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+ public GameObject script; private float currentTime = 500f; private Text timerText; @@ -26,6 +26,10 @@ public class Countdown : MonoBehaviour { void TheEnd() { - //Do something + FishCatcher presi; + presi = script.GetComponent(); + int score = presi.fishCaught; + Debug.Log(score); + PlayerPrefs.SetInt("player_score", score); } } diff --git a/Assets/Scripts/Countdown.cs.meta b/Assets/Scripts/Countdown.cs.meta index ffb304e..2aa1ae1 100644 --- a/Assets/Scripts/Countdown.cs.meta +++ b/Assets/Scripts/Countdown.cs.meta @@ -3,7 +3,8 @@ guid: 80f6e912b74c1744d83aedb0e365fa93 MonoImporter: externalObjects: {} serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - script: {instanceID: 0} executionOrder: 0 icon: {instanceID: 0} userData: