1
Fork 0
slime-blood-and-pain/Assets/Scripts/EntityItemHeart.cs

28 lines
766 B
C#
Raw Normal View History

2019-04-28 15:22:08 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemHeart : EntityItem
{
public int regen;
protected EntityPlayer player;
public override string Name {
get {
return "Heart";
}
}
// Start is called before the first frame update
protected new void Start() {
base.Start();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
}
// Update is called once per frame
public override void OnPickup(EntityPlayer player) {
messageBar.Write("You used: " + Name, Color.yellow);
player.hp+=regen;
if (player.hp > player.hpMax) player.hp = player.hpMax;
Destroy(gameObject);
}
}