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https://github.com/Steffo99/mission-failed.git
synced 2024-12-04 13:54:19 +00:00
Add basic player
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parent
b5fc2eb490
commit
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9 changed files with 337 additions and 1 deletions
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@ -146,7 +146,7 @@ Camera:
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14
Assets/Scripts/DamageOnHit.cs
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14
Assets/Scripts/DamageOnHit.cs
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@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NewBehaviourScript : MonoBehaviour {
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public int damage = 1;
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// Quando il gameObject tocca qualcosa di solido...
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void OnCollisionEnter2D (Collision2D collision) {
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//Controlla se quello che ha colpito (collision.gameObject) è il giocatore (controlla tipo se il tag è "Player")
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//Se sì, trova il suo componente healthController e chiamane il metodo .Damage(int danni)
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}
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}
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11
Assets/Scripts/DamageOnHit.cs.meta
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11
Assets/Scripts/DamageOnHit.cs.meta
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52
Assets/Scripts/HealthController.cs
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52
Assets/Scripts/HealthController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HealthController : MonoBehaviour {
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public int currentHealth;
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public int maximumHealth = 1;
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void Start()
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{
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currentHealth = maximumHealth;
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}
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public void Damage(int amount)
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{
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//Negative damage doesn't exist
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if (amount <= 0)
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{
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return;
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}
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//Damage the unit
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currentHealth -= amount;
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//Do not go beyond zero
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if (currentHealth <= 0)
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{
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currentHealth = 0;
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BroadcastMessage("Die");
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}
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}
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public void Heal(int amount)
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{
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currentHealth += amount;
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//Positive healing
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if (amount >= 0)
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{
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if (currentHealth > maximumHealth)
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{
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currentHealth = maximumHealth;
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}
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}
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//Negative healing: non-lethal!
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else
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{
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//Prevent lethal damage
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if (currentHealth <= 0)
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{
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currentHealth = 1;
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}
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}
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}
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}
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11
Assets/Scripts/HealthController.cs.meta
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16
Assets/Scripts/PlayerController.cs
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Assets/Scripts/PlayerController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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version https://git-lfs.github.com/spec/v1
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