Merge branch 'master' of https://github.com/Steffo99/LD44
This commit is contained in:
commit
2f580a9e97
27 changed files with 967 additions and 25 deletions
39
.vscode/launch.json
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39
.vscode/launch.json
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"configurations": [
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{
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"request": "launch"
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56
.vscode/settings.json
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56
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21
Assets/Editor/BeforeStartAttributeDrawer.cs
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21
Assets/Editor/BeforeStartAttributeDrawer.cs
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//From https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html
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using UnityEngine;
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using UnityEditor;
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{
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52
Assets/Prefabs/Map.prefab
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52
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|
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|
propertyPath: m_LocalRotation.w
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objectReference: {fileID: 0}
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|
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|
propertyPath: m_RootOrder
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value: 2
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objectReference: {fileID: 0}
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|
propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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||||||
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||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
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|
value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: cd714ea41cb7c454994bf0f5ad99abd1, type: 3}
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|
5
Assets/Scripts/BeforeStartAttribute.cs
Normal file
5
Assets/Scripts/BeforeStartAttribute.cs
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BeforeStartAttribute : PropertyAttribute {
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/BeforeStartAttribute.cs.meta
Normal file
11
Assets/Scripts/BeforeStartAttribute.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: ec73aa347f0168f4f95e1acbd3072646
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
32
Assets/Scripts/Consumabile.cs
Normal file
32
Assets/Scripts/Consumabile.cs
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Consumabile : Object
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
public enum Tipo {Cura, Danno};
|
||||||
|
public GameObject player;
|
||||||
|
public Player player;
|
||||||
|
public int valore;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void use(){
|
||||||
|
if (Tipo == Tipo.Cura){
|
||||||
|
player.hp += valore;
|
||||||
|
if (player.hp >= player.maxhp) player.hp = player.maxhp;
|
||||||
|
}
|
||||||
|
if (Tipo == Tipo.Danno){
|
||||||
|
player.hp -= valore;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Consumabile.cs.meta
Normal file
11
Assets/Scripts/Consumabile.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: db5a27c0009da214088bb4a3c08b76db
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
259
Assets/Scripts/Map.cs
Normal file
259
Assets/Scripts/Map.cs
Normal file
|
@ -0,0 +1,259 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ImpossibleCorridorError : System.Exception
|
||||||
|
{
|
||||||
|
public ImpossibleCorridorError() { }
|
||||||
|
public ImpossibleCorridorError(string message) : base(message) { }
|
||||||
|
public ImpossibleCorridorError(string message, System.Exception inner) : base(message, inner) { }
|
||||||
|
protected ImpossibleCorridorError(
|
||||||
|
System.Runtime.Serialization.SerializationInfo info,
|
||||||
|
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MapRoom {
|
||||||
|
public readonly Vector2Int start;
|
||||||
|
public readonly Vector2Int end;
|
||||||
|
public readonly int mapSize;
|
||||||
|
|
||||||
|
public MapRoom(int mapSize, int maxRoomSize) {
|
||||||
|
this.mapSize = mapSize;
|
||||||
|
start = new Vector2Int(Random.Range(0, mapSize), Random.Range(0, mapSize));
|
||||||
|
end = new Vector2Int(Random.Range(0, mapSize), Random.Range(0, mapSize));
|
||||||
|
if(start.x > end.x) {
|
||||||
|
int swap = start.x;
|
||||||
|
start.x = end.x;
|
||||||
|
end.x = swap;
|
||||||
|
}
|
||||||
|
if(start.y > end.y) {
|
||||||
|
int swap = start.y;
|
||||||
|
start.y = end.y;
|
||||||
|
end.y = swap;
|
||||||
|
}
|
||||||
|
while(end.x - start.x > maxRoomSize) {
|
||||||
|
end.x--;
|
||||||
|
start.x++;
|
||||||
|
}
|
||||||
|
while(end.y - start.y > maxRoomSize) {
|
||||||
|
end.y--;
|
||||||
|
start.y++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RightCheck() {
|
||||||
|
