2019-04-28 12:41:28 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FillAmountFromPlayerHP : MonoBehaviour
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{
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2019-04-28 14:34:50 +00:00
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private EntityPlayer player;
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2019-04-28 12:41:28 +00:00
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private Image image;
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private void Start() {
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2019-04-28 14:34:50 +00:00
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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2019-04-28 12:41:28 +00:00
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image = GetComponent<Image>();
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}
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private void Update() {
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image.fillAmount = player.hp / player.hpMax;
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}
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}
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