28 lines
766 B
C#
28 lines
766 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class EntityItemHeart : EntityItem
|
|||
|
{
|
|||
|
public int regen;
|
|||
|
protected EntityPlayer player;
|
|||
|
public override string Name {
|
|||
|
get {
|
|||
|
return "Heart";
|
|||
|
}
|
|||
|
}
|
|||
|
// Start is called before the first frame update
|
|||
|
protected new void Start() {
|
|||
|
base.Start();
|
|||
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
public override void OnPickup(EntityPlayer player) {
|
|||
|
messageBar.Write("You used: " + Name, Color.yellow);
|
|||
|
player.hp+=regen;
|
|||
|
if (player.hp > player.hpMax) player.hp = player.hpMax;
|
|||
|
Destroy(gameObject);
|
|||
|
}
|
|||
|
}
|