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recuperiamo il titanic

This commit is contained in:
Steffo 2019-04-29 10:39:48 +02:00
parent 1328c130f9
commit 11850537ac
15 changed files with 87 additions and 5 deletions

View file

@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroySelfAfterSomeTime : MonoBehaviour {
[BeforeStartAttribute]
public float time = 1f;
protected void Start() {
Invoke(DestroySelf, time);
}
protected void DestroySelf() {
Destroy(gameObject);
}
}

View file

@ -17,7 +17,6 @@ public class EntityItem : Entity
} }
public virtual void OnPickup(EntityPlayer player) { public virtual void OnPickup(EntityPlayer player) {
Debug.LogWarning("OnPickup not overridden");
messageBar.Write("Picked up: " + Name, Color.yellow); messageBar.Write("Picked up: " + Name, Color.yellow);
Destroy(gameObject); Destroy(gameObject);
} }

View file

@ -13,7 +13,7 @@ public class EntityItemHeart : EntityItem
} }
public override void OnPickup(EntityPlayer player) { public override void OnPickup(EntityPlayer player) {
messageBar.Write("You used: " + Name, Color.yellow); messageBar.Write("Picked up: " + Name, Color.lime);
player.hp += regen; player.hp += regen;
if (player.hp > player.hpMax) player.hp = player.hpMax; if (player.hp > player.hpMax) player.hp = player.hpMax;
Destroy(gameObject); Destroy(gameObject);

View file

@ -13,7 +13,7 @@ public class EntityItemPoisonHeart : EntityItem
} }
public override void OnPickup(EntityPlayer player) { public override void OnPickup(EntityPlayer player) {
messageBar.Write("You used: " + Name, Color.yellow); messageBar.Write("Picked up: " + Name, Color.orange);
player.hp -= damage; player.hp -= damage;
Destroy(gameObject); Destroy(gameObject);
} }

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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemShop : EntityItem {
public float hpChange = -1f;
public float maxHpChange = -1f;
protected EntityPlayer player;
protected override void Start() {
base.Start();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
}
protected virtual void OnPurchase() {
Debug.LogWarning("OnPurchase not overridden");
}
public override void OnPickup() {
player.hp += hpChange;
player.maxHpChange += maxHpChange;
OnPurchase();
messageBar.Write("Bought: " + Name, Color.yellow);
Destroy(gameObject);
}
}

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemShopSword : EntityItemShop {
public float damage = 3f;
public override string Name {
get {
return "Sword (" + damage.ToString() + " dmg)";
}
}
protected override void OnPurchase() {
Destroy(player.GetComponent<PlayerAttack>());
player.AddComponent(PlayerAttackMelee);
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
pam.damage = this.damage;
}
}

View file

@ -9,7 +9,7 @@ public class EntityMonster : Entity
Debug.LogWarning("No name given to a monster"); Debug.LogWarning("No name given to a monster");
return ""; return "";
} }
} }
public virtual void OnTurn(){ public virtual void OnTurn(){
Debug.LogWarning("OnTurn() not overridden"); Debug.LogWarning("OnTurn() not overridden");

View file

@ -12,6 +12,7 @@ public class EntityMonsterMage : EntityMonster
public float moveChance = 0.5f; public float moveChance = 0.5f;
public float visionRange = 7f; public float visionRange = 7f;
public GameObject attackAnimation;
protected EntityPlayer player; protected EntityPlayer player;
protected new void Start() { protected new void Start() {

View file

@ -12,6 +12,7 @@ public class EntityMonsterSkeletonArcher : EntityMonster
public float moveChance = 0f; public float moveChance = 0f;
public float visionRange = 5f; public float visionRange = 5f;
public GameObject attackAnimation;
protected EntityPlayer player; protected EntityPlayer player;
protected new void Start() { protected new void Start() {

View file

@ -12,6 +12,7 @@ public class EntityMonsterSkeletonSwordsman : EntityMonster
public float moveChance = 0f; public float moveChance = 0f;
public float visionRange = 4f; public float visionRange = 4f;
public GameObject attackAnimation;
protected EntityPlayer player; protected EntityPlayer player;
protected new void Start() { protected new void Start() {

View file

@ -12,6 +12,7 @@ public class EntityMonsterSlime : EntityMonster
public float moveChance = 0.5f; public float moveChance = 0.5f;
public float visionRange = 4f; public float visionRange = 4f;
public GameObject attackAnimation;
protected EntityPlayer player; protected EntityPlayer player;
protected new void Start() { protected new void Start() {

View file

@ -12,6 +12,7 @@ public class EntityMonsterWatcher : EntityMonster
public float moveChance = 0f; public float moveChance = 0f;
public float visionRange = 12f; public float visionRange = 12f;
public GameObject attackAnimation;
protected EntityPlayer player; protected EntityPlayer player;
protected new void Start() { protected new void Start() {

View file

@ -245,9 +245,16 @@ public class Map : MonoBehaviour
} }
private void PlacePlayer() { private void PlacePlayer() {
//Check for an existing player
MapRoom room = rooms[Random.Range(0, rooms.Count)]; MapRoom room = rooms[Random.Range(0, rooms.Count)];
Vector2Int point = room.RandomPoint(); Vector2Int point = room.RandomPoint();
GameObject playerObject = Instantiate(playerPrefab, turnHandler.transform); GameObject playerObject = GameObject.FindGameObjectWithTag("Player");
if(playerObject == null) {
playerObject = Instantiate(playerPrefab, turnHandler.transform);
}
else {
playerObject.transform.parent = turnHandler.transform;
}
playerObject.name = "Player"; playerObject.name = "Player";
playerObject.transform.position = new Vector3(point.x, point.y, 0); playerObject.transform.position = new Vector3(point.x, point.y, 0);
} }

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@ -0,0 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NextLevel : MonoBehaviour {
//TODO
}