Add weapon prefabs
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26 changed files with 978 additions and 26 deletions
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100
Assets/Prefabs/LongSword.prefab
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100
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100
Assets/Prefabs/ShortSword.prefab
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100
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@ -13,7 +13,7 @@ public class EntityItemHeart : EntityItem
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}
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public override void OnPickup(EntityPlayer player) {
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messageBar.Write("Picked up: " + Name, Color.lime);
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messageBar.Write("Picked up: " + Name, Color.green);
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player.hp += regen;
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Destroy(gameObject);
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@ -13,7 +13,7 @@ public class EntityItemPoisonHeart : EntityItem
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}
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public override void OnPickup(EntityPlayer player) {
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messageBar.Write("Picked up: " + Name, Color.orange);
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messageBar.Write("Picked up: " + Name, Color.yellow);
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player.hp -= damage;
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Destroy(gameObject);
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}
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@ -17,9 +17,9 @@ public class EntityItemShop : EntityItem {
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Debug.LogWarning("OnPurchase not overridden");
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}
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public override void OnPickup() {
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public override void OnPickup(EntityPlayer player) {
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player.hp += hpChange;
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player.maxHpChange += maxHpChange;
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player.hpMax += maxHpChange;
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OnPurchase();
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messageBar.Write("Bought: " + Name, Color.yellow);
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Destroy(gameObject);
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Assets/Scripts/EntityItemShop.cs.meta
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@ -14,7 +14,7 @@ public class EntityItemShopSword : EntityItemShop {
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protected override void OnPurchase() {
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Destroy(player.GetComponent<PlayerAttack>());
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player.AddComponent(PlayerAttackMelee);
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player.gameObject.AddComponent<PlayerAttackMelee>();
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PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
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pam.damage = this.damage;
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90
Assets/Sprites/WeaponSpadone.png.meta
Normal file
90
Assets/Sprites/WeaponSpadone.png.meta
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Loading…
Reference in a new issue