2019-04-28 12:11:21 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Item : Entity
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{
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2019-04-28 13:29:17 +00:00
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protected override void Start() {
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base.Start();
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2019-04-28 12:11:21 +00:00
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overlappable = true;
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}
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public virtual void OnPickup(Player player) {
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Debug.LogWarning("OnPickup not overridden");
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2019-04-28 13:29:17 +00:00
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turnHandler.WriteToMessageBar("Picked up [NULL].");
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Destroy(gameObject);
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2019-04-28 12:11:21 +00:00
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}
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}
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