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mission-failed/Assets/Scripts/DamageOnHit.cs
2018-12-02 14:52:01 +01:00

19 lines
460 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamageOnHit : MonoBehaviour
{
public string targetTag;
public int damage = 1;
void OnCollisionEnter2D (Collision2D collision)
{
GameObject collidedObj = collision.gameObject;
if (collidedObj.CompareTag(targetTag))
{
HealthController healthController = collidedObj.GetComponent<HealthController>();
healthController.Damage(damage);
}
}
}