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https://github.com/Steffo99/bleach-beach.git
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Add fade animation
It does not work, btw
This commit is contained in:
parent
35ddd9033f
commit
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8 changed files with 1090 additions and 3 deletions
305
Assets/Animations/FadeIn.anim
Normal file
305
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305
Assets/Animations/FadeOut.anim
Normal file
305
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Normal file
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8
Assets/Animations/Image.controller.meta
generated
Normal file
8
Assets/Animations/Image.controller.meta
generated
Normal file
|
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246
Assets/Scenes/MainMenu.unity
generated
246
Assets/Scenes/MainMenu.unity
generated
|
@ -113,6 +113,100 @@ NavMeshSettings:
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--- !u!224 &366541451
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--- !u!1 &650713241
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--- !u!1 &650713241
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GameObject:
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GameObject:
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@ -233,6 +327,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 594e0c139ab753e46afbb701fdea7867, type: 3}
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--- !u!1 &922617565
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--- !u!1 &922617565
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GameObject:
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@ -579,3 +675,153 @@ Transform:
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--- !u!95 &2033480563
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--- !u!1 &2130586177
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@ -1,14 +1,15 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class GameStarter : MonoBehaviour {
|
public class GameStarter : MonoBehaviour {
|
||||||
|
public Image image;
|
||||||
|
public Animator animator;
|
||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D GameStart)
|
void OnTriggerEnter2D(Collider2D GameStart)
|
||||||
{
|
{
|
||||||
|
animator.SetBool("Fade", false);
|
||||||
Application.LoadLevel(1);
|
Application.LoadLevel(1);
|
||||||
Debug.Log("Hi Mark");
|
|
||||||
|
|
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}
|
}
|
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|
|
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}
|
}
|
||||||
|
|
Loading…
Reference in a new issue