2019-04-27 20:19:35 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Entity : MonoBehaviour
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{
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2019-04-28 12:41:28 +00:00
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public float hpMax;
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2019-04-28 12:11:21 +00:00
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public bool overlappable = false;
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2019-04-27 20:19:35 +00:00
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[AfterStartAttribute]
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2019-04-28 12:41:28 +00:00
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public float hp;
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2019-04-27 20:19:35 +00:00
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[BeforeStartAttribute]
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public Sprite sprite;
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public Vector2Int MapPosition {
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get {
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return new Vector2Int((int)transform.position.x, (int)transform.position.y);
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}
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}
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protected GameObject gameController;
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protected SpriteRenderer spriteRenderer;
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protected TurnHandler turnHandler;
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protected Map map;
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2019-04-28 14:28:31 +00:00
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protected MessageBar messageBar;
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2019-04-27 20:19:35 +00:00
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2019-04-28 13:29:17 +00:00
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protected virtual void Start()
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2019-04-27 20:19:35 +00:00
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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spriteRenderer.sprite = sprite;
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gameController = GameObject.FindGameObjectWithTag("GameController");
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turnHandler = gameController.GetComponentInChildren<TurnHandler>();
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map = gameController.GetComponentInChildren<Map>();
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2019-04-28 14:28:31 +00:00
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GameObject canvas = GameObject.FindGameObjectWithTag("Canvas");
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messageBar = canvas.GetComponentInChildren<MessageBar>();
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2019-04-27 20:19:35 +00:00
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hp = hpMax;
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}
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2019-04-28 14:28:31 +00:00
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public virtual void Die() {
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Debug.LogWarning("Die not overridden");
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Destroy(gameObject);
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}
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2019-04-27 20:19:35 +00:00
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}
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