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index b88b4fa..825661f 100644
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diff --git a/Assets/Scripts/DamageOnHit.cs b/Assets/Scripts/DamageOnHit.cs
new file mode 100644
index 0000000..4023d88
--- /dev/null
+++ b/Assets/Scripts/DamageOnHit.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class NewBehaviourScript : MonoBehaviour
+{
+ #region Fields
+
+ public int damage = 1;
+
+ #endregion
+
+ #region On collision enter - 2D
+ ///
+ /// Checks whether the game object has hit
+ /// the player.
+ ///
+ void OnCollisionEnter2D (Collision2D collision)
+ {
+ var collidedObj = collision.gameObject;
+ if (collidedObj.CompareTag("Player"))
+ {
+ var healthComponent =
+ collidedObj.GetComponent();
+
+ healthComponent.Damage(damage);
+ }
+ }
+ #endregion
+}
diff --git a/Assets/Scripts/DamageOnHit.cs.meta b/Assets/Scripts/DamageOnHit.cs.meta
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diff --git a/Assets/Scripts/HealthController.cs b/Assets/Scripts/HealthController.cs
new file mode 100644
index 0000000..0b4ca4a
--- /dev/null
+++ b/Assets/Scripts/HealthController.cs
@@ -0,0 +1,52 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class HealthController : MonoBehaviour {
+ public int currentHealth;
+ public int maximumHealth = 1;
+
+ void Start()
+ {
+ currentHealth = maximumHealth;
+ }
+
+ public void Damage(int amount)
+ {
+ //Negative damage doesn't exist
+ if (amount <= 0)
+ {
+ return;
+ }
+ //Damage the unit
+ currentHealth -= amount;
+ //Do not go beyond zero
+ if (currentHealth <= 0)
+ {
+ currentHealth = 0;
+ BroadcastMessage("Die");
+ }
+ }
+
+ public void Heal(int amount)
+ {
+ currentHealth += amount;
+ //Positive healing
+ if (amount >= 0)
+ {
+ if (currentHealth > maximumHealth)
+ {
+ currentHealth = maximumHealth;
+ }
+ }
+ //Negative healing: non-lethal!
+ else
+ {
+ //Prevent lethal damage
+ if (currentHealth <= 0)
+ {
+ currentHealth = 1;
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/HealthController.cs.meta b/Assets/Scripts/HealthController.cs.meta
new file mode 100644
index 0000000..b6d69d8
--- /dev/null
+++ b/Assets/Scripts/HealthController.cs.meta
@@ -0,0 +1,11 @@
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+guid: 99a09fb4b7b83b84b90ddaa3bbb2ade5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
new file mode 100644
index 0000000..5013fca
--- /dev/null
+++ b/Assets/Scripts/PlayerController.cs
@@ -0,0 +1,47 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerController : MonoBehaviour {
+
+ public float movementSpeed = 1f;
+ public float initialJumpForce = 10f;
+ public float pushDownOnReleaseForce = 5f;
+ public bool jumpAvailable = true;
+
+ private new Rigidbody2D rigidbody;
+
+ private void Start()
+ {
+ rigidbody = GetComponent();
+ }
+
+ private void FixedUpdate () {
+ float horizontalMovement = 0;
+ if(Input.GetKey(KeyCode.A)) {
+ horizontalMovement -= movementSpeed;
+ }
+ if(Input.GetKey(KeyCode.D))
+ {
+ horizontalMovement += movementSpeed;
+ }
+ if(jumpAvailable && Input.GetKeyDown(KeyCode.W))
+ {
+ jumpAvailable = false;
+ rigidbody.AddForce(Vector2.up * initialJumpForce);
+ }
+ if(Input.GetKeyUp(KeyCode.W))
+ {
+ rigidbody.AddForce(Vector2.down * pushDownOnReleaseForce);
+ }
+ rigidbody.velocity = new Vector3(horizontalMovement * movementSpeed, rigidbody.velocity.y);
+ }
+
+ private void OnCollisionEnter2D(Collision2D collision)
+ {
+ if(collision.gameObject.CompareTag("Terrain"))
+ {
+ jumpAvailable = true;
+ }
+ }
+}
diff --git a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta
new file mode 100644
index 0000000..01b8d8b
--- /dev/null
+++ b/Assets/Scripts/PlayerController.cs.meta
@@ -0,0 +1,11 @@
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+guid: d344a42c03e782945beb225928941a40
+MonoImporter:
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diff --git a/Assets/Scripts/RotateTowardsMouse.cs b/Assets/Scripts/RotateTowardsMouse.cs
new file mode 100644
index 0000000..78fdfad
--- /dev/null
+++ b/Assets/Scripts/RotateTowardsMouse.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RotateTowardsMouse : MonoBehaviour {
+ //Circa qualcosa così
+
+ void Update() {
+ //Trova la direzione tra il transform e il braccio
+ Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
+ Vector2 direction = (Vector2)Input.mousePosition - screenPosition;
+ //Cambia la rotazione dell'oggetto
+ transform.rotation = Quaternion.identity;
+ }
+}
