quaternion.LookRotation(Vector3.forward, direction); + spriteRenderer.flipX = direction.x < 0; + if (Input.GetMouseButton(0)) { force = Mathf.Clamp(force + forceBuildingSpeed * Time.deltaTime, 0, maxForce); } - if (Input.GetKeyUp(KeyCode.Space)) + if (Input.GetMouseButtonUp(0)) { GameObject harpoonInstance = Instantiate(harpoon); harpoonInstance.transform.position = transform.position + (Vector3)direction.normalized; diff --git a/Assets/Scripts/FishAi.cs b/Assets/Scripts/FishAi.cs new file mode 100644 index 0000000..cdbe3e6 --- /dev/null +++ b/Assets/Scripts/FishAi.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FishAi : MonoBehaviour { + + public float timeBetweenDirectionChanges = 1f; + public float speed = 2f; + public GameObject hook = null; + public GameObject sea; + private Vector3 direction; + private Rigidbody2D rigidbody2D; + + void Start () { + rigidbody2D = GetComponent(); + InvokeRepeating("ChangeDirection", 0, timeBetweenDirectionChanges); + } + + void ChangeDirection() + { + direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f)); + } + + void Update () { + if (hook == null) + { + if (transform.position.y > sea.transform.position.y) + { + direction = new Vector3(Random.Range(-1f, 1f), Random.Range(-4f, -2f)); + } + rigidbody2D.MovePosition(transform.position + direction * Time.deltaTime * speed); + } + else + { + rigidbody2D.MovePosition(hook.transform.position); + } + } + + void OnCollisionEnter2D(Collision2D collision) + { + ChangeDirection(); + } +} diff --git a/Assets/Scripts/FishAi.cs.meta b/Assets/Scripts/FishAi.cs.meta new file mode 100644 index 0000000..5fcea0a --- /dev/null +++ b/Assets/Scripts/FishAi.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c046701cf583b1428cb53ed88c691a1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FishCatcher.cs b/Assets/Scripts/FishCatcher.cs new file mode 100644 index 0000000..8b22abc --- /dev/null +++ b/Assets/Scripts/FishCatcher.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FishCatcher : MonoBehaviour { + + public int fishCaught = 0; + + private void OnCollisionEnter2D(Collision2D collision) + { + if(collision.gameObject.tag == "Fish") + { + fishCaught++; + Destroy(collision.gameObject); + } + } +} diff --git a/Assets/Scripts/FishCatcher.cs.meta b/Assets/Scripts/FishCatcher.cs.meta new file mode 100644 index 0000000..5f92c8f --- /dev/null +++ b/Assets/Scripts/FishCatcher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e1de68aef1b6a89419a36f3455e25bf3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FishSpawner.cs b/Assets/Scripts/FishSpawner.cs index eae8c66..2823d03 100644 --- a/Assets/Scripts/FishSpawner.cs +++ b/Assets/Scripts/FishSpawner.cs @@ -4,8 +4,8 @@ using UnityEngine; public class FishSpawner : MonoBehaviour { - public float spawnTime = 5; - public float randomFactor = 1; + public float spawnTime = 5f; + public float randomFactor = 1f; public GameObject fish; public GameObject sea; private float timeToSpawn; @@ -20,6 +20,7 @@ public class FishSpawner : MonoBehaviour { { GameObject newFish = Instantiate(fish); newFish.transform.position = transform.position; + newFish.GetComponent().sea = sea; timeToSpawn = Random.Range(spawnTime - randomFactor, spawnTime + randomFactor); } if(transform.position.y > sea.transform.position.y) diff --git a/Assets/Scripts/Harpoon.cs b/Assets/Scripts/Harpoon.cs index 887390a..8555fc6 100644 --- a/Assets/Scripts/Harpoon.cs +++ b/Assets/Scripts/Harpoon.cs @@ -14,6 +14,7 @@ public class Harpoon : MonoBehaviour { { rigidbody2D = GetComponent(); linker = GetComponentInChildren(); + rigidbody2D.useFullKinematicContacts = true; } void Update () @@ -45,7 +46,15 @@ public class Harpoon : MonoBehaviour { void OnCollisionEnter2D(Collision2D collision) { - going = false; - rigidbody2D.bodyType = RigidbodyType2D.Kinematic; + if (going) + { + going = false; + rigidbody2D.bodyType = RigidbodyType2D.Kinematic; + } + if (collision.gameObject.tag == "Fish") + { + collision.gameObject.GetComponent().hook = gameObject; + } + } } diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 071e9ec..b7bd480 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -18,22 +18,25 @@ public class PlayerMovement : MonoBehaviour { } void FixedUpdate () { - if (Input.GetKey(KeyCode.LeftArrow)) + if (Input.GetAxis("Horizontal") < 0) { hull.transform.localScale = new Vector3(-1, 1, 1); rb.AddForce(Vector2.right * -horizontalShipSpeed); } - if (Input.GetKey(KeyCode.RightArrow)) + if (Input.GetAxis("Horizontal") > 0) { hull.transform.localScale = new Vector3(1, 1, 1); rb.AddForce(Vector2.right * horizontalShipSpeed); } - if (Input.GetKey(KeyCode.UpArrow) && jetFuel > 0f) + if (Input.GetAxis("Vertical") > 0) { - jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel); - rb.AddForce(Vector2.up * verticalShipSpeed); + if (jetFuel > 0f) + { + jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel); + rb.AddForce(Vector2.up * verticalShipSpeed); + } } - else if(!Input.GetKey(KeyCode.UpArrow)) + else { jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel); } diff --git a/Assets/Sprites/Fish1.png.meta b/Assets/Sprites/Fish1.png.meta index b0aeda1..c95d792 100644 --- a/Assets/Sprites/Fish1.png.meta +++ b/Assets/Sprites/Fish1.png.meta @@ -45,7 +45,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 50 + spritePixelsToUnits: 25 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 diff --git a/Assets/Sprites/Fish2.png.meta b/Assets/Sprites/Fish2.png.meta index 5efff85..76a618b 100644 --- a/Assets/Sprites/Fish2.png.meta +++ b/Assets/Sprites/Fish2.png.meta @@ -45,7 +45,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 50 + spritePixelsToUnits: 25 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 diff --git a/Assets/Sprites/mirino.png.meta b/Assets/Sprites/mirino.png.meta new file mode 100644 index 0000000..29d9d7e --- /dev/null +++ b/Assets/Sprites/mirino.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: ca8179fb7cd0e2740858e904b954a35e +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 7 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: d774cb8508187cc47a8fc57a1e27d404 + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: