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This commit is contained in:
parent
0e11adcac7
commit
1328c130f9
57 changed files with 165 additions and 1474 deletions
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@ -66,7 +66,7 @@ AnimatorStateMachine:
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||||||
m_Position: {x: 320, y: 110, z: 0}
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m_Position: {x: 320, y: 110, z: 0}
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: -7437385820594347172}
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m_State: {fileID: -7437385820594347172}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@ -1,34 +0,0 @@
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guid: d516f2a1bec6a9645a084ef8c9237132
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||||||
timeCreated: 1491391262
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||||||
licenseType: Free
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||||||
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assetBundleVariant:
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@ -1,93 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using System.IO;
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using System;
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namespace GitHub.Unity
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{
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[InitializeOnLoad]
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public class ExtensionLoader : ScriptableSingleton<ExtensionLoader>
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{
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[SerializeField] private bool initialized = true;
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public bool Initialized
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{
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get
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{
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return initialized;
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}
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set
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{
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initialized = value;
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Save(true);
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}
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}
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private static bool inSourceMode = false;
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private const string sourceModePath = "Assets/Editor/build/";
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private const string realPath = "Assets/Plugins/GitHub/Editor/";
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private static string[] assemblies20 = { "System.Threading.dll", "AsyncBridge.Net35.dll", "ReadOnlyCollectionsInterfaces.dll", "GitHub.Api.dll", "GitHub.Unity.dll" };
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private static string[] assemblies45 = { "GitHub.Api.45.dll", "GitHub.Unity.45.dll" };
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private const string GITHUB_UNITY_DISABLE = "GITHUB_UNITY_DISABLE";
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private static bool IsDisabled { get { return Environment.GetEnvironmentVariable(GITHUB_UNITY_DISABLE) == "1"; } }
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static ExtensionLoader()
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{
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if (IsDisabled)
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{
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return;
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}
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EditorApplication.update += Initialize;
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}
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private static void Initialize()
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{
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EditorApplication.update -= Initialize;
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// we're always doing this right now because if the plugin gets updated all the meta files will be disabled and we need to re-enable them
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// we should probably detect if our assets change and re-run this instead of doing it every time
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//if (!ExtensionLoader.instance.Initialized)
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{
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var scriptPath = Path.Combine(Application.dataPath, "Editor" + Path.DirectorySeparatorChar + "GitHub.Unity" + Path.DirectorySeparatorChar + "EntryPoint.cs");
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inSourceMode = File.Exists(scriptPath);
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ToggleAssemblies();
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//ExtensionLoader.instance.Initialized = true;
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AssetDatabase.SaveAssets();
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}
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}
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private static void ToggleAssemblies()
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{
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var path = inSourceMode ? sourceModePath : realPath;
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#if NET_4_6
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ToggleAssemblies(path, assemblies20, false);
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ToggleAssemblies(path, assemblies45, true);
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#else
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ToggleAssemblies(path, assemblies45, false);
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ToggleAssemblies(path, assemblies20, true);
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#endif
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}
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private static void ToggleAssemblies(string path, string[] assemblies, bool enable)
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{
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foreach (var file in assemblies)
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{
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var filepath = path + file;
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PluginImporter importer = AssetImporter.GetAtPath(filepath) as PluginImporter;
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if (importer == null)
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{
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Debug.LogFormat("GitHub for Unity: Could not find importer for {0}. Some functionality may fail.", filepath);
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continue;
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}
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if (importer.GetCompatibleWithEditor() != enable)
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{
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importer.SetCompatibleWithEditor(enable);