diff --git a/Assets/Scripts/RotateTowardsMouse.cs.meta b/Assets/Scripts/RotateTowardsMouse.cs.meta
new file mode 100644
index 0000000..c237edf
--- /dev/null
+++ b/Assets/Scripts/RotateTowardsMouse.cs.meta
@@ -0,0 +1,11 @@
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+guid: 0fd81cb8014f74a4c989cf7c52c4138e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
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+ icon: {instanceID: 0}
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diff --git a/Assets/Sprites/BlankSquare.png b/Assets/Sprites/BlankSquare.png
new file mode 100644
index 0000000..34f9d52
--- /dev/null
+++ b/Assets/Sprites/BlankSquare.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:82e8394a3122deb48992b7c6df384cba4b04bc389b776f3d26100c390815e091
+size 78
diff --git a/Assets/Sprites/BlankSquare.png.meta b/Assets/Sprites/BlankSquare.png.meta
new file mode 100644
index 0000000..fe9134d
--- /dev/null
+++ b/Assets/Sprites/BlankSquare.png.meta
@@ -0,0 +1,96 @@
+fileFormatVersion: 2
+guid: a085a1d8dd249e44ab3240f69b09b723
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 7
+ mipmaps:
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+ mipMapsPreserveCoverage: 0
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+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
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+ externalNormalMap: 0
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+ normalMapFilter: 0
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+ seamlessCubemap: 0
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+ maxTextureSize: 2048
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+ wrapV: 0
+ wrapW: 0
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+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 4
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
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+ spriteTessellationDetail: -1
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+ textureShape: 1
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+ maxTextureSizeSet: 0
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+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
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+ textureCompression: 1
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+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
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+ serializedVersion: 2
+ sprites: []
+ outline:
+ - - {x: -2, y: -2}
+ - {x: -2, y: 2}
+ - {x: 2, y: 2}
+ - {x: 2, y: -2}
+ physicsShape:
+ - - {x: -2, y: -2}
+ - {x: -2, y: 2}
+ - {x: 2, y: 2}
+ - {x: 2, y: -2}
+ bones: []
+ spriteID: 9fae2c7626d04b04fa594deded286159
+ vertices: []
+ indices:
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+ weights: []
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diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset
index 17c8f53..c146675 100644
--- a/ProjectSettings/InputManager.asset
+++ b/ProjectSettings/InputManager.asset
@@ -13,9 +13,9 @@ InputManager:
positiveButton: right
altNegativeButton: a
altPositiveButton: d
- gravity: 3
+ gravity: 100000000
dead: 0.001
- sensitivity: 3
+ sensitivity: 100000000
snap: 1
invert: 0
type: 0
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 132ee6b..5ff3359 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -5,7 +5,7 @@ Physics2DSettings:
m_ObjectHideFlags: 0
serializedVersion: 3
m_Gravity: {x: 0, y: -9.81}
- m_DefaultMaterial: {fileID: 0}
+ m_DefaultMaterial: {fileID: 6200000, guid: fbaa84dbda1fd274a8d3d7f5ed845199, type: 2}
m_VelocityIterations: 8
m_PositionIterations: 3
m_VelocityThreshold: 1
@@ -19,10 +19,28 @@ Physics2DSettings:
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
+ m_JobOptions:
+ serializedVersion: 2
+ useMultithreading: 0
+ useConsistencySorting: 0
+ m_InterpolationPosesPerJob: 100
+ m_NewContactsPerJob: 30
+ m_CollideContactsPerJob: 100
+ m_ClearFlagsPerJob: 200
+ m_ClearBodyForcesPerJob: 200
+ m_SyncDiscreteFixturesPerJob: 50
+ m_SyncContinuousFixturesPerJob: 50
+ m_FindNearestContactsPerJob: 100
+ m_UpdateTriggerContactsPerJob: 100
+ m_IslandSolverCostThreshold: 100
+ m_IslandSolverBodyCostScale: 1
+ m_IslandSolverContactCostScale: 10
+ m_IslandSolverJointCostScale: 10
+ m_IslandSolverBodiesPerJob: 50
+ m_IslandSolverContactsPerJob: 50
m_AutoSimulation: 1
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
- m_ChangeStopsCallbacks: 0
m_CallbacksOnDisable: 1
m_AutoSyncTransforms: 1
m_AlwaysShowColliders: 0