2019-04-27 15:57:01 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Monster : MonoBehaviour
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{
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public int hpMax;
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2019-04-27 20:19:35 +00:00
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[AfterStartAttribute]
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2019-04-27 15:57:01 +00:00
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public int hp;
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[BeforeStartAttribute]
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public Sprite sprite;
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2019-04-27 20:19:35 +00:00
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private SpriteRenderer spriteRenderer;
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2019-04-27 17:54:06 +00:00
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2019-04-27 17:04:27 +00:00
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private void Start()
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2019-04-27 15:57:01 +00:00
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{
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2019-04-27 20:19:35 +00:00
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spriteRenderer = GetComponent<SpriteRenderer>();
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spriteRenderer.sprite = sprite;
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hp = hpMax;
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2019-04-27 15:57:01 +00:00
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}
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}
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