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importer.SaveAndReimport();
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}
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}
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}
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}
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}
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@ -1,34 +0,0 @@
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fileFormatVersion: 2
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guid: dae2ecee8a704dd59797e26554ff8606
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timeCreated: 1534504082
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licenseType: Free
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PluginImporter:
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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isPreloaded: 0
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isOverridable: 0
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platformData:
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externalObjects: {}
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defineConstraints: []
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isPreloaded: 0
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validateReferences: 1
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fileFormatVersion: 2
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timeCreated: 1491391261
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||||||
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||||||
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||||||
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@ -1,20 +0,0 @@
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using UnityEditor;
|
|
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using UnityEngine;
|
|
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using System.IO;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace GitHub.Unity
|
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||||||
{
|
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[InitializeOnLoad]
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public class UnityAPIWrapper : ScriptableSingleton<UnityAPIWrapper>
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{
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static UnityAPIWrapper()
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{
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UnityShim.Raise_Editor_finishedDefaultHeaderGUI(editor);
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};
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#endif
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assetBundleVariant:
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|
@ -1,237 +0,0 @@
|
||||||
===============================================================================
|
|
||||||
Port of Axosoft's NSFW (https://github.com/github-for-unity/sfw)
|
|
||||||
===============================================================================
|
|
||||||
|
|
||||||
The MIT License (MIT)
|
|
||||||
|
|
||||||
Copyright (c) 2015 Axosoft
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
|
|
||||||
===============================================================================
|
|
||||||
AsyncBridge (https://github.com/OmerMor/AsyncBridge)
|
|
||||||
===============================================================================
|
|
||||||
|
|
||||||
The MIT License (MIT)
|
|
||||||
|
|
||||||
Copyright (c) 2015 Omer Mor
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
|
|
||||||
===============================================================================
|
|
||||||
TaskParallelLibrary (https://www.nuget.org/packages/TaskParallelLibrary/)
|
|
||||||
===============================================================================
|
|
||||||
|
|
||||||
MICROSOFT SOFTWARE LICENSE TERMS
|
|
||||||
|
|
||||||
MICROSOFT REACTIVE EXTENSIONS FOR JAVASCRIPT AND .NET LIBRARIES
|
|
||||||
|
|
||||||
These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft
|
|
||||||
|
|
||||||
updates,
|
|
||||||
supplements,
|
|
||||||
Internet-based services, and
|
|
||||||
support services
|
|
||||||
|
|
||||||
for this software, unless other terms accompany those items. If so, those terms apply.
|
|
||||||
|
|
||||||
BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE.
|
|
||||||
|
|
||||||
If you comply with these license terms, you have the rights below.
|
|
||||||
|
|
||||||
INSTALLATION AND USE RIGHTS. You may install and use any number of copies of the software on your devices to design, develop and test your programs.
|
|
||||||
ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS.
|
|
||||||
Distributable Code.The software contains code that you are permitted to distribute in programs you develop if you comply with the terms below.
|
|
||||||
Right to Use and Distribute. The code and text files listed in the software REDIST.TXT files are "Distributable Code."
|
|
||||||
REDIST.TXT Files. You may copy and distribute the object code form of the Distributable Code. You may also combine the object code form of the Distributable Code with your programs to develop a unified web solution and permit others via online methods to access and use that unified web solution, provided that the Distributable Code is only used as part of and in conjunction with your programs.
|
|
||||||
Third Party Distribution. You may permit distributors of your programs to copy and distribute the Distributable Code as part of those programs.
|
|
||||||
Distributable Code Requirements. For any Distributable Code, you must
|
|
||||||
add significant primary functionality to it in your programs;
|
|
||||||
require distributors and external end users to agree to terms that protect it at least as much as this agreement;
|
|
||||||
display your valid copyright notice on your programs; and
|
|
||||||
indemnify, defend, and hold harmless Microsoft from any claims, including attorneys’ fees, related to the distribution or use of your programs.
|
|
||||||
Distributable Code Restrictions. You may not
|
|
||||||
alter any copyright, trademark or patent notice in the Distributable Code;
|
|
||||||
use Microsoft’s trademarks in your programs’ names or in a way that suggests your programs come from or are endorsed by Microsoft;
|
|
||||||
include Distributable Code in malicious, deceptive or unlawful programs; or
|
|
||||||
modify or distribute the source code of any Distributable Code so that any part of it becomes subject to an Excluded License. An Excluded License is one that requires, as a condition of use, modification or distribution, that
|
|
||||||
the code be disclosed or distributed in source code form; or
|
|
||||||
others have the right to modify it.
|
|
||||||
SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not
|
|
||||||
work around any technical limitations in the software;
|
|
||||||
reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;
|
|
||||||
make more copies of the software than specified in this agreement or allowed by applicable law, despite this limitation;
|
|
||||||
publish the software for others to copy;
|
|
||||||
rent, lease or lend the software; or
|
|
||||||
transfer the software or this agreement to any third party.
|
|
||||||
BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the software.
