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Add weapon prefabs

This commit is contained in:
Lorenzo Balugani 2019-04-29 14:35:35 +02:00
parent 91f64bf49b
commit 1db2d0c22e
26 changed files with 978 additions and 26 deletions

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@ -13,7 +13,7 @@ public class EntityItemHeart : EntityItem
} }
public override void OnPickup(EntityPlayer player) { public override void OnPickup(EntityPlayer player) {
messageBar.Write("Picked up: " + Name, Color.lime); messageBar.Write("Picked up: " + Name, Color.green);
player.hp += regen; player.hp += regen;
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@ -13,7 +13,7 @@ public class EntityItemPoisonHeart : EntityItem
} }
public override void OnPickup(EntityPlayer player) { public override void OnPickup(EntityPlayer player) {
messageBar.Write("Picked up: " + Name, Color.orange); messageBar.Write("Picked up: " + Name, Color.yellow);
player.hp -= damage; player.hp -= damage;
Destroy(gameObject); Destroy(gameObject);
} }

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@ -17,9 +17,9 @@ public class EntityItemShop : EntityItem {
Debug.LogWarning("OnPurchase not overridden"); Debug.LogWarning("OnPurchase not overridden");
} }
public override void OnPickup() { public override void OnPickup(EntityPlayer player) {
player.hp += hpChange; player.hp += hpChange;
player.maxHpChange += maxHpChange; player.hpMax += maxHpChange;
OnPurchase(); OnPurchase();
messageBar.Write("Bought: " + Name, Color.yellow); messageBar.Write("Bought: " + Name, Color.yellow);
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@ -14,7 +14,7 @@ public class EntityItemShopSword : EntityItemShop {
protected override void OnPurchase() { protected override void OnPurchase() {
Destroy(player.GetComponent<PlayerAttack>()); Destroy(player.GetComponent<PlayerAttack>());
player.AddComponent(PlayerAttackMelee); player.gameObject.AddComponent<PlayerAttackMelee>();
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>(); PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
pam.damage = this.damage; pam.damage = this.damage;
} }

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