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slime-blood-and-pain/Assets/Scripts/TurnHandler.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnHandler : MonoBehaviour
{
public void OnTurn() {
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Entity[] entities = gameObject.GetComponentsInChildren<Entity>();
foreach(Entity entity in entities) {
//Check for deaths
if(entity.hp <= 0) {
entity.Die();
}
//Move AIs
if(entity is AI) {
AI ai = entity as AI;
ai.OnTurn();
}
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}
}
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public List<Entity> GetEntitiesAtPosition(Vector2Int position) {
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Entity[] entities = GetComponentsInChildren<Entity>();
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List<Entity> found = new List<Entity>();
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foreach(Entity entity in entities) {
if(entity.MapPosition == position) {
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found.Add(entity);
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}
}
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return found;
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}
}