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Add weapon prefabs

This commit is contained in:
Lorenzo Balugani 2019-04-29 14:35:35 +02:00
parent 91f64bf49b
commit 1db2d0c22e
26 changed files with 978 additions and 26 deletions

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@ -13,7 +13,7 @@ public class EntityItemHeart : EntityItem
}
public override void OnPickup(EntityPlayer player) {
messageBar.Write("Picked up: " + Name, Color.lime);
messageBar.Write("Picked up: " + Name, Color.green);
player.hp += regen;
if (player.hp > player.hpMax) player.hp = player.hpMax;
Destroy(gameObject);

View file

@ -13,7 +13,7 @@ public class EntityItemPoisonHeart : EntityItem
}
public override void OnPickup(EntityPlayer player) {
messageBar.Write("Picked up: " + Name, Color.orange);
messageBar.Write("Picked up: " + Name, Color.yellow);
player.hp -= damage;
Destroy(gameObject);
}

View file

@ -17,9 +17,9 @@ public class EntityItemShop : EntityItem {
Debug.LogWarning("OnPurchase not overridden");
}
public override void OnPickup() {
public override void OnPickup(EntityPlayer player) {
player.hp += hpChange;
player.maxHpChange += maxHpChange;
player.hpMax += maxHpChange;
OnPurchase();
messageBar.Write("Bought: " + Name, Color.yellow);
Destroy(gameObject);

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@ -14,7 +14,7 @@ public class EntityItemShopSword : EntityItemShop {
protected override void OnPurchase() {
Destroy(player.GetComponent<PlayerAttack>());
player.AddComponent(PlayerAttackMelee);
player.gameObject.AddComponent<PlayerAttackMelee>();
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
pam.damage = this.damage;
}

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