recuperiamo il titanic
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1328c130f9
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11850537ac
15 changed files with 87 additions and 5 deletions
16
Assets/Scripts/DestroySelfAfterSomeTime.cs
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16
Assets/Scripts/DestroySelfAfterSomeTime.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroySelfAfterSomeTime : MonoBehaviour {
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[BeforeStartAttribute]
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public float time = 1f;
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protected void Start() {
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Invoke(DestroySelf, time);
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}
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protected void DestroySelf() {
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Destroy(gameObject);
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}
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}
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@ -17,7 +17,6 @@ public class EntityItem : Entity
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}
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public virtual void OnPickup(EntityPlayer player) {
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Debug.LogWarning("OnPickup not overridden");
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messageBar.Write("Picked up: " + Name, Color.yellow);
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Destroy(gameObject);
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}
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@ -13,7 +13,7 @@ public class EntityItemHeart : EntityItem
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}
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public override void OnPickup(EntityPlayer player) {
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messageBar.Write("You used: " + Name, Color.yellow);
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messageBar.Write("Picked up: " + Name, Color.lime);
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player.hp += regen;
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if (player.hp > player.hpMax) player.hp = player.hpMax;
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Destroy(gameObject);
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@ -13,7 +13,7 @@ public class EntityItemPoisonHeart : EntityItem
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}
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public override void OnPickup(EntityPlayer player) {
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messageBar.Write("You used: " + Name, Color.yellow);
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messageBar.Write("Picked up: " + Name, Color.orange);
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player.hp -= damage;
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Destroy(gameObject);
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}
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27
Assets/Scripts/EntityItemShop.cs
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27
Assets/Scripts/EntityItemShop.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityItemShop : EntityItem {
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public float hpChange = -1f;
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public float maxHpChange = -1f;
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protected EntityPlayer player;
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protected override void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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protected virtual void OnPurchase() {
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Debug.LogWarning("OnPurchase not overridden");
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}
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public override void OnPickup() {
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player.hp += hpChange;
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player.maxHpChange += maxHpChange;
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OnPurchase();
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messageBar.Write("Bought: " + Name, Color.yellow);
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Destroy(gameObject);
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}
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}
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21
Assets/Scripts/EntityItemShopSword.cs
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21
Assets/Scripts/EntityItemShopSword.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityItemShopSword : EntityItemShop {
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public float damage = 3f;
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public override string Name {
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get {
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return "Sword (" + damage.ToString() + " dmg)";
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}
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}
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protected override void OnPurchase() {
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Destroy(player.GetComponent<PlayerAttack>());
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player.AddComponent(PlayerAttackMelee);
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PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
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pam.damage = this.damage;
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}
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}
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@ -9,7 +9,7 @@ public class EntityMonster : Entity
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Debug.LogWarning("No name given to a monster");
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return "";
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}
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}
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}
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public virtual void OnTurn(){
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Debug.LogWarning("OnTurn() not overridden");
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@ -12,6 +12,7 @@ public class EntityMonsterMage : EntityMonster
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public float moveChance = 0.5f;
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public float visionRange = 7f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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@ -12,6 +12,7 @@ public class EntityMonsterSkeletonArcher : EntityMonster
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public float moveChance = 0f;
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public float visionRange = 5f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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@ -12,6 +12,7 @@ public class EntityMonsterSkeletonSwordsman : EntityMonster
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public float moveChance = 0f;
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public float visionRange = 4f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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@ -12,6 +12,7 @@ public class EntityMonsterSlime : EntityMonster
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public float moveChance = 0.5f;
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public float visionRange = 4f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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@ -12,6 +12,7 @@ public class EntityMonsterWatcher : EntityMonster
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public float moveChance = 0f;
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public float visionRange = 12f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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@ -245,9 +245,16 @@ public class Map : MonoBehaviour
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}
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private void PlacePlayer() {
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//Check for an existing player
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MapRoom room = rooms[Random.Range(0, rooms.Count)];
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Vector2Int point = room.RandomPoint();
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GameObject playerObject = Instantiate(playerPrefab, turnHandler.transform);
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GameObject playerObject = GameObject.FindGameObjectWithTag("Player");
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if(playerObject == null) {
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playerObject = Instantiate(playerPrefab, turnHandler.transform);
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}
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else {
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playerObject.transform.parent = turnHandler.transform;
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}
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playerObject.name = "Player";
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playerObject.transform.position = new Vector3(point.x, point.y, 0);
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}
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7
Assets/Scripts/NextLevel.cs
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7
Assets/Scripts/NextLevel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NextLevel : MonoBehaviour {
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//TODO
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}
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