return end.x < mapSize-1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2Int RightCorridorAttachment() {
|
||||||
|
return new Vector2Int(end.x+1, Random.Range(start.y, end.y+1));
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool LeftCheck() {
|
||||||
|
return start.x > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2Int LeftCorridorAttachment() {
|
||||||
|
return new Vector2Int(start.x-1, Random.Range(start.y, end.y+1));
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TopCheck() {
|
||||||
|
return end.y < mapSize-1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2Int TopCorridorAttachment() {
|
||||||
|
return new Vector2Int(Random.Range(start.x, end.x+1), end.y+1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool BottomCheck() {
|
||||||
|
return start.y > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2Int BottomCorridorAttachment() {
|
||||||
|
return new Vector2Int(Random.Range(start.x, end.x+1), start.y-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum CorridorModes {
|
||||||
|
bottomToTop,
|
||||||
|
topToBottom,
|
||||||
|
rightToLeft,
|
||||||
|
leftToRight
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MapCorridor {
|
||||||
|
public readonly Vector2Int start;
|
||||||
|
public readonly Vector2Int end;
|
||||||
|
public readonly bool horizontal_priority;
|
||||||
|
|
||||||
|
public MapCorridor(MapRoom from, MapRoom to, int mapSize) {
|
||||||
|
List<CorridorModes> corridorModes = new List<CorridorModes>();
|
||||||
|
//Find allowed CorridorModes
|
||||||
|
if(from.end.y <= to.start.y && from.BottomCheck() && to.TopCheck()) corridorModes.Add(CorridorModes.bottomToTop);
|
||||||
|
if(from.start.y >= to.end.y && from.TopCheck() && to.BottomCheck()) corridorModes.Add(CorridorModes.topToBottom);
|
||||||
|
if(from.end.x <= to.start.y && from.RightCheck() && to.LeftCheck()) corridorModes.Add(CorridorModes.rightToLeft);
|
||||||
|
if(from.start.y >= to.end.y && from.LeftCheck() && to.RightCheck()) corridorModes.Add(CorridorModes.leftToRight);
|
||||||
|
//Select and use a corridor mode
|
||||||
|
if(corridorModes.Count < 1) throw new ImpossibleCorridorError();
|
||||||
|
CorridorModes corridorMode = corridorModes[Random.Range(0, corridorModes.Count)];
|
||||||
|
if(corridorMode == CorridorModes.bottomToTop) {
|
||||||
|
start = from.BottomCorridorAttachment();
|
||||||
|
end = to.TopCorridorAttachment();
|
||||||
|
}
|
||||||
|
if(corridorMode == CorridorModes.topToBottom) {
|
||||||
|
start = from.TopCorridorAttachment();
|
||||||
|
end = to.BottomCorridorAttachment();
|
||||||
|
}
|
||||||
|
if(corridorMode == CorridorModes.rightToLeft) {
|
||||||
|
start = from.RightCorridorAttachment();
|
||||||
|
end = to.LeftCorridorAttachment();
|
||||||
|
}
|
||||||
|
if(corridorMode == CorridorModes.leftToRight) {
|
||||||
|
start = from.LeftCorridorAttachment();
|
||||||
|
end = to.RightCorridorAttachment();
|
||||||
|
}
|
||||||
|
//50%
|
||||||
|
horizontal_priority = Random.Range(0f, 1f) >= 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Map : MonoBehaviour
|
||||||
|
{
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int mapSize = 30;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int roomsToGenerate = 5;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int maxRoomSize = 6;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int maxRoomIterations = 100;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public Sprite wallSprite;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public Sprite roomSprite;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public Sprite corridorSprite;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public GameObject tilePrefab;
|
||||||
|
|
||||||
|
private GameObject[,] tiles;
|
||||||
|
private List<MapRoom> rooms;
|
||||||
|
private System.Random rnd;
|
||||||
|
|
||||||
|
public Tile GetTile(int x, int y) {
|
||||||
|
GameObject tileObject = tiles[x, y];
|
||||||
|
Tile tile = tileObject.GetComponent<Tile>();
|
||||||
|
return tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitTile(int x, int y, bool walkable, Sprite tileSprite, bool roomPart) {
|
||||||
|
Tile tile = GetTile(x, y);
|
||||||
|
tile.walkable = walkable;
|
||||||
|
tile.sprite = tileSprite;
|
||||||
|
tile.roomPart = roomPart;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FillWithWalls() {
|
||||||
|
for(int x = 0; x < mapSize; x++) {
|
||||||
|
for(int y = 0; y < mapSize; y++) {
|
||||||
|
GameObject tileObject = Instantiate(tilePrefab, transform);
|
||||||
|
tileObject.transform.position = new Vector3(x, y, 0);
|
||||||
|
tiles[x, y] = tileObject;
|
||||||
|
tileObject.name = "Tile [" + x.ToString() + ", " + y.ToString() + "]";
|
||||||
|
Tile tile = tileObject.GetComponent<Tile>();
|
||||||
|
tile.walkable = false;
|
||||||
|
tile.sprite = wallSprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlaceRoom(MapRoom mr) {
|
||||||
|
for(int x = mr.start.x; x <= mr.end.x; x++) {
|
||||||
|
for(int y = mr.start.y; y <= mr.end.y; y++) {
|
||||||
|
InitTile(x, y, true, roomSprite, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ScanRoom(MapRoom mr) {
|
||||||
|
//Returns true if the room can be safely placed
|
||||||
|
