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slime-blood-and-pain/Assets/Scripts/DestroySelfAfterSomeTime.cs

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2019-04-29 08:39:48 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroySelfAfterSomeTime : MonoBehaviour {
[BeforeStartAttribute]
public float time = 1f;
protected void Start() {
Invoke(DestroySelf, time);
}
protected void DestroySelf() {
Destroy(gameObject);
}
}