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Add basic player

This commit is contained in:
Steffo 2018-12-01 17:52:57 +01:00
parent b5fc2eb490
commit a831353f28
9 changed files with 337 additions and 1 deletions

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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
public int damage = 1;
// Quando il gameObject tocca qualcosa di solido...
void OnCollisionEnter2D (Collision2D collision) {
//Controlla se quello che ha colpito (collision.gameObject) è il giocatore (controlla tipo se il tag è "Player")
//Se sì, trova il suo componente healthController e chiamane il metodo .Damage(int danni)
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthController : MonoBehaviour {
public int currentHealth;
public int maximumHealth = 1;
void Start()
{
currentHealth = maximumHealth;
}
public void Damage(int amount)
{
//Negative damage doesn't exist
if (amount <= 0)
{
return;
}
//Damage the unit
currentHealth -= amount;
//Do not go beyond zero
if (currentHealth <= 0)
{
currentHealth = 0;
BroadcastMessage("Die");
}
}
public void Heal(int amount)
{
currentHealth += amount;
//Positive healing
if (amount >= 0)
{
if (currentHealth > maximumHealth)
{
currentHealth = maximumHealth;
}
}
//Negative healing: non-lethal!
else
{
//Prevent lethal damage
if (currentHealth <= 0)
{
currentHealth = 1;
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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