for(int x = Mathf.Clamp(mr.start.x-1, 0, mapSize-1); x <= Mathf.Clamp(mr.end.x+1, 0, mapSize-1); x++) {
|
||||||
|
for(int y = Mathf.Clamp(mr.start.y-1, 0, mapSize-1); y <= Mathf.Clamp(mr.end.y+1, 0, mapSize-1); y++) {
|
||||||
|
if(GetTile(x, y).roomPart) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlaceCorridor(MapCorridor mc) {
|
||||||
|
Vector2Int cursor = new Vector2Int(mc.start.x, mc.start.y);
|
||||||
|
InitTile(cursor.x, cursor.y, true, corridorSprite, false);
|
||||||
|
if(mc.horizontal_priority) {
|
||||||
|
while(cursor.x != mc.end.x) {
|
||||||
|
if(cursor.x > mc.end.x) cursor.x--;
|
||||||
|
else cursor.x++;
|
||||||
|
InitTile(cursor.x, cursor.y, true, corridorSprite, false);
|
||||||
|
}
|
||||||
|
while(cursor.y != mc.end.y) {
|
||||||
|
if(cursor.y > mc.end.y) cursor.y--;
|
||||||
|
else cursor.y++;
|
||||||
|
InitTile(cursor.x, cursor.y, true, corridorSprite, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
while(cursor.y != mc.end.y) {
|
||||||
|
if(cursor.y > mc.end.y) cursor.y--;
|
||||||
|
else cursor.y++;
|
||||||
|
InitTile(cursor.x, cursor.y, true, corridorSprite, false);
|
||||||
|
}
|
||||||
|
while(cursor.x != mc.end.x) {
|
||||||
|
if(cursor.x > mc.end.x) cursor.x--;
|
||||||
|
else cursor.x++;
|
||||||
|
InitTile(cursor.x, cursor.y, true, corridorSprite, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GenerateMap() {
|
||||||
|
FillWithWalls();
|
||||||
|
int roomIterations = 0;
|
||||||
|
while(rooms.Count < roomsToGenerate && roomIterations < maxRoomIterations) {
|
||||||
|
roomIterations++;
|
||||||
|
MapRoom room = new MapRoom(mapSize, maxRoomSize);
|
||||||
|
if(ScanRoom(room)) {
|
||||||
|
PlaceRoom(room);
|
||||||
|
rooms.Add(room);
|
||||||
|
}
|
||||||
|
if(rooms.Count > 1) {
|
||||||
|
MapRoom from = rooms[rooms.Count-2];
|
||||||
|
MapRoom to = rooms[rooms.Count-1];
|
||||||
|
try {
|
||||||
|
MapCorridor corridor = new MapCorridor(from, to, mapSize);
|
||||||
|
PlaceCorridor(corridor);
|
||||||
|
}
|
||||||
|
catch (ImpossibleCorridorError) {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
//Initialize everything
|
||||||
|
tiles = new GameObject[mapSize, mapSize];
|
||||||
|
rooms = new List<MapRoom>();
|
||||||
|
rnd = new System.Random();
|
||||||
|
//Generate the map
|
||||||
|
GenerateMap();
|
||||||
|
}
|
||||||
|
}
|
15
Assets/Scripts/Map.cs.meta
Normal file
15
Assets/Scripts/Map.cs.meta
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 052bc569472779a429bfc51246f723d4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- wallSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
|
||||||
|
- roomSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
|
||||||
|
- corridorSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
|
||||||
|
- tilePrefab: {instanceID: 0}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
62
Assets/Scripts/Mostro.cs
Normal file
62
Assets/Scripts/Mostro.cs
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Mostro : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string nome;
|
||||||
|
public Sprite sprite;
|
||||||
|
public int hpmax, hp, exp;
|
||||||
|
public bool is_undead;
|
||||||
|
public enum speed {slow, standard, fast};
|
||||||
|
private bool player_spotted;
|
||||||
|
public Map map;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
map = gameObjectMappa.GetComponent<Map>();
|
||||||
|
player_spotted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!player_spotted){
|
||||||
|
roam();
|
||||||
|
}
|
||||||
|
//Da mettere il pathfinding per quando trova il personaggio
|
||||||
|
}
|
||||||
|
void roam(){
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
int direction = Random.Range(1, 5);
|
||||||
|
if (direction==1 && is_valid_movement("left")){
|
||||||
|
transform.Translate(Vector3.left);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (direction==2 && is_valid_movement("right")){
|
||||||
|
transform.Translate(Vector3.right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (direction==3 && is_valid_movement("up")){
|
||||||
|
transform.Translate(Vector3.up);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (is_valid_movement("down")){
|
||||||
|
transform.Translate(Vector3.up);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool is_valid_movement(string direction)
|
||||||
|
{
|
||||||
|
Tile tile;
|
||||||
|
int posX = (int) transform.position.x;
|
||||||
|
int posY = (int) transform.position.y;
|
||||||
|
if (direction == "left") tile = map.GetTile(posX - 1, posY);
|
||||||
|
else if (direction == "right") tile = map.GetTile(posX + 1, posY);
|
||||||
|
else if (direction == "up") tile = map.GetTile(posX, posY + 1);
|
||||||
|
else tile = map.GetTile(posX, posY - 1);
|
||||||
|
return tile.walkable;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Mostro.cs.meta
Normal file
11
Assets/Scripts/Mostro.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d484827da1a4f984c837dbfb9f970bdd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,8 +2,10 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Test : MonoBehaviour
|
public class Object : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public string nome;
|
||||||
|
public int costo;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
