2019-04-27 20:19:35 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class Entity : MonoBehaviour
|
|
|
|
{
|
2019-04-28 12:41:28 +00:00
|
|
|
public float hpMax;
|
2019-04-28 12:11:21 +00:00
|
|
|
public bool overlappable = false;
|
2019-04-27 20:19:35 +00:00
|
|
|
|
|
|
|
[AfterStartAttribute]
|
2019-04-28 12:41:28 +00:00
|
|
|
public float hp;
|
2019-04-27 20:19:35 +00:00
|
|
|
|
|
|
|
public Vector2Int MapPosition {
|
|
|
|
get {
|
|
|
|
return new Vector2Int((int)transform.position.x, (int)transform.position.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected GameObject gameController;
|
|
|
|
protected SpriteRenderer spriteRenderer;
|
|
|
|
protected TurnHandler turnHandler;
|
|
|
|
protected Map map;
|
2019-04-28 14:28:31 +00:00
|
|
|
protected MessageBar messageBar;
|
2019-04-27 20:19:35 +00:00
|
|
|
|
2019-04-28 13:29:17 +00:00
|
|
|
protected virtual void Start()
|
2019-04-27 20:19:35 +00:00
|
|
|
{
|
|
|
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
|
|
|
gameController = GameObject.FindGameObjectWithTag("GameController");
|
|
|
|
turnHandler = gameController.GetComponentInChildren<TurnHandler>();
|
|
|
|
map = gameController.GetComponentInChildren<Map>();
|
2019-04-28 14:28:31 +00:00
|
|
|
GameObject canvas = GameObject.FindGameObjectWithTag("Canvas");
|
|
|
|
messageBar = canvas.GetComponentInChildren<MessageBar>();
|
2019-04-27 20:19:35 +00:00
|
|
|
hp = hpMax;
|
|
|
|
}
|
2019-04-28 14:28:31 +00:00
|
|
|
|
|
|
|
public virtual void Die() {
|
|
|
|
Debug.LogWarning("Die not overridden");
|
|
|
|
Destroy(gameObject);
|
|
|
|
}
|
2019-04-27 20:19:35 +00:00
|
|
|
}
|