mirror of
https://github.com/Steffo99/bleach-beach.git
synced 2024-12-04 10:54:18 +00:00
Merge branch 'master' of https://github.com/Steffo99/ld42
This commit is contained in:
commit
eb603f6fcc
19 changed files with 1131 additions and 207 deletions
85
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85
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4
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4
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53
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Normal file
53
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Normal file
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Assets/Prefabs/Quit with Esc.prefab.meta
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Normal file
8
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Normal file
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2
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2
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59
Assets/Prefabs/Ship.prefab
generated
59
Assets/Prefabs/Ship.prefab
generated
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2
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2
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924
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generated
924
Assets/Scenes/Game.unity
generated
File diff suppressed because it is too large
Load diff
45
Assets/Scenes/MainMenu.unity
generated
45
Assets/Scenes/MainMenu.unity
generated
|
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@ -12,12 +12,10 @@ public class Cannon : MonoBehaviour {
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public float startingForce = 1f;
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private float force = 1f;
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private SpriteRenderer hullSpriteRenderer;
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private SpriteRenderer spriteRenderer;
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private void Start()
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{
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//Disable enemy and player collisions
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Physics2D.IgnoreLayerCollision(8, 8);
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31
Assets/Scripts/Countdown.cs
Normal file
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Assets/Scripts/Countdown.cs
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
using UnityEngine.UI;
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||||
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public class Countdown : MonoBehaviour {
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public float startingTime = 500f;
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private float currentTime = 500f;
|
||||
private Text timerText;
|
||||
|
||||
void Start () {
|
||||
currentTime = startingTime;
|
||||
timerText = GetComponent<Text>();
|
||||
}
|
||||
|
||||
void Update () {
|
||||
currentTime -= Time.deltaTime;
|
||||
timerText.text = string.Format("{0}:{1:00}", (int)currentTime / 60, (int)currentTime % 60);
|
||||
if(currentTime <= 0f)
|
||||
{
|
||||
TheEnd();
|
||||
}
|
||||
}
|
||||
|
||||
void TheEnd()
|
||||
{
|
||||
//Do something
|
||||
}
|
||||
}
|
11
Assets/Scripts/Countdown.cs.meta
generated
Normal file
11
Assets/Scripts/Countdown.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 80f6e912b74c1744d83aedb0e365fa93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -32,14 +32,22 @@ public class EnemyShipAi : MonoBehaviour {
|
|||
//Find a target fish
|
||||
if(target == null || timeSinceLastTarget > timeBeforeChangingTarget)
|
||||
{
|
||||
if(target != null)
|
||||
if (target != null)
|
||||
{
|
||||
target.GetComponent<FishAi>().targetedBy = null;
|
||||
FishAi fishAi = target.GetComponent<FishAi>();
|
||||
if (fishAi != null)
|
||||
{
|
||||
fishAi.targetedBy = null;
|
||||
}
|
||||
}
|
||||
target = FindClosestFish(GameObject.FindGameObjectsWithTag("Fish"));
|
||||
if (target != null)
|
||||
{
|
||||
target.GetComponent<FishAi>().targetedBy = gameObject;
|
||||
FishAi fishAi = target.GetComponent<FishAi>();
|
||||
if (fishAi != null)
|
||||
{
|
||||
fishAi.targetedBy = gameObject;
|
||||
}
|
||||
}
|
||||
timeBeforeChangingTarget = 0f;
|
||||
}
|
||||
|
@ -112,11 +120,32 @@ public class EnemyShipAi : MonoBehaviour {
|
|||
GameObject FindClosestFish(GameObject[] fish)
|
||||
{
|
||||
GameObject result = null;
|
||||
float distance;
|
||||
float minimumDistance = Mathf.Infinity;
|
||||
foreach (GameObject fishInstance in fish)
|
||||
{
|
||||
if (fishInstance.GetComponent<FishAi>().targetedBy != null) continue;
|
||||
float distance = Vector3.Distance(fishInstance.transform.position, transform.position);
|
||||
if(fishInstance == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
FishCatcher fishCatcher = fishInstance.GetComponentInParent<FishCatcher>();
|
||||
if (fishCatcher != null && fishCatcher.fishCaught > 0)
|
||||
{
|
||||
if (fishCatcher.gameObject.layer == 9)
|
||||
{
|
||||
distance = Mathf.Infinity;
|
||||
}
|
||||
else
|
||||
{
|
||||
distance = Vector3.Distance(fishInstance.transform.position, transform.position) + 1f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FishAi fishAi = fishInstance.GetComponent<FishAi>();
|
||||
if (fishAi != null && fishAi.targetedBy != null) continue;
|
||||
distance = Vector3.Distance(fishInstance.transform.position, transform.position);
|
||||
}
|
||||
if (distance < minimumDistance)
|
||||
{
|
||||
minimumDistance = distance;
|
||||
|
|
20
Assets/Scripts/ExitWithEsc.cs
Normal file
20
Assets/Scripts/ExitWithEsc.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ExitWithEsc : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if(Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Debug.LogWarning("Application.Quit() is not available in the Unity Editor.");
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/ExitWithEsc.cs.meta
generated
Normal file
11
Assets/Scripts/ExitWithEsc.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c5fa8e61b016ab40a3e18ba5ecae525
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -5,6 +5,15 @@ using UnityEngine;
|
|||
public class FishCatcher : MonoBehaviour {
|
||||
|
||||
public int fishCaught = 0;
|
||||
public Sprite[] fishPileSprites;
|
||||
public int[] fishPileStages;
|
||||
|
||||
private SpriteRenderer fishPileRenderer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
fishPileRenderer = GetComponent<SpriteRenderer>();
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
|
@ -12,6 +21,31 @@ public class FishCatcher : MonoBehaviour {
|
|||
{
|
||||
fishCaught++;
|
||||
Destroy(collision.gameObject);
|
||||
CheckStages();
|
||||
}
|
||||
}
|
||||
|
||||
public void LoseFish()
|
||||
{
|
||||
fishCaught--;
|
||||
CheckStages();
|
||||
}
|
||||
|
||||
private void CheckStages()
|
||||
{
|
||||
int currentStage = 0;
|
||||
while(true)
|
||||
{
|
||||
if (currentStage == fishPileStages.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (fishCaught > fishPileStages[currentStage])
|
||||
{
|
||||
currentStage++;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
fishPileRenderer.sprite = fishPileSprites[currentStage];
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,6 +56,10 @@ public class Harpoon : MonoBehaviour {
|
|||
if (going)
|
||||
{
|
||||
going = false;
|
||||
if(rb == null)
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
rb.bodyType = RigidbodyType2D.Kinematic;
|
||||
}
|
||||
if (collision.gameObject.tag == "Fish")
|
||||
|
|
2
Assets/Scripts/Harpoon.cs.meta
generated
2
Assets/Scripts/Harpoon.cs.meta
generated
|
@ -4,7 +4,7 @@ MonoImporter:
|
|||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
executionOrder: 100
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
|
|
@ -19,7 +19,7 @@ public class Tide : MonoBehaviour
|
|||
if (buoyancyEffector2D.surfaceLevel > 0)
|
||||
{
|
||||
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
|
||||
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 40);
|
||||
}
|
||||
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 40);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue