27 lines
719 B
C#
27 lines
719 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityItemShop : EntityItem {
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public float hpChange = -1f;
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public float maxHpChange = -1f;
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protected EntityPlayer player;
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protected override void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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protected virtual void OnPurchase() {
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Debug.LogWarning("OnPurchase not overridden");
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}
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public override void OnPickup() {
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player.hp += hpChange;
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player.maxHpChange += maxHpChange;
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OnPurchase();
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messageBar.Write("Bought: " + Name, Color.yellow);
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Destroy(gameObject);
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}
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}
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