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slime-blood-and-pain/Assets/Scripts/Tile.cs

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2019-04-27 22:20:01 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tile : MonoBehaviour
{
public bool walkable;
public bool roomPart;
public Sprite sprite;
private SpriteRenderer spriteRenderer;
private void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
spriteRenderer.sprite = sprite;
}
}