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slime-blood-and-pain/Assets/Scripts/EntityItem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class EntityItem : Entity
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{
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public virtual string Name {
get {
Debug.LogWarning("No name given to an item");
return "";
}
}
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protected override void Start() {
base.Start();
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overlappable = true;
}
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public virtual void OnPickup(EntityPlayer player) {
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messageBar.Write("Picked up: " + Name, Color.yellow);
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Destroy(gameObject);
}
public override void Die() {
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messageBar.Write("Destroyed: " + Name, Color.red);
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Destroy(gameObject);
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}
}