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Abuse of the refactor function

This commit is contained in:
Steffo 2019-04-28 16:34:50 +02:00
parent 1ac4d2866b
commit 09333ab4dd
22 changed files with 163 additions and 247 deletions

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class Item : Entity public class EntityItem : Entity
{ {
public static string itemName = "White Triangle"; public static string itemName = "White Triangle";
@ -11,7 +11,7 @@ public class Item : Entity
overlappable = true; overlappable = true;
} }
public virtual void OnPickup(Player player) { public virtual void OnPickup(EntityPlayer player) {
Debug.LogWarning("OnPickup not overridden"); Debug.LogWarning("OnPickup not overridden");
messageBar.Write("Picked up: " + itemName, Color.yellow); messageBar.Write("Picked up: " + itemName, Color.yellow);
Destroy(gameObject); Destroy(gameObject);

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@ -1,5 +1,5 @@
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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class AI : Entity public class EntityMonster : Entity
{ {
public virtual void OnTurn(){ public virtual void OnTurn(){
Debug.LogWarning("OnTurn() not overridden"); Debug.LogWarning("OnTurn() not overridden");

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@ -2,15 +2,15 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class AISlime : AI public class EntityMonsterSlime : EntityMonster
{ {
public float moveChance = 0.5f; public float moveChance = 0.5f;
public float visionRange = 4; public float visionRange = 4;
protected Player player; protected EntityPlayer player;
protected new void Start() { protected new void Start() {
base.Start(); base.Start();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
} }
public override void OnTurn(){ public override void OnTurn(){

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@ -7,7 +7,7 @@ public enum ControlMode {
Attack Attack
} }
public class Player : Entity public class EntityPlayer : Entity
{ {
public int exp; public int exp;
public int level; public int level;
@ -98,8 +98,8 @@ public class Player : Entity
//Check for pickuppable items //Check for pickuppable items
List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition); List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
foreach(Entity entity in entities) { foreach(Entity entity in entities) {
if(entity is Item) { if(entity is EntityItem) {
Item item = entity as Item; EntityItem item = entity as EntityItem;
item.OnPickup(this); item.OnPickup(this);
} }
} }

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@ -5,11 +5,11 @@ using UnityEngine.UI;
public class FillAmountFromPlayerHP : MonoBehaviour public class FillAmountFromPlayerHP : MonoBehaviour
{ {
private Player player; private EntityPlayer player;
private Image image; private Image image;
private void Start() { private void Start() {
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
image = GetComponent<Image>(); image = GetComponent<Image>();
} }

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@ -124,10 +124,10 @@ public class Map : MonoBehaviour
private List<MapRoom> rooms; private List<MapRoom> rooms;
private TurnHandler turnHandler; private TurnHandler turnHandler;
public Tile GetTile(Vector2Int position) { public MapTile GetTile(Vector2Int position) {
try { try {
GameObject tileObject = tiles[position.x, position.y]; GameObject tileObject = tiles[position.x, position.y];
return tileObject.GetComponent<Tile>(); return tileObject.GetComponent<MapTile>();
} }
catch(System.IndexOutOfRangeException) { catch(System.IndexOutOfRangeException) {
return null; return null;
@ -151,7 +151,7 @@ public class Map : MonoBehaviour
} }
private void EditTile(Vector2Int position, bool walkable, bool roomPart) { private void EditTile(Vector2Int position, bool walkable, bool roomPart) {
Tile tile = GetTile(position); MapTile tile = GetTile(position);
tile.walkable = walkable; tile.walkable = walkable;
tile.roomPart |= roomPart; tile.roomPart |= roomPart;
} }
@ -163,7 +163,7 @@ public class Map : MonoBehaviour
tileObject.transform.position = new Vector3(x, y, 0); tileObject.transform.position = new Vector3(x, y, 0);
tiles[x, y] = tileObject; tiles[x, y] = tileObject;
tileObject.name = "Tile [" + x.ToString() + ", " + y.ToString() + "]"; tileObject.name = "Tile [" + x.ToString() + ", " + y.ToString() + "]";
Tile tile = tileObject.GetComponent<Tile>(); MapTile tile = tileObject.GetComponent<MapTile>();
tile.walkable = false; tile.walkable = false;
} }
} }
@ -270,8 +270,8 @@ public class Map : MonoBehaviour
public void GenerateTileSprites() { public void GenerateTileSprites() {
for(int x = 0; x < mapSize; x++) { for(int x = 0; x < mapSize; x++) {
for(int y = 0; y < mapSize; y++) { for(int y = 0; y < mapSize; y++) {
Tile tile = GetTile(new Vector2Int(x, y)); MapTile tile = GetTile(new Vector2Int(x, y));
Tile otherTile; MapTile otherTile;
if(tile.walkable) tile.sprite = SampleSprite(floorSprites); if(tile.walkable) tile.sprite = SampleSprite(floorSprites);
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites); else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites);
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(topWallSprites); else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(topWallSprites);

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class Tile : MonoBehaviour public class MapTile : MonoBehaviour
{ {
public bool walkable; public bool walkable;
public bool roomPart; public bool roomPart;

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@ -4,13 +4,13 @@ using UnityEngine;
public class PlayerAttack : MonoBehaviour public class PlayerAttack : MonoBehaviour
{ {
protected Player player; protected EntityPlayer player;
protected GameObject gameController; protected GameObject gameController;
protected TurnHandler turnHandler; protected TurnHandler turnHandler;
protected Map map; protected Map map;
protected void Start() { protected void Start() {
player = GetComponent<Player>(); player = GetComponent<EntityPlayer>();
gameController = GameObject.FindGameObjectWithTag("GameController"); gameController = GameObject.FindGameObjectWithTag("GameController");
turnHandler = gameController.GetComponentInChildren<TurnHandler>(); turnHandler = gameController.GetComponentInChildren<TurnHandler>();
map = gameController.GetComponentInChildren<Map>(); map = gameController.GetComponentInChildren<Map>();

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class PlayerAttack_Melee : PlayerAttack public class PlayerAttackMelee : PlayerAttack
{ {
public float damage = 1f; public float damage = 1f;

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@ -12,8 +12,8 @@ public class TurnHandler : MonoBehaviour
entity.Die(); entity.Die();
} }
//Move AIs //Move AIs
if(entity is AI) { if(entity is EntityMonster) {
AI ai = entity as AI; EntityMonster ai = entity as EntityMonster;
ai.OnTurn(); ai.OnTurn();
} }
} }