2019-04-28 15:22:08 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityItemHeart : EntityItem
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{
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public int regen;
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2019-04-28 16:00:11 +00:00
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2019-04-28 15:22:08 +00:00
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public override string Name {
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get {
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return "Heart";
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}
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}
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public override void OnPickup(EntityPlayer player) {
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2019-04-29 08:39:48 +00:00
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messageBar.Write("Picked up: " + Name, Color.lime);
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2019-04-28 16:00:11 +00:00
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player.hp += regen;
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2019-04-28 15:22:08 +00:00
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if (player.hp > player.hpMax) player.hp = player.hpMax;
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Destroy(gameObject);
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}
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}
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