11
Assets/Scripts/Object.cs.meta
Normal file
11
Assets/Scripts/Object.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49be0f8468bff6249b7befdf02bc8ec9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
56
Assets/Scripts/Player.cs
Normal file
56
Assets/Scripts/Player.cs
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : MonoBehaviour
|
||||||
|
{
|
||||||
|
private int exp, level, hp, maxhp;
|
||||||
|
public int startingHp;
|
||||||
|
public Map map;
|
||||||
|
//TODO: Aggiungi gli oggetti in inventario
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
hp = startingHp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
playerMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
void playerMovement()
|
||||||
|
{
|
||||||
|
if (Input.GetKey(KeyCode.A))
|
||||||
|
{
|
||||||
|
if (is_valid_movement("left")) transform.Translate(Vector3.left);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.D))
|
||||||
|
{
|
||||||
|
if (is_valid_movement("right")) transform.Translate(Vector3.right);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.W))
|
||||||
|
{
|
||||||
|
if (is_valid_movement("up")) transform.Translate(Vector3.up);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.S))
|
||||||
|
{
|
||||||
|
if (is_valid_movement("down")) transform.Translate(Vector3.down);
|
||||||
|
}
|
||||||
|
// Qui c'è da aggiungere la condizione per il controllo degli hp
|
||||||
|
}
|
||||||
|
|
||||||
|
bool is_valid_movement(string direction)
|
||||||
|
{
|
||||||
|
Tile tile;
|
||||||
|
int posX = (int) transform.position.x;
|
||||||
|
int posY = (int) transform.position.y;
|
||||||
|
if (direction == "left") tile = map.GetTile(posX - 1, posY);
|
||||||
|
else if (direction == "right") tile = map.GetTile(posX + 1, posY);
|
||||||
|
else if (direction == "up") tile = map.GetTile(posX, posY + 1);
|
||||||
|
else tile = map.GetTile(posX, posY - 1);
|
||||||
|
return tile.walkable;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Player.cs.meta
Normal file
11
Assets/Scripts/Player.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4de6b97c3d785d146a0df2c1c078fe91
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
18
Assets/Scripts/Tile.cs
Normal file
18
Assets/Scripts/Tile.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Tile : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool walkable;
|
||||||
|
public bool roomPart;
|
||||||
|
public Sprite sprite;
|
||||||
|
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
spriteRenderer.sprite = sprite;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Tile.cs.meta
Normal file
11
Assets/Scripts/Tile.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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||||||
|
guid: 4df8012d0534aea47b137c1838a5a6af
|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
icon: {instanceID: 0}
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||||||
|
userData:
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||||||
|
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||||||
|
assetBundleVariant:
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|
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||||||
fileFormatVersion: 2
|
|
||||||
guid: 19c0d85909aede34bb371863f187b9e0
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
112
Assets/Sprites/PurpleTileset.png.meta
Normal file
112
Assets/Sprites/PurpleTileset.png.meta
Normal file
|
@ -0,0 +1,112 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e0e60c9a4ff0b8e429e6cfe316da9bbf
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 10
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
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|
||||||
|
externalNormalMap: 0
|
||||||
|
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|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
aniso: -1
|
||||||
|
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|
||||||
|
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|
||||||
|
wrapV: 1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 40
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
||||||
|
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|
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|
platformSettings:
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|
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||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
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||||||
|
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|
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|
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|
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|
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|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
buildTarget: Standalone
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
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|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
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|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 9a9cdb0ef0236d64bbd871c33fd3d927
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue