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mission-failed/Assets/Scripts/RotateTowardsMouse.cs
2018-12-02 14:52:01 +01:00

16 lines
456 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateTowardsMouse : MonoBehaviour
{
public float minAngle;
public float maxAngle;
void Update()
{
Vector2 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 lookDirection = ((Vector2)transform.position - screenPoint);
transform.rotation = Quaternion.FromToRotation(Vector3.up, lookDirection);
}
}