|
|
||||||
DOCUMENTATION. Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes.
|
|
||||||
EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You must comply with all domestic and international export laws and regulations that apply to the software. These laws include restrictions on destinations, end users and end use. For additional information, see www.microsoft.com/exporting.
|
|
||||||
SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for it.
|
|
||||||
ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based services and support services that you use, are the entire agreement for the software and support services.
|
|
||||||
APPLICABLE LAW.
|
|
||||||
United States. If you acquired the software in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles. The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort.
|
|
||||||
Outside the United States. If you acquired the software in any other country, the laws of that country apply.
|
|
||||||
LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the laws of your country. You may also have rights with respect to the party from whom you acquired the software. This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so.
|
|
||||||
DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
||||||
LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.
|
|
||||||
|
|
||||||
This limitation applies to
|
|
||||||
|
|
||||||
anything related to the software, services, content (including code) on third party Internet sites, or third party programs; and
|
|
||||||
claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law.
|
|
||||||
|
|
||||||
It also applies even if Microsoft knew or should have known about the possibility of the damages. The above limitation or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages.
|
|
||||||
|
|
||||||
===============================================================================
|
|
||||||
dotnet-threading (https://github.com/tunnelvisionlabs/dotnet-threading)
|
|
||||||
===============================================================================
|
|
||||||
|
|
||||||
Copyright (c) Tunnel Vision Laboratories, LLC. All rights reserved.
|
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
|
||||||
these files except in compliance with the License. You may obtain a copy of the
|
|
||||||
License at
|
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software distributed
|
|
||||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
|
|
||||||
CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
|
||||||
specific language governing permissions and limitations under the License.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
This project uses other open source projects, which are used under the terms
|
|
||||||
of the following license(s).
|
|
||||||
|
|
||||||
Rackspace Threading Library
|
|
||||||
|
|
||||||
Copyright (c) Rackspace, US Inc. All rights reserved.
|
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
|
||||||
these files except in compliance with the License. You may obtain a copy of the
|
|
||||||
License at
|
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software distributed
|
|
||||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
|
|
||||||
CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
|
||||||
specific language governing permissions and limitations under the License.
|
|
||||||
|
|
||||||
Microsoft .NET Reference Source
|
|
||||||
|
|
||||||
Copyright (c) Microsoft Corporation
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
|
|
||||||
===============================================================================
|
|
||||||
ReadOnlyCollectionInterfaces (https://www.openhub.net/p/ReadOnlyCollections)
|
|
||||||
===============================================================================
|
|
||||||
|
|
||||||
Apache License, Version 2.0
|
|
||||||
|
|
||||||
Apache License
|
|
||||||
Version 2.0, January 2004
|
|
||||||
http://www.apache.org/licenses/
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|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
||||||
|
|
||||||
1. Definitions.
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||||||
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|
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"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
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|
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"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
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|
||||||
"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
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"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
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"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
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||||||
"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).
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"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.
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"Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."
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"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.
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2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
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3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.
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4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:
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1. You must give any other recipients of the Work or Derivative Works a copy of this License; and
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2. You must cause any modified files to carry prominent notices stating that You changed the files; and
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3. You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and
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4. If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.
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You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.
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5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.
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6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.
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7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.
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8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.
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9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.
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|
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|
||||||
END OF TERMS AND CONDITIONS
|
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END-USER LICENSE AGREEMENT
|
|
||||||
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|
||||||
This End-User License Agreement (EULA) is a legal agreement between you (either as an individual or on behalf of an entity) and GitHub, Inc. regarding your use of GitHub® for Unity, and associated documentation (the "Software").
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|
||||||
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|
||||||
IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS EULA, DO NOT INSTALL, USE OR COPY THE SOFTWARE.
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|
||||||
|
|
||||||
SUMMARY
|
|
||||||
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|
||||||
• You must agree to all of the terms of this EULA to use this Software.
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|
||||||
• If so, you may use the Software for free and for any lawful purpose.
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|
||||||
• This Software automatically communicates with GitHub servers
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|
||||||
for two reasons: (1) to send error reports; and
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|
||||||
(2) to send anonymized usage information. You can view
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|
||||||
sample data to see what information is sent, and you may opt out of
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|
||||||
sending the anonymized usage data.
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|
||||||
• This Software is provided "as-is" with no warranties, and you agree
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|
||||||
that GitHub is not liable for anything you do with it.
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|
||||||
• You really ought to just go ahead and read the whole EULA.
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|
||||||
It's not all that long. You should not only rely on this summary.
|
|
||||||
|
|
||||||
THE AGREEMENT
|
|
||||||
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|
||||||
By downloading, installing, using, or copying the Software, you accept and agree to be bound by the terms of this EULA. If you do not agree to all of the terms of this EULA, you may not download, install, use or copy the Software.
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|
||||||
|
|
||||||
THE LICENSE
|
|
||||||
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|
||||||
This EULA entitles you to install as many copies of the Software as you want, and use the Software for any lawful purpose consistent with this EULA. Your license to use the Software is expressly conditioned upon your agreement to all of the terms of this EULA. This software is licensed, not sold. GitHub reserves all other rights not granted by this EULA.
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|
||||||
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|
||||||
THE RESTRICTIONS
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|
||||||
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|
||||||
1. When using the Software you must use it in a manner that complies
|
|
||||||
with the applicable laws in the jurisdiction(s) in which you use the
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|
||||||
Software.
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|
||||||
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|
||||||
2. You may not sell, resell, rent, lease or exchange the Software for
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|
||||||
anything of value.
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|
||||||
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|
||||||
3. You may redistribute the software, but it must include this EULA
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|
||||||
and you may not repackage or bundle the Software with any
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|
||||||
other software.
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|
||||||
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|
||||||
4. You may not remove or alter any proprietary notices or marks on
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|
||||||
the Software.
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|
||||||
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|
||||||
PRIVACY NOTICES
|
|
||||||
|
|
||||||
The Software automatically communicates with GitHub servers for two purposes: (1) sending error reports; and (2) sending anonymized usage data so we may improve the Software. If you would like to learn more about the specific information we send, please visit https://unity.github.com/samples.html. You may opt out of sending the anonymized usage data, but if you do not want the Software to send error reports, you must uninstall the Software.
|
|
||||||
|
|
||||||
1. ERROR REPORTS. In order to help us improve the Software, when the
|
|
||||||
Software encounters certain errors, it will automatically send some
|
|
||||||
information to GitHub about the error (as described at the URL
|
|
||||||
above).
|
|
||||||
This feature may not be disabled. If you do not want to send error
|
|
||||||
reports to GitHub, you must uninstall the Software.
|
|
||||||
|
|
||||||
2. ANONYMIZED USAGE DATA. GitHub collects anonymized data about
|
|
||||||
your usage of the Software to help us make it more awesome.
|
|
||||||
Approximately once a day the Software sends such data
|
|
||||||
(as described in more detail at the URL above) to GitHub's servers.
|
|
||||||
If you do not want to send anonymized usage data to GitHub,
|
|
||||||
you may opt out by changing your settings in the
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|
||||||
Settings dialog under the GitHub dialog.
|
|
||||||
|
|
||||||
OPEN-SOURCE NOTICES
|
|
||||||
|
|
||||||
Certain components of the Software may be subject to open-source software licenses ("Open-Source Components"), which means any software license approved as open-source licenses by the Open Source Initiative or any substantially similar licenses, including without limitation any license that, as a condition of distribution of the software licensed under such license, requires that the distributor make the software available in source code format. If you would like to see copies of the licenses applicable to the Open-Source Components, see CREDITS.txt.
|
|
||||||
|
|
||||||
To the extent there is conflict between the license terms covering the Open-Source Components and this EULA, the terms of such licenses will apply in lieu of the terms of this EULA. To the extent the terms of the licenses applicable to Open-Source Components prohibit any of the restrictions in this Agreement with respect to such Open-Source Component, such restrictions will not apply to such Open-Source Component. To the extent the terms of the licenses applicable to Open-Source Components require Licensor to make an offer to provide source code in connection with the Product, such offer is hereby made, and you may exercise it by contacting support@github.com
|
|
||||||
|
|
||||||
INTELLECTUAL PROPERTY NOTICES
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|
||||||
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|
||||||
The Software and all worldwide copyrights, trade secrets, and other intellectual property rights therein are the exclusive property of GitHub. GitHub reserves all rights in and to the Software not expressly granted to you in this EULA.
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|
||||||
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|
||||||
GitHub®, Atom™, their stylized versions and the Invertocat® are GitHub's Trademarks or registered Trademarks. You agree not to display or use these trademarks in any manner without GitHub's prior, written permission, except as allowed by GitHub's Logos and Usage Policy: https://github.com/logos.
|
|
||||||
|
|
||||||
DISCLAIMERS AND LIMITATIONS ON LIABILITY
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, AND NO WARRANTY, EITHER EXPRESS OR IMPLIED, IS GIVEN. YOUR USE OF THE SOFTWARE IS AT YOUR SOLE RISK. GitHub does not warrant that (i) the Software will meet your specific requirements; (ii) the Software is fully compatible with any particular platform; (iii) your use of the Software will be uninterrupted, timely, secure, or error-free; (iv) the results that may be obtained from the use of the Software will be accurate or reliable; (v) the quality of any products, services, information, or other material purchased or obtained by you through the Software will meet your expectations; or (vi) any errors in the Software will be corrected.
|
|
||||||
|
|
||||||
YOU EXPRESSLY UNDERSTAND AND AGREE THAT GITHUB SHALL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES, INCLUDING BUT NOT LIMITED TO, DAMAGES FOR LOSS OF PROFITS, GOODWILL, USE, DATA OR OTHER INTANGIBLE LOSSES (EVEN IF GITHUB HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES) RELATED TO THE SOFTWARE, including, for example: (i) the use or the inability to use the Software; (ii) the cost of procurement of substitute goods and services resulting from any goods, data, information or services purchased or obtained or messages received or transactions entered into through or from the Software; (iii) unauthorized access to or alteration of your transmissions or data; (iv) statements or conduct of any third-party on the Software; (v) or any other matter relating to the Software.
|
|
||||||
|
|
||||||
GitHub reserves the right at any time and from time to time to modify or discontinue, temporarily or permanently, the Software (or any part thereof) with or without notice. GitHub shall not be liable to you or to any third-party for any modification, price change, suspension or discontinuance of the Software.
|
|
||||||
|
|
||||||
MISCELLANEA
|
|
||||||
|
|
||||||
1. If you configure the Software to work with one or more accounts
|
|
||||||
on the GitHub.com website or with an instance of GitHub Enterprise,
|
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||||||
your use of the Software will also be governed by the GitHub.com
|
|
||||||
website Terms of Service and/or the license agreement applicable to
|
|
||||||
your instance of GitHub Enterprise.
|
|
||||||
|
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||||||
2. The failure of GitHub to exercise or enforce any right or provision
|
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||||||
of this EULA shall not constitute a waiver of such right or provision.
|
|
||||||
|
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||||||
3. This EULA constitutes the entire agreement between you and GitHub
|
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||||||
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|
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agreements between you and GitHub (including, but not limited to,
|
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||||||
any prior versions of the EULA).
|
|
||||||
|
|
||||||
4. You agree that this EULA and your use of the Software are governed
|
|
||||||
under California law and any dispute related to the Software must
|
|
||||||
be brought in a tribunal of competent jurisdiction located in or
|
|
||||||
near San Francisco, California.
|
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||||||
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@ -9,25 +9,38 @@ public enum ControlMode {
|
||||||
|
|
||||||
public class EntityPlayer : Entity
|
public class EntityPlayer : Entity
|
||||||
{
|
{
|
||||||
public Inventory inventory;
|
public Dictionary<InventoryItems, int> inventory;
|
||||||
|
public InventoryItems selectedItem;
|
||||||
protected ControlMode controlMode;
|
protected ControlMode controlMode;
|
||||||
protected Animator animator;
|
protected Animator animator;
|
||||||
|
|
||||||
protected override void Start() {
|
protected override void Start() {
|
||||||
base.Start();
|
base.Start();
|
||||||
inventory = new Inventory();
|
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
controlMode = ControlMode.Move;
|
controlMode = ControlMode.Move;
|
||||||
|
//Init inventory
|
||||||
|
inventory.Add(InventoryItems.HealthPotion, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Update()
|
protected void Update()
|
||||||
{
|
{
|
||||||
CheckForControlModeChange();
|
CheckForControlModeChange();
|
||||||
|
CheckForInventoryInput();
|
||||||
if(controlMode == ControlMode.Move) CheckForMovementInput();
|
if(controlMode == ControlMode.Move) CheckForMovementInput();
|
||||||
if(controlMode == ControlMode.Attack) CheckForAttackInput();
|
if(controlMode == ControlMode.Attack) CheckForAttackInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void CheckForInventoryInput() {
|
||||||
|
if(Input.GetKeyDown(KeyCode.X)) {
|
||||||
|
if(selectedItem == InventoryItems.Empty) {
|
||||||
|
selectedItem = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
selectedItem += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected void CheckForControlModeChange() {
|
protected void CheckForControlModeChange() {
|
||||||
if(Input.GetKeyDown(KeyCode.Escape)) {
|
if(Input.GetKeyDown(KeyCode.Escape)) {
|
||||||
controlMode = ControlMode.Move;
|
controlMode = ControlMode.Move;
|
||||||
|
|
|
@ -1,47 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class ItemNotInInventoryException : System.Exception
|
|
||||||
{
|
|
||||||
public ItemNotInInventoryException() { }
|
|
||||||
public ItemNotInInventoryException(string message) : base(message) { }
|
|
||||||
public ItemNotInInventoryException(string message, System.Exception inner) : base(message, inner) { }
|
|
||||||
protected ItemNotInInventoryException(
|
|
||||||
System.Runtime.Serialization.SerializationInfo info,
|
|
||||||
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Inventory {
|
|
||||||
public List<InventoryItem> items;
|
|
||||||
|
|
||||||
public InventoryItem GetItemByName(string name) {
|
|
||||||
foreach(InventoryItem item in items) {
|
|
||||||
if(name == item.Name)
|
|
||||||
{
|
|
||||||
return item;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddItem(InventoryItem item) {
|
|
||||||
//Check if it's mergeable
|
|
||||||
InventoryItem other = GetItemByName(item.Name);
|
|
||||||
if(other == null) {
|
|
||||||
items.Add(item);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
other.quantity += item.quantity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UseItem(InventoryItem item) {
|
|
||||||
if(!items.Contains(item)) throw new ItemNotInInventoryException();
|
|
||||||
item.Use();
|
|
||||||
if(item.quantity <= 0) {
|
|
||||||
items.Remove(item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,25 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class InventoryItem {
|
|
||||||
|
|
||||||
public int quantity = 1;
|
|
||||||
|
|
||||||
public virtual string Name {
|
|
||||||
//Two items with the same name will stack!
|
|
||||||
get {
|
|
||||||
Debug.LogError("No name given to an item");
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Use() {
|
|
||||||
Debug.LogWarning("Use not overridden");
|
|
||||||
quantity -= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryItem(int quantity) {
|
|
||||||
this.quantity = quantity;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
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guid: af1bf08d5ae9ead4796f0b9ade785254
|
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|
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9
Assets/Scripts/InventoryItems.cs
Normal file
9
Assets/Scripts/InventoryItems.cs
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum InventoryItems {
|
||||||
|
//EMPTY SHOULD ALWAYS BE THE LAST!
|
||||||
|
HealthPotion = 0,
|
||||||
|
Empty = 1
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
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buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -31,7 +31,7 @@ TextureImporter:
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 0
|
||||||
aniso: -1
|
aniso: -1
|
||||||
mipBias: -100
|
mipBias: -100
|
||||||
wrapU: 1
|
wrapU: 1
|
||||||
|
@ -80,6 +80,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -31,7 +31,7 @@ TextureImporter:
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 0
|
||||||
aniso: -1
|
aniso: -1
|
||||||
mipBias: -100
|
mipBias: -100
|
||||||
wrapU: 1
|
wrapU: 1
|
||||||
|
@ -80,6 +80,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -80,6 +80,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -80,6 +80,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -80,6 +80,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -80,6 +80,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 25
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -69,6 +69,28 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
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|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
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|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
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spriteSheet:
|
spriteSheet:
|
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serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -80,6 +80,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
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|
overridden: 0
|
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|
androidETC2FallbackOverride: 0
|
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spriteSheet:
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spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
@ -80,6 +80,17 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
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androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
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|
- serializedVersion: 2
|
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|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
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|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
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|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
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|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
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spriteSheet:
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serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
Loading…
Reference